And I really want to know this:
can something be made so that constructions could continue (or be started), while the settlement is sieged? I don't understand why a settlement would cease construction for 7 years, for instance. Anyway, I don't think any siege lasted that long, so I think it's odd not to be able to build.
sorry, it seems I'm not up to date with the fixes and patches.
I have customized a bit my SS6.3 (recruitment of cuman units, added some units to cumans, added armeninan units in Cilicia (Adana) as AoR and changed family member adoption, so that if I have less generals than settlements, I would receive a family member adoption request - which, hopefully, I did it right).
I hope these fixes won't destroy my customization
It'll break some of your changes, but it won't break the recruitment changes, since it doesn't (yet) modify the EDB.
ok, I'm carefully copy-pasting files I know won't break anything. And I re-modify things by hand. Tell me at least that the fixes are save-game compatible and won't require me to re-choose my submods. I also copy the early campaign (which I play) to ...\SS6.3\data\world\maps\campaign\imperial_campaign. tell me, do I need to copy something else by hand as well? (I know the early campaign had to be copied here in order to work)
The Fixes are save-game compatible, but you'll likely get strange bugs if you don't re run the SMM.
can something be done so that the faction names and the "king" name would be changed in some conditions?
what I think of: for instance, if you conquer a number of settlements (large enough) with Hungary, hungary to be changed to "The Hungarian Empire", while the ruler of Hungary to be called "Emperor".
Ishan... maybe you'd know this...
Playing as England, I conquered the Isles and gained the ancillary for the Crown of England. Later in my campaign I conquered France and wanted to add the Crown of France to my Kings ancillary list. So i moded the export_descr_ancillaries file by copying the Crown of France entry and replacing the faction values with England. The next turn while in a settlement my king was crowned King of France.
Now, later on in the campaign i conquered Poland and did the exact same modding of the export_descr_ancillaries file in hopes to gain the Crown of Poland as well. However, it does not work.
I know there is an 8 ancillary limit, but is there another limit on the Crowns ancillaries?
The implimentation of Broken Crescent units for the Islamic factions, or some sort of reskin.
(Note: I'm not trying to repost, but I said this in another thread and felt it was warranted to add it into this Suggestions thread for further consideration. Ty)
Honestly, I think the city/castle battles could be a bit better. Not to say a force shouldn't be able to enter a city/castle, but I've noticed that my castles/cities w/ Ballistic tower is often a waste against decently armed forces. For example, in one battle, the Roman Empire attacked a large city of mine. His casualties by the time he rammed down the door? Not even 1% . And that was w/ me having 4-6 towers shooting arrows + Scottish/Norse archers. I've noticed most of these arrows are wasted on shooting at siege towers and rams. It be nice to direct it toward something that can actually be killed. And, even w/ my archers directed to attack units, they hardly even "softened" anything up.
Solution? Give defending archers/crossbowmen a % increase on attack/dmg (for having height/def structure advantage) and/or increase the % on attack/dmg to units that are hit by ballistic towers. Is there a way to edit this in a script somewhere?
Kind Regards,
Syric
"Chaos was the law of nature; Order was the dream of man."
~ Henry B. Adams
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I agree with you Syric, I also believe that cities & castles should be stronger. especially if they have ballista towers. Something should be done to leave the enemy more at the gates than stay inside. maybe if they wouldn't build many siege towers (one should be enough) it would be better. I have also tried (in m2tw, not SS6.3) to command my archers on the walls to attack the ram, but this greatly reduced their accuracy: they could have done better if I didn't command them. too bad you cannot command the towers what to shoot.
I wonder, can the ballista towers' fire rate be increased? Maybe some more damage to the bow would do well.
Last edited by Zenith_Zenith; October 19, 2010 at 06:16 PM.
Well the changes u did clearly tells us that they are save game compatible changes in the EDA that is. And u know about the Anc Limit also.
But it didn't work when u did it for Poland. So either u must have reached the anc limit or trigger is not set properly.
Post your EDA and i'll take a look And no i can't tell that without looking that the EDA as the crown must have been given a condition to a culture type Eastern European which england doesn't fall under into.
Ok i checked and there is no other condition so if your trigger is right then it should work.
Spoiler Alert, click show to read:
Now conditions u either don't hold all the regions or the Polish Faction leader has that anc type and the condition for that is highlighted in blue.^
Ahh, thanks Ishan I realized my mistake after reading your response
For Poland I was using "not FactionwideAncillaryExists" because I had copied the code from the French ancillary. Ill test it again when I get a chance!
Armenians also fought for Muslims, in 1100 AD the Egyptian Vizier (aka the real power holder) was an Armenian, and his core troops were Armenians
http://en.wikipedia.org/wiki/Badr_al-Jamali
Last edited by RollingWave; October 20, 2010 at 02:27 AM.
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
is there a way, that i could see the generals full names exp: King Mindaugas II of Vilnius?
Long Live Lithuania( Grand Duchy Lithuania )
Maybe it's just me, I only switched over to 6.3 from 6.1 two weeks ago, but I have money flowing out the ass in my campaigns. In one turn I easily rake in tens of thousands of florins with the most horrible assortment of castles and underdeveloped cities. I don't know if this was a consious design decision, but it really takes a lot of the fun out of the game for me. I can just mass produce one army after another, have sizeable militia stacks in every city, and it still doesn't hurt my economy. I actually have to actively build abbeys and cathedrals and enormous army stacks to stem the flow of money, and this is like 10 turns into a campaign as the Kievan Rus. What I liked so much about total war is the fact that you have to balance the moneyflow with your armies, in 6.3 it feels like that was tossed out the window in favor of having more huge battles more often.
Also, if at all possible, make Caen connect with southern England and Ireland with Scotland. The AI is retarded enough as it is, it would help a lot if the AI could just march their armies to England and Ireland instead of sail there (which they never do, unless they're Portugal. In which case they feel the urge to invade Norway in all of my campaigns.) Scotland especially would benefit immensely with being able to invade Ireland reliably, as they seem to get their asses handed to them by the English vritually all the time.
One more thing, then I'll stop. Why are all the factions so freaking huge in the early campaign? Byzantium is twice the size it was in 6.1! (Same for the HRE, the Cumans, and the Seljuks, to a lesser degree.) I get the whole historical accuracy thing, but they just bulldoze all over the Balkans and Anatolia with their ridiculous number of starting settlements. Yes, I know this is balanced out somewhat by their horrible late period units, but that doesn't matter at all when they've obliterated Venice, Hungary and the Seljuks already. It's a personal thing, really. I prefer starting out small and then conquering the world, rather than having a functional empire handed to me from the get go.
It'll balance itself out soon enough, gerrit, especially if you go to war against someone.
Once you have more regions, corruption will kick in, and keep your economy in check