Originally Posted by
Banzai!
I zeroed the joints and get the same result.
I have attached a .cas and ms3d that doesn't work properly, if anyone wishes to work out why.
Also what's up with the GOAT ms3d-to-mesh converter? It didn't convert the attachment UVs properly.
So does anyone have any more info why these slingers don't work?
Post 144 has the ms3d and a sample animation .cas.
Here is my descr_skeletons.txt:
Code:
type MTW2_Slinger
reference_points siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
parent MTW2_Spear
locomotion_table soldier
;anim default data/animations/MTW2_Spear/MTW2_Spear_basepose.cas
anim default data/animations/MTW2_Slinger/MTW2_Spear_basepose_modified.cas
;;;Reaction
anim knockback_from_front data/animations/MTW2_Slinger/MTW2_Spear_knockback_from_front_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_front.evt
anim knockback_from_right data/animations/MTW2_Slinger/MTW2_Spear_knockback_from_right_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_right.evt
anim knockback_from_back data/animations/MTW2_Slinger/MTW2_Spear_knockback_from_back_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_back.evt
anim knockback_from_left data/animations/MTW2_Slinger/MTW2_Spear_knockback_from_left_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_left.evt
anim knockback_move_from_front data/animations/MTW2_Slinger/MTW2_Spear_knockback_move_from_front_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_front.evt
anim knockback_move_from_right data/animations/MTW2_Slinger/MTW2_Spear_knockback_move_from_right_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_right.evt
anim knockback_move_from_back data/animations/MTW2_Slinger/MTW2_Spear_knockback_move_from_back_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_back.evt
anim knockback_move_from_left data/animations/MTW2_Slinger/MTW2_Spear_knockback_move_from_left_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_left.evt
anim knockdown_forward_launch data/animations/MTW2_Slinger/MTW2_Spear_knockdown_forward_launch_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_launch.evt
anim knockdown_forward_lying data/animations/MTW2_Slinger/MTW2_Spear_knockdown_forward_lying_modified.cas -fr
anim knockdown_forward_recover data/animations/MTW2_Slinger/MTW2_Spear_knockdown_forward_recover_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_recover.evt
anim knockdown_launch data/animations/MTW2_Slinger/MTW2_Spear_knockdown_backward_launch_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_launch.evt
anim knockdown_lying data/animations/MTW2_Slinger/MTW2_Spear_knockdown_backward_lying_modified.cas -fr
anim knockdown_recover data/animations/MTW2_Slinger/MTW2_Spear_knockdown_backward_recover_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_recover.evt
;;;Death
anim die_forward_1 data/animations/MTW2_Slinger/MTW2_Spear_die_forward_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_die_forward_1.evt
anim die_forward_2 data/animations/MTW2_Slinger/MTW2_Spear_die_forward_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_die_forward_2.evt
anim die_backward_1 data/animations/MTW2_Slinger/MTW2_Spear_die_backward_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_die_backward_1.evt
anim die_backward_2 data/animations/MTW2_Slinger/MTW2_Spear_die_backward_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_die_backward_2.evt
anim die_falling_cycle data/animations/MTW2_Slinger/MTW2_Spear_die_flailing_cycle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_die_flailing_cycle.evt
anim die_falling_end data/animations/MTW2_Slinger/MTW2_Spear_flailing_cycle_to_land_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_flailing_cycle_to_land.evt
;;;Non-Combat
anim stand_a_idle data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_a_hf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_1.evt
anim stand_a_hf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_2.evt
anim stand_a_hf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_3.evt
anim stand_a_lf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_1.evt
anim stand_a_lf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_2.evt
anim stand_a_lf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_3.evt
anim stand_a_to_stand_b data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_a_to_stand_c data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_a_to_walk data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_walk_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_walk.evt
anim stand_a_to_run data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_run_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_run.evt
anim stand_a_to_ready data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_ready_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_ready.evt
