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Thread: MMM modding memory modified

  1. #61

    Default Re: MMM modding memory modified

    Brilliant conversation...
    From the first post of this thread, my intention has been to clarify this situation.
    I hope that the seniors moderators, give us a solution.
    If this thread " "violate" any rules or "jeopardise" the relationship between this forum and CA , easy ,
    Close the thread ,
    Deleted post
    and I leave this forum without any problem.
    The intention of the thread is modding in Memory
    ie the changes are on each computer machine and are not fixed , changes only "exists" during the game run.

    1)Obviously for gets knowledge we must "dissambler" the executable file
    is that correct, "legal"?
    2)Obviously, to explain the changes we must be made references the executable file.
    3) Obviosly The exe file is modified in Memory (the changes will only be during the game), is that correct, "legal"?
    If the problem is Not modify the exe file.
    Problem solved,
    No reference to fix setting changes, and not modify the exe file.

    At the moment I stop posting , pending clarification.
    I am merely seeking clarification on the policy at TWC

  2. #62

    Default Re: MMM modding memory modified

    Nooo, we can't lose Argantonio..

    Sorry man I wasn't meaning to screw up this thread with my asking for Dwaine about how to have a 1men/unit...really...and Dwaine was just trying to help...

    Please moderators let's just leave continue these researches becasue these are really interesting things about the game and its engine and Argantonio's work is priceless for every modders I guess...(even as it seems we can't really use it in mods

    Sorry again...

  3. #63

    Default Re: MMM modding memory modified

    Surely M2TW and RTW are of no more interest to CA anymore?

  4. #64
    irishron's Avatar Cura Palatii
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    Default Re: MMM modding memory modified

    They are very much an interest to CA as they are still selling Gold Edition of Medieval2 and the Eras version of RTW along with all the download sales through Steam, Direct2Drive, and a few others. As long as they can sell it, It will be very much of interest to them.

    EA finally turned loose SimCity 2, but only after the Windows versions and newer computers could not play it, anymore.

  5. #65
    Civis
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    Default Re: MMM modding memory modified

    Arf, it turned really bad, hum, from what I understand, :

    - no .exe modification tutorial, explanation allowed.
    - explaining .exe file modification and its implications like the battlemap structure allowed.
    - the idea of editing memory ONLY ( like oblivion extended script loader thing ) is allowed ?


    And Argantonio, please don't leave T-T. Your discovery helped me A LOT to understand this game !

  6. #66
    irishron's Avatar Cura Palatii
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    Default Re: MMM modding memory modified

    Argantonio's findings and descriptions that allowed KE to make the tools to open the wolrd files to us and Wilddog, Makanyane, and Johnwhite to carry on is what we need. He found the key to unlock the files.

    If Argantonio can point us in the direction of the files tied to troop sizes and movements and the hexcode to unlock them without touching the.exe, we are in business. these are the other keys we need.

    Argantonio, your efforts are very much appreciated.

  7. #67
    Yarrum's Avatar Ducenarius
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    Default Re: MMM modding memory modified

    Anything going on around here?

  8. #68
    irishron's Avatar Cura Palatii
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    Default Re: MMM modding memory modified

    No. Read hardcoded.

  9. #69
    Yarrum's Avatar Ducenarius
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    Default Re: MMM modding memory modified

    ...what?

  10. #70
    irishron's Avatar Cura Palatii
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    Default Re: MMM modding memory modified

    It's built into the .exe. We can't touch it.

  11. #71
    Yarrum's Avatar Ducenarius
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    Default Re: MMM modding memory modified

    Wasn't the entire purpose of this to get around hardcoded limits without edited the exe?

  12. #72
    irishron's Avatar Cura Palatii
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    Default Re: MMM modding memory modified

    Yes, but Argantonio could not figure out a way and it got dropped.

  13. #73
    sinople's Avatar These Romans are crazy!
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    Default Re: MMM modding memory modified

    v-Argantonio's findings and descriptions that allowed KE to make the tools to open the wolrd files to us and Wilddog, Makanyane, and Johnwhite to carry on is what we need. He found the key to unlock the files.

    If Argantonio can point us in the direction of the files tied to troop sizes and movements and the hexcode to unlock them without touching the.exe, we are in business. these are the other keys we need.

    Argantonio, your efforts are very much appreciated.
    Did someone found out how to unlock the files related to men par army ? Breaking faction limit would be really great ^^
    Last edited by sinople; January 08, 2012 at 04:34 PM.

  14. #74
    z3n's Avatar State of Mind
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    Default Re: MMM modding memory modified

    For all those interested after stumbling into this thread after many years like I did, yes there is another project going on by Zarathos (MTW2) http://www.twcenter.net/forums/showt...Memory-Editing

    Redfox for RTW
    http://www.twcenter.net/forums/showt...Memory-Editing

    And yes CA gave the okay.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  15. #75

    Default Re: MMM modding memory modified

    The latest, most robust and feature complete version of this attempt can be found at https://youneuoy.github.io/M2TWEOP-library/

  16. #76

    Default Re: MMM modding memory modified

    can he fix the issues of importing units

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