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Thread: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

  1. #4621

    Default Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    The mod still doesn't work after putting 5.6 ontop of old 6.3+6.4
    The log is massive, has things like "17:50:54.010 [system.io] [info] exists: missing mods/ss6.3/data/cursors/disembark.ani"
    wtf, how is even cursors missing?

  2. #4622

    Default Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Welp, I tried multiple installations and one time (after copy-pasting vanilla data folder, then 6.3+6.4, then HURB, I was able to start a campaign and end turn, but it crashed on entering battle still. Log file didn't spit out anything new so I deleted it and ran-crashed the game again, no new log file. Sad, this was such a good mod.

  3. #4623

    Default Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    So 5.6 is ed, tried 5.5 and could load into battle but it crashed after a few seconds, this time the log is much shorter but says they're a whole number of non-existent units being referenced by scripts.
    5.4 download no longer functions. Does anyone have it?
    Time to try 5.3

  4. #4624

    Default Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Damn, even 5.3 crashes. But it took a whole minute after entering battle before crashing, and I remember getting many many turns into a 5.4 campaign years ago. Maybe it's because I'm on dual monitor or something?

    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit9'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit10'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit11'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit12'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit13'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit14'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit15'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit16'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit17'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
    20:28:43.617 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    20:28:43.618 [game.script] [error] Script execution error for <define_unit_group>, at line 10750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    20:29:21.129 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  5. #4625

    Default Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Once i installed Large Access Aware the game works almost perfectly. With 5.3 at least. Maybe I should try 5.6 again...

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