anim stand_a_to_hide data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_hide_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_hide.evt
anim stand_a_to_climb_up data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_climb_up_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_climb_up.evt
anim stand_a_to_climb_down data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_climb_down_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_climb_down.evt
anim stand_a_turn_45_cw_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_turn_45_ccw_modified.cas -mintd:10 -maxtd:68 -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_45_ccw.evt
anim stand_a_turn_45_ccw_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_turn_45_ccw_modified.cas -mintd:10 -maxtd:68 -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_45_ccw.evt
anim stand_a_turn_90_cw_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_turn_90_cw_modified.cas -mintd:67 -maxtd:115 -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_90_cw.evt
anim stand_a_turn_90_ccw_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_turn_90_ccw_modified.cas -mintd:67 -maxtd:115 -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_90_ccw.evt
anim step_forward data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_step_forward_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_forward.evt
anim step_backward data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_step_backward_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_backward.evt
anim step_left data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_step_left_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_left.evt
anim step_right data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_step_right_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_right.evt
anim taunt_1 data/animations/MTW2_Slinger/MTW2_Spear_taunt_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_1.evt
anim taunt_2 data/animations/MTW2_Slinger/MTW2_Spear_taunt_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_2.evt
anim taunt_3 data/animations/MTW2_Slinger/MTW2_Spear_taunt_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_3.evt
anim taunt_4 data/animations/MTW2_Slinger/MTW2_Spear_taunt_4_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_4.evt
anim celebrate_1 data/animations/MTW2_Slinger/MTW2_Spear_celebrate_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_celebrate_1.evt
anim celebrate_2 data/animations/MTW2_Slinger/MTW2_Spear_celebrate_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_celebrate_2.evt
anim stand_b_idle data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_b_hf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_1.evt
anim stand_b_hf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_2.evt
anim stand_b_hf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_3.evt
anim stand_b_lf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_1.evt
anim stand_b_lf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_2.evt
anim stand_b_lf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_3.evt
anim stand_b_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_b_to_stand_c data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_b_to_walk data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_walk_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_walk.evt
anim stand_b_to_run data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_run_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_run.evt
anim stand_b_to_ready data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_ready_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_ready.evt
anim stand_c_idle data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_c_hf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_1.evt
anim stand_c_hf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_2.evt
anim stand_c_hf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_hf_idle_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_3.evt
anim stand_c_lf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_1.evt
anim stand_c_lf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_2.evt
anim stand_c_lf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_stand_A_lf_idle_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_3.evt
anim stand_c_to_stand_b data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_c_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim stand_c_to_walk data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_walk_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_walk.evt
anim stand_c_to_run data/animations/MTW2_Slinger/MTW2_Spear_Stand_A_to_run_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_run.evt
anim stand_c_to_ready data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_ready_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_ready.evt
