1.8
- Mongol Horde added
1.8
- Mongol Horde added
Is the new version savegame compatible?
Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!
That answers it thanks
Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!
1.8.1
- MH updated to 1.1
1.8.2
- MH+LLP combined version for late campaign added
1.8.3
- MH updated to 1.2
1.8.4
- MH updated to 1.2.1
- LLP updated to 3.4
- MH+LLP late campaign crash fixed
Hotfix:
The mongol invasion being delayed by 6 turns in MH+LLP fixed.
Last edited by Meneth; August 22, 2010 at 07:32 AM.
1.8.5
- MH updated to 1.3
1.8.6
- MH updated to 1.3.1
1.9
- Next Heir Ancillary added
Thanks, Meneth. It seems to work. I clicked Longer Assimilation, Dynamic Siege Upkeep, LLP, Heir, FTT and no obvious problems. I did notice two things when I ran setup.exe: 1) There are two FTT 3.1 options. The descriptions are slightly different (just a couple different pronouns); I chose the first one, but I'm curious about it.
2) The LLP mod description says that permanent watchtowers are included, but when I initially chose that one but not permanent watchtowers, they actually weren't included. I immediately started over and clicked both watchtowers and LLP (it initially unclicked watchtowers when I clicked LLP, but it did let me reclick both on) and the watchtowers are now there. I am playing as Aragon, so I don't actually have any under-14 family members to check and see if LLP is actually working. My heir does have the heir ancillary, though.
Thanks for putting these all together; it is quite an accomplishment and much appreciated.
FTT should be overwritten except if they are both there then meneth changed a file name from my download? and if the descriptions are different, I will be dowloading later on to see the difference....
Especially since they should be exactly the same, as I think thats what i agreed on...
So alot of those sub mods aren't compatible with the Byg's option ticked in the SS setup, are they?
Had troubles with some of the submods, only using siege upkeep and faster turn times. If I tick anything else, weird things happen in my game. Late Era, with Byg's ticked.
I certainly don't want to start any feuds! The difference was that one of them said something like "Thanks to Meneth for making me finish this more quickly" and the other said something like "Thanks to Meneth for making me finish this before he did." I don't want to re-run Setup to check, but hopefully it's not a big deal.
The file-name is FasterTurnTimes.txt, and the description is:
Changing it slightly next release, though, from " Now FTT no longer breaks your campaign_script! (The ireland map glitch!)" to "Now FTT no longer breaks your campaign_script (E.G. the Ireland map glitch)!"Created by Historydude! NEW FTT 3.1! Now FTT no longer breaks your campaign_script! (The ireland map glitch!) It also makes your game get faster as time goes on!
Have fun!
Changelog: 3.1:
Fixed missing script for moors faction leader.
Fixed late campaign ctd on mongols' turn.
Remember to +rep me, if you love this mod, Meneth for making me finish it more quickly, and Gracul and Kong for all their hard work!
Sorry, my fault. Getting fixed next release.2) The LLP mod description says that permanent watchtowers are included, but when I initially chose that one but not permanent watchtowers, they actually weren't included.
Last edited by Meneth; August 23, 2010 at 12:48 AM.
The mongols will expand faster with the Mongol Horde mod toggle on ?
I'm gonna start a campaign with a european faction and i want to avoid a too fast mongol expansion.
Thx for all the effort!