If you want your / a 6.3 submod added to the OP then post here with a link to the topic similar to the ones already in (simply copy paste it from the forum). Thanks.
2 TPY Project (2TP) by Meneth
UI Image Overhaul Project (UIOP) by Meneth
One Settlement Type (OST) by Meneth
Son of X (SoX) by Meneth
Character Development (CD) by Meneth
Thread Title Renamed for more flexibility.
Last edited by Ishan; March 14, 2011 at 11:08 AM.
Hi everyone
I love SS 6.4 and I think its very well balanced. but I looked at some of the submods and they looked awesome. Many of them look like they are only compatible with older versions of SS though. So I was wondering if anyone could recommend any submods compatible with 6.4, and which options to check off when installing 6.3 and the 6.4 patch.
Meneth's Sub-mod Compilation (MSC)
The Mongol Horde (MH) by Meneth
*Next Heir Ancillary (Setting Next Heir) by Amaranth
The Stainless Steel Historical Characters Project (SSHCP) by Fair Prince
Byg's Grim Reality by Byg (Shocker!)
Latin Empire by JohnGlave
No Waiting by newt
Faster Turn Times! by Omega
Live Long and Prosper by Meneth
Building Based Recruitment by Huene
Enhanced Lithuania by Shoryn
Alberi di Famiglia Regal by Seether
2 TPY Project (2TP) by Meneth
UI Image Overhaul Project (UIOP) by Meneth
One Settlement Type (OST) by Meneth
Son of X (SoX) by Meneth
Character Development (CD) by Meneth
The Stainless Steel Names Overhaul Project (SSNOP) by Fair Prince
The Roz Mod by Roz
Text Improvement Project for 6.3 by bane_tw and Meneth
*Has a 6.2 version
Mini-Mods:
Ceaser Ring Minimod by Megas Ycarus
Istanople Mini Mod by Omega
WIP:
The Stainless Steel Traits & Ancillaries Improvement Project (SSTAIP) by Fair Prince
METAL mod "IN NEED OF A TEAM" by patrician1
SS 6.3 for the Kingdom of Jerusalem
thanks I didn't know there so many
how do i rep?
3 more posts and you can, press the plus button next to the lightbulb, which is next to the report button
thanks
is koh for 6.4
hey guys
just wanted to ask if there are any submods/commands to get cannon units from turn 1?
NO!
Perm stone forts and ambient buildings for SS6.4 (early and late)
These are the Rozmod forts, forts as castles and ambient buildings, gathered up and ready to place onto the campaign map
http://www.twcenter.net/forums/showt...24#post8767624
suggestions for submods that aren't in the installer? the forum scares the crap out of me, there's so much stuff. i guess CHIP will be it for me, when its out.
do leave your name if you give me rep. i may just return the favor. maybe.
please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.
Any sub mods featuring more historically accurate regions and provinces?
I dont know what happened to it but it looked pretty interesting.
http://www.twcenter.net/forums/showthread.php?t=435265
Curious if there is a sub-mod for late-era campaign that changes Fatimid Caliphate to Ayyubid Dynasty and Seljuk Sultanate to Sultanate of Rum. Mostly for aesthetic purposes. Basically one that adds more historically accurate names for the later campaign.
Victoria aut mors!
Would just like to knock down the overpowered heretics, they are totally out of control and would like to start a new campaign were they are very much back to less super powered level. Any quick fix I could do? Thanks!
I have been away from SS for quite a while and haven't even played 6.4 properly and now I'm on the mood I could play this magnificent mod again.
I can see here are quite a lot of sub-mods released but I don't really know which one of them are compatible with each other and what they exactly do.
So which are the best sub-mods now, what do you recommend? I'm mainly looking something for increased historical accuracy and mods that just add additional flavor to campaign gameplay.