anim ready data/animations/MTW2_Slinger/MTW2_Spear_ready_idle_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_idle.evt
anim ready_hf_idle_1 data/animations/MTW2_Slinger/MTW2_Spear_ready_hf_idle_1_modified.cas -fr
anim ready_hf_idle_2 data/animations/MTW2_Slinger/MTW2_Spear_ready_hf_idle_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_hf_idle_2.evt
anim ready_hf_idle_3 data/animations/MTW2_Slinger/MTW2_Spear_ready_hf_idle_3_modified.cas -fr
anim ready_lf_low_morale_1 data/animations/MTW2_Slinger/MTW2_Spear_ready_LF_high_morale_1_modified.cas -fr
anim ready_lf_low_morale_2 data/animations/MTW2_Slinger/MTW2_Spear_ready_LF_high_morale_2_modified.cas -fr
anim ready_lf_low_morale_3 data/animations/MTW2_Slinger/MTW2_Spear_ready_LF_high_morale_3_modified.cas -fr
anim ready_lf_high_morale_1 data/animations/MTW2_Slinger/MTW2_Spear_ready_LF_high_morale_1_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_1.evt
anim ready_lf_high_morale_2 data/animations/MTW2_Slinger/MTW2_Spear_ready_LF_high_morale_2_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_2.evt
anim ready_lf_high_morale_3 data/animations/MTW2_Slinger/MTW2_Spear_ready_LF_high_morale_3_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_3.evt
anim ready_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_ready_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_stand_A.evt
anim ready_to_advance data/animations/MTW2_Slinger/MTW2_Spear_ready_to_advance_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_advance.evt
anim ready_to_retreat data/animations/MTW2_Slinger/MTW2_Spear_ready_to_retreat_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_retreat.evt
anim ready_to_combat_jog data/animations/MTW2_Slinger/MTW2_Spear_ready_to_combat_jog_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_combat_jog.evt
;anim ready_to_charge data/animations/MTW2_Slinger/MTW2_Spear_ready_to_charge_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_charge.evt
anim ready_turn_cw_15 data/animations/MTW2_Slinger/MTW2_Spear_ready_turn_15CW_modified.cas -mintd:5 -maxtd:30 -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_15CW.evt
anim ready_turn_ccw_15 data/animations/MTW2_Slinger/MTW2_Spear_ready_turn_15CCW_modified.cas -mintd:5 -maxtd:30 -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_15CCW.evt
anim ready_turn_cw_45 data/animations/MTW2_Slinger/MTW2_Spear_ready_turn_45CW_modified.cas -mintd:29 -maxtd:68 -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_45CW.evt
anim ready_turn_ccw_45 data/animations/MTW2_Slinger/MTW2_Spear_ready_turn_45CCW_modified.cas -mintd:29 -maxtd:68 -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_45CCW.evt
anim ready_turn_cw_90 data/animations/MTW2_Slinger/MTW2_Spear_ready_turn_90CW_modified.cas -mintd:67 -maxtd:115 -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_90CW.evt
anim ready_turn_ccw_90 data/animations/MTW2_Slinger/MTW2_Spear_ready_turn_90CCW_modified.cas -mintd:67 -maxtd:115 -evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_90CCW.evt
anim shuffle_left data/animations/MTW2_Slinger/MTW2_Spear_shuffle_left_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_left.evt
anim shuffle_right data/animations/MTW2_Slinger/MTW2_Spear_shuffle_right_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_right.evt
anim shuffle_forward data/animations/MTW2_Slinger/MTW2_Spear_shuffle_forwards_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_forwards.evt
anim shuffle_backward data/animations/MTW2_Slinger/MTW2_Spear_shuffle_backwards_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_backwards.evt
anim walk data/animations/MTW2_Slinger/MTW2_Spear_walk_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_walk.evt
anim walk_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_walk_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_walk_to_stand_A.evt
anim walk_to_run data/animations/MTW2_Slinger/MTW2_Spear_walk_to_run_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_walk_to_run.evt
anim combat_jog data/animations/MTW2_Slinger/MTW2_Spear_Combat_Jog_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog.evt
anim combat_jog_to_ready data/animations/MTW2_Slinger/MTW2_Spear_Combat_Jog_to_Ready_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog_to_Ready.evt
anim combat_jog_to_advance data/animations/MTW2_Slinger/MTW2_Spear_Combat_Jog_to_Advance_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog_to_Advance.evt
anim run data/animations/MTW2_Slinger/MTW2_Spear_run_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_run.evt
anim run_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_run_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_run_to_stand_A.evt
anim run_to_walk data/animations/MTW2_Slinger/MTW2_Spear_run_to_walk_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_run_to_walk.evt
;anim run_to_charge data/animations/MTW2_Slinger/MTW2_Spear_run_to_charge_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_run_to_charge.evt
