monitor_event FactionTurnStart FactionType slave
if I_IsFactionAIControlled england
and I_NumberOfHeirs england < 4
and I_CompareCounter heir_england < 3
spawn_army
faction england
character random_name, named character, age 20, x 83, y 220, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_england 1
end_if
if I_IsFactionAIControlled scotland
and I_NumberOfHeirs scotland < 4
and I_CompareCounter heir_scotland < 3
spawn_army
faction scotland
character random_name, named character, age 20, x 53, y 253, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_scotland 1
end_if
if I_IsFactionAIControlled denmark
and I_NumberOfHeirs denmark < 4
and I_CompareCounter heir_denmark < 3
spawn_army
faction denmark
character random_name, named character, age 20, x 146, y 253, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_denmark 1
end_if
if I_IsFactionAIControlled norway
and I_NumberOfHeirs norway < 4
and I_CompareCounter heir_norway < 3
spawn_army
faction norway
character random_name, named character, age 20, x 114, y 280, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_norway 1
end_if
if I_IsFactionAIControlled france
and I_NumberOfHeirs france < 4
and I_CompareCounter heir_france < 3
spawn_army
faction france
character random_name, named character, age 20, x 92, y 202, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_france 1
end_if
if I_IsFactionAIControlled hre
and I_NumberOfHeirs hre < 4
and I_CompareCounter heir_hre < 3
spawn_army
faction hre
character random_name, named character, age 20, x 143, y 207, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_hre 1
end_if
if I_IsFactionAIControlled milan
and I_NumberOfHeirs milan < 4
and I_CompareCounter heir_milan < 3
spawn_army
faction milan
character random_name, named character, age 20, x 137, y 168, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_milan 1
end_if
if I_IsFactionAIControlled aragon
and I_NumberOfHeirs aragon < 4
and I_CompareCounter heir_aragon < 3
spawn_army
faction aragon
character random_name, named character, age 20, x 83, y 150, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_aragon 1
end_if
if I_IsFactionAIControlled spain
and I_NumberOfHeirs spain < 4
and I_CompareCounter heir_spain < 3
spawn_army
faction spain
character random_name, named character, age 20, x 32, y 148, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_spain 1
end_if
if I_IsFactionAIControlled portugal
and I_NumberOfHeirs portugal < 4
and I_CompareCounter heir_portugal < 3
spawn_army
faction portugal
character random_name, named character, age 20, x 17, y 123, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_portugal 1
end_if
if I_IsFactionAIControlled venice
and I_NumberOfHeirs venice < 4
and I_CompareCounter heir_venice < 3
spawn_army
faction venice
character random_name, named character, age 20, x 161, y 173, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_venice 1
end_if
if I_IsFactionAIControlled sicily
and I_NumberOfHeirs sicily < 4
and I_CompareCounter heir_sicily < 3
spawn_army
faction sicily
character random_name, named character, age 20, x 177, y 114, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_sicily 1
end_if
if I_IsFactionAIControlled poland
and I_NumberOfHeirs poland < 4
and I_CompareCounter heir_poland < 3
spawn_army
faction poland
character random_name, named character, age 20, x 222, y 213, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_poland 1
end_if
if I_IsFactionAIControlled hungary
and I_NumberOfHeirs hungary < 4
and I_CompareCounter heir_hungary < 3
spawn_army
faction hungary
character random_name, named character, age 20, x 206, y 179, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_hungary 1
end_if
if I_IsFactionAIControlled kievan_rus
and I_NumberOfHeirs kievan_rus < 4
and I_CompareCounter heir_kievan_rus < 3
spawn_army
faction kievan_rus
character random_name, named character, age 20, x 292, y 214, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit EE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_kievan_rus 1
end_if
if I_IsFactionAIControlled russia
and I_NumberOfHeirs russia < 4
and I_CompareCounter heir_russia < 3
spawn_army
faction russia
character random_name, named character, age 20, x 301, y 275, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit EE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_russia 1
end_if
if I_IsFactionAIControlled byzantium
and I_NumberOfHeirs byzantium < 4
and I_CompareCounter heir_byzantium < 3
spawn_army
faction byzantium
character random_name, named character, age 20, x 278, y 148, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit Greek Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_byzantium 1
end_if
if I_IsFactionAIControlled lithuania
and I_NumberOfHeirs lithuania < 4
and I_CompareCounter heir_lithuania < 3
spawn_army
faction lithuania
character random_name, named character, age 20, x 262, y 240, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit Lith Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_lithuania 1
end_if
if I_IsFactionAIControlled teutonic_order
and I_NumberOfHeirs teutonic_order < 4
and I_CompareCounter heir_teutonic_order < 3
spawn_army
faction teutonic_order
character random_name, named character, age 20, x 232, y 237, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit TO Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_teutonic_order 1
end_if
if I_IsFactionAIControlled jerusalem
and I_NumberOfHeirs jerusalem < 4
and I_CompareCounter heir_jerusalem < 3
spawn_army
faction jerusalem
character random_name, named character, age 20, x 329, y 78, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_jerusalem 1
end_if
if I_IsFactionAIControlled turks
and I_NumberOfHeirs turks < 4
and I_CompareCounter heir_turks < 3
spawn_army
faction turks
character random_name, named character, age 20, x 339, y 133, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_turks 1
end_if
if I_IsFactionAIControlled egypt
and I_NumberOfHeirs egypt < 4
and I_CompareCounter heir_egypt < 3
spawn_army
faction egypt
character random_name, named character, age 20, x 309, y 60, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_egypt 1
end_if
if I_IsFactionAIControlled moors
and I_NumberOfHeirs moors < 4
and I_CompareCounter heir_moors < 3
spawn_army
faction moors
character random_name, named character, age 20, x 40, y 113, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_moors 1
end_if
if I_IsFactionAIControlled kwarezm
and I_NumberOfHeirs kwarezm < 4
and I_CompareCounter heir_kwarezm < 3
spawn_army
faction kwarezm
character random_name, named character, age 20, x 449, y 93, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_kwarezm 1
end_if
if I_IsFactionAIControlled cumans
and I_NumberOfHeirs cumans < 4
and I_CompareCounter heir_cumans < 3
spawn_army
faction cumans
character random_name, named character, age 20, x 440, y 250, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit Cuman Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_cumans 1
end_if
if I_IsFactionAIControlled mongols
and I_NumberOfHeirs mongols < 4
and I_CompareCounter heir_mongols < 3
spawn_army
faction mongols
character random_name, named character, age 20, x 502, y 160, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_mongols 1
end_if
if I_IsFactionAIControlled timurids
and I_NumberOfHeirs timurids < 4
and I_CompareCounter heir_timurids < 3
and I_EventCounter timurids_invasion > 0
spawn_army
faction timurids
character random_name, named character, age 20, x 502, y 161, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
end
inc_counter heir_timurids 1
end_if
end_monitor