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Thread: [Missing] Meneth's Sub-mod Compilation (MSC) 6.0

  1. #141
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Quote Originally Posted by Mac-Picsou View Post
    Hello, first, thanks for your job with this mod but i get a problem:

    I get a CTD at end of turn two at mongolian turn, i tried differents sub mod combinaisons but they all get the bug, help please!
    1. Make sure you're using the latest version
    2. That might be a name-bug, if so, restarting the campaign will fix it
    3. What sub-mods are you using?

  2. #142

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    I use savage AI, MH+LP, longer assimilation, faster turn time

  3. #143
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.0

    Quote Originally Posted by Mac-Picsou View Post
    I use savage AI, MH+LP, longer assimilation, faster turn time
    Should work fine together. Make sure you have the latest version, or wait for the version I'm uploading soon.

  4. #144

  5. #145
    Libertus
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    I notice when I install this that the option to "Disable Real Recruitment" goes away. Does this auto disable it or does it keep it enabled with these sub mods?

    My goal is to disable RR so I am curious about that.

  6. #146
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Quote Originally Posted by Arithian View Post
    I notice when I install this that the option to "Disable Real Recruitment" goes away. Does this auto disable it or does it keep it enabled with these sub mods?

    My goal is to disable RR so I am curious about that.
    Disable RR is broken, and therefore set not to show up any more.

  7. #147

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Still bug at the end of turn 2...

  8. #148
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Quote Originally Posted by Mac-Picsou View Post
    Still bug at the end of turn 2...
    Send me your log-file, then.

  9. #149

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Where can i find it?

  10. #150
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Quote Originally Posted by Mac-Picsou View Post
    Where can i find it?
    It's in the SS 6.3 folder, and is named system.log.txt.

  11. #151

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    ok here it is.

  12. #152

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    ok i don't succeed to attach files, the file is too big, so i hope that the problem is here:

    17:35:05.045 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.045 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.045 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.045 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.046 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.046 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.046 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.046 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.048 [game.script.exec] [trace] exec <if> at line 7523 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    17:35:05.048 [game.script.exec] [trace] exec <terminate_monitor> at line 7523 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    17:35:05.048 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
    17:35:05.048 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
    17:35:05.048 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
    17:35:05.049 [game.script.trigger] [trace] Trigger <inherited> fired
    17:35:05.050 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
    17:35:05.051 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.051 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.051 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.051 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.051 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.051 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.051 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
    17:35:05.052 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
    17:35:05.052 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    17:35:05.053 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 180E3538 against faction 180E50C6
    17:35:05.086 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    17:35:05.086 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 180E3538 against faction 180E50C6
    17:35:05.124 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  13. #153
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    I have no idea what's causing your crash, sorry.
    It's working fine for me.

  14. #154

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Hello, I'm using some of mods from your compilation (NHA, FFT, DSU, LLP + Fair Prince titles) in my early era Poland campaign and I've experienced some problems with my generals childhood education. Some of them even after 16 years old still have traits like Very young/young. (One of them is 59 years old right now and still have YOUNG trait). That's very frustating, because I can't get good governors/generals at all. This problem affect ~half of my young generals. Any solutions?

  15. #155
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Hmm...
    It should disappear at 16 no matter what, though some times with adopted generals, it'll be Very Young until then.
    I'll change the triggers a little so that adopted generals will never get the Child trait.
    Edit: found the cause, the Child trait will only disappear if a character has the NotofAge trait, which adopted generals will never get. I'll just make sure adopted generals never get the Child trait, they shouldn't have it, anyway.

  16. #156

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    This was really quick response! Thank you and +rep!

  17. #157
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1

    Quote Originally Posted by Katoneo View Post
    This was really quick response! Thank you and +rep!
    You don't have enough posts to +rep anyone yet
    Anyway, thanks for reporting the issue. +rep
    Fix is going up next release, which is at once I'm done making new zip-files and updating the change-logs.

  18. #158

  19. #159

  20. #160

    Default Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2

    Is BGRII incompatible with any of the submods? (besides BGRIV of course).

    Also, have you thought about adding BGRII or Historical Factions & Titles mod to the submod manager?
    Last edited by jsadighi; August 29, 2010 at 02:30 AM.

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