Thanks, then, I'll try it! And looking forward to other additions. Hope Ignasigh can get his Bigger and Huger Battles in here soon as well!
Roland searched the continent for the man who'd done him in
He found him in Mombasa in a barroom drinking gin
Roland aimed his Thompson gun. He didn't say a word
But he blew Van Owen's body from there to Johannesburg
- Warren Zevon - Roland the Headless Thompson Gunner - 1978
It still says Untoggleable!
Historydude's and Meneth's Faster Turn Times (FTT) sub-mod (un-toggleable)
Installed SS Compilation 6.3! Great Stuff! Thanks!
Last edited by Kilgore Trout; August 14, 2010 at 08:40 PM.
Roland searched the continent for the man who'd done him in
He found him in Mombasa in a barroom drinking gin
Roland aimed his Thompson gun. He didn't say a word
But he blew Van Owen's body from there to Johannesburg
- Warren Zevon - Roland the Headless Thompson Gunner - 1978
1.4
- BGR4 fix now included
Istanople delayed for 1.5.
1.5
- LLP updated to 2.0 (characters now come of age at 5, but can't move till they are 16 (except for the first turn), this is so that they can get an education, but can't be used in battle)
Istanople delayed for 1.6 (blame Historydude )
It's a Paradox game, sort of based on the Europa Universalis game. Lots of dynastic twists and turns and managing familiy members. Early childhood can be very formative for characters in that game.
Nice to see some of those interesting features appear in a game like M2TW.
--On another note, would you be willing to put a version number in the .7z file name? I download a lot of mods and things, and it's hard to know if I have the latest version or not... I know I could just look at file sizes/dates...
Last edited by Beetlecat; August 16, 2010 at 01:06 AM.
plus rep to historydude and meneth
1.5.5
- LLP updated to 2.5
i have 1.3 installed and you keep making new versions so fast I am going to install 1.6.1 tonight. I play savage AI, perm watchtowers, RR on, FTT and LLP. Can I just unzip the new one over top again and then run the setup exe select the same options and then carry on on my campaign ???? I am just confirming as it has been extremely stable since I installed 1.3.
Thanks again meneth just out of interest if I overwrite the campaign script in early and late by unzipping it from new version and then run set up exe which overwrites current one then how do my current campaigns use the one that was before it was overwritten do save games have their own stored somewhere??
Not disputing what you are saying infact I know you are correct as when I installed 1.3 it applied some things but not others until I started new campaign am just curious how that works.