anim advance data/animations/MTW2_Slinger/MTW2_Spear_advance_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_advance.evt
anim advance_to_ready data/animations/MTW2_Slinger/MTW2_Spear_advance_to_ready_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_advance_to_ready.evt
anim advance_to_combat_jog data/animations/MTW2_Slinger/MTW2_Spear_advance_to_combat_jog_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_advance_to_combat_jog.evt
anim retreat data/animations/MTW2_Slinger/MTW2_Spear_retreat_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_retreat.evt
anim retreat_to_ready data/animations/MTW2_Slinger/MTW2_Spear_retreat_to_ready_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_retreat_to_ready.evt
;anim charge data/animations/MTW2_Spear/MTW2_Spear_charge.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_charge.evt
;anim charge_to_ready data/animations/MTW2_Spear/MTW2_Spear_charge_to_ready.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_charge_to_ready.evt
;anim charge_attack data/animations/MTW2_Spear/MTW2_Spear_charge_attack.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_charge_attack.evt
;anim charge_jump_attack data/animations/MTW2_Spear/MTW2_Spear_charge_jump_attack.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_charge_jump_attack.evt
anim hide data/animations/MTW2_Slinger/MTW2_Spear_hide_idle_modified.cas -fr
anim hide_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_hide_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_hide_to_stand_A.evt
anim hide_to_stealthy_walk data/animations/MTW2_Slinger/MTW2_Spear_hide_to_stealthy_walk_modified.cas -fr
anim stealthy_walk data/animations/MTW2_Slinger/MTW2_Spear_stealthy_walk_modified.cas -fr
anim stealthy_walk_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_stealthy_walk_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_stand_A.evt
anim stealthy_walk_to_hide data/animations/MTW2_Slinger/MTW2_Spear_stealthy_walk_to_hide_modified.cas -fr
anim stealthy_walk_to_walk data/animations/MTW2_Slinger/MTW2_Spear_stealthy_walk_to_walk_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_walk.evt
anim climb_up data/animations/MTW2_Slinger/MTW2_Spear_Climb_Up_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_Up.evt
anim climb_down data/animations/MTW2_Slinger/MTW2_Spear_Climb_Down_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_Down.evt
anim climb_up_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_Climb_up_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_up_to_stand_A.evt
anim climb_down_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_Climb_down_to_Stand_A_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_down_to_Stand_A.evt
anim climb_idle data/animations/MTW2_Slinger/MTW2_Spear_Climb_idle_modified.cas -fr
anim stand_a_to_ready data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_ready_modified.cas -fr -evt:data/animations/MTW2_Javelin/MTW2_Javelin_stand_A_to_ready.evt
anim stand_b_to_ready data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_ready_modified.cas -fr -evt:data/animations/MTW2_Javelin/MTW2_Javelin_stand_B_to_ready.evt
anim stand_c_to_ready data/animations/MTW2_Slinger/MTW2_Spear_stand_A_to_ready_modified.cas -fr -evt:data/animations/MTW2_Javelin/MTW2_Javelin_stand_C_to_ready.evt
anim ready_to_stand_a data/animations/MTW2_Slinger/MTW2_Spear_attack_ready_to_stand_A_modified.cas -fr -evt:data/animations/MTW2_Javelin/MTW2_Javelin_ready_to_stand_A.evt
anim ready data/animations/MTW2_Slinger/MTW2_Spear_attack_ready_modified.cas -fr -evt:data/animations/MTW2_Javelin/MTW2_Javelin_ready.evt
;;;Attack
anim attack_missile_ready data/animations/MTW2_Slinger/MTW2_Spear_attack_ready_modified.cas -fr
anim attack_missile_hold data/animations/MTW2_Slinger/MTW2_Spear_attack_ready_modified.cas -fr
anim attack_missile_release data/animations/MTW2_Slinger/MTW2_Spear_attack_missile_release_modified.cas -fr -id:0.0, 1.5, 1.0, -if:34 -evt:data/animations/MTW2_Javelin/MTW2_Javelin_attack_missile_release.evt
type MTW2_Fast_Slinger
reference_points siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
parent MTW2_Slinger
anim run data/animations/MTW2_Slinger/MTW2_Fast_Spear_run_modified.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_run.evt
and modeldb:
Code:
11 akonslinger
1 1
40 unit_models/banzai/akonslinger_lod0.mesh 5000
1
4 merc
42 unit_models/banzai/greekarmour.tga.texture
42 unit_models/banzai/greekarmournorm.texture
53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr
1
4 merc
40 unit_models/banzai/greekweps.tga.texture
40 unit_models/banzai/greekwepsnorm.texture 0
1
4 None
17 MTW2_Fast_Slinger
20 MTW2_Non_Shield_Fast 1
20 MTW2_Javelin_primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
As you can see I made a full animations set before finding out it was borked