'Byzantine' - that will most likely be the culture description. Please copy the part in brackets as well if you need some info on entries.
Can someone please post the unit_models folder? I'm trying to work out some bugs in HURB.
Oh. I didn't realize it was that big. I'll just reinstall SS in a new folder, haha.
Holy crap, mine is 3.4 GB. I didn't think those meshes and stuff took that much room. They're only 30 KB each or so.
Textures can easily be as big 5MB if the skinner isn't experienced, record I have seen is a 25MB set of textures (4 files inclusive of the normal map) for one model in CoW. That's when you are just asking for lag in battles. Nicely detailed textures can be had in 4MB sets.
How do I tone down the amount of money the AI receives? The money script is a little confusing
Why does the AI need such large amounts of money? I realize it needs an extra advantage, but I intend to make the game harder in other aspects. I ask this question in case the AI needs a certain amount in order function, for example; to start spending some of it
I've got one. How do i tone down the penalties on my generals getting stars? because it seems kind of rediculous having generals with 3-4 heroic victories under their belt and still only holding 1 to 0 stars... especially if they were born with 4 or 5 to begin with... i mean, you're supposed to gain stars from winning heroics instead of losing them right?
but what txt file are these traits/counters located in?
no worries, found it on my own
allright, i now realize it wasn't that simple... can you tell me if i'm looking for something along the lines of a trait distribution txt, or wether this is just a part of the sourcecode and thus un-moddable?
i should really learn how to check these forums more thoroughly before asking... for anyone else who want's to play around with this particular part of the game mechanic, here's the guide: http://www.twcenter.net/forums/showt...Specialization sorry for the post spam guys!
How do i edit the age of agents when they are recruited? I want assassins/spys to be between 16-20 at spawn.
How do i make the game brighter? I already have brightness up to 100% but the game is still dark as hell. I don't have this problem with TATW so i assume the "issue" is with SS.
Then I guess it's random based on a hard coded age range
I never managed to have the brightness in video options have any effect. You can play around with the values in descr_strategy_lighting, but as the name suggests that only affects the strat map. If the file exists simply remove\rename it and see if it changes anything.
Does SS have the MTW2 XP bug (if you add units to the queue last thing in a turn they spawn without xp from buildings)?