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Thread: SSHIP - General Discussion

  1. #321

    Default Re: SSHIP - General Discussion

    Alright here it is:

    SSHIP V.0.8.3:

    http://www.file-upload.net/download-...0.8.3.rar.html

    HOTFIX (Necessary for Battles to work):
    http://www75.zippyshare.com/v/48406526/file.html






    List of Changes:

    Spoiler Alert, click show to read: 

    New AI:
    new defending behaviour, AI should be able to distribute it's forces pretty well even on multiple borders
    new invading behaviour, Invasions should happen with large forces. Naval invasions should also be used pretty well.
    Alliances are pretty rare now. There won't be those huge blocks of alliances anymore.
    Diplomacy will be resetted from time to time for small factions to simulate a change of political power due to unsuccessfull rulers and to stop the game from getting stable.
    Much more dynamic, unpredictable behaviour by the AI. Examples: France taking dublin from the english, the HRE taking Kalmar, the moors invading palermu, etc.

    New Global Reputation System:
    Your global reputation will consistently rise over time.
    Taking settlements will give the greatest hit to the global reputation, attacking armies, initiating wars, breaking alliances, spying, sabotaging, etc. will lower your reputation aswell.
    Once your reputation drops below a certain level, you will really feel the hate of the other factions towards you.
    High reputation reduces the risk of being attacked by another faction, also enables stuff like order recruitment.

    New units for spain, portugal, egypt, the almoravids and the abbassids:
    New regional berber units, new professional units, more diversity for the roster in general. Thanks broken crescent for most of the units!

    New units:
    Amir's Guard
    Armenian Azat Archers
    Armenian Nakharar Cavalry
    Armenian Nakharar Infantry
    Armenian Aspet Cavalry
    Armenian Aspet Infantry
    Abtal Cavalry
    Jaridah Cavalry
    Tawashi Light Cavalry
    Black Guard
    Qaws Ferengi Infantry
    Abna Heavy Spearmen
    Abna Heavy Axemen
    Mutatawwi Warriors
    Dismounted Fari Archers
    African Spearmen
    African Javelinmen
    African Archers
    African Tribal Warriors
    Caballeros Villanos
    Caballeros Hidalgos

    New Skins (mostly there are various armor versions):
    templar knights
    Ritterbruder
    dismounted hospitaller knight
    dismounted knights of jerusalem
    crusader sergeants
    dismounted templars
    dismounted templar knights
    knights of jerusalem
    ghulam
    Me bodyguard
    Christian Guard
    Dismounted Christian Guard
    mamluks
    Khassaki
    several mounts
    Dismounted Fari Archers
    african spearmen
    african archers
    african javelinmen
    african tribal warriors

    Other stuff:

    Added Ship Support Script for factions (increases use of naval invasions without leading the factions to spam ships).
    Added a transition in rosters from fatimids to ayyubids to mamluks, dynamically triggered via events.
    Adjusted the lighting on the strategic map to look better.
    Adjusted some faction colors to be more fitting on the map.
    some new resource models.
    some new settlements.
    Updated unit costs and recruitment times according to an adjusted formula.
    Absentminded trait overhauled, should happen much less now, more diversity in other traits.
    Adjusted several cities to be more historically accurate.
    Toned done the reemergence script quite a bit for the AI factions. So rebellions will happen, but not that often anymore.
    Updated the faction_standing system.




    I hope everything works well! Please let me know of any errors, bugs or missing files!
    Last edited by MWY; December 04, 2014 at 12:55 PM.

  2. #322

    Default Re: SSHIP - General Discussion

    sounds like an awesome update. Do i just replace files?

  3. #323

    Default Re: SSHIP - General Discussion

    Had Ctd in a custom battle when using the muslim and templars new units UPDATE: CTD on every battle with any faction in both custom and campaign battles.
    Last edited by juanplay; December 03, 2014 at 10:52 PM.

  4. #324

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by juanplay View Post
    Had Ctd in a custom battle when using the muslim and templars new units UPDATE: CTD on every battle with any faction in both custom and campaign battles.
    may be because these files should not be in the folder data\world\maps, they should be in data folder. may be archive is packed with not correct? and some of them file are different in volume, who knows...

  5. #325

    Default Re: SSHIP - General Discussion

    When I started playing 0.8.3 for the Holy Roman Empire , then when I run the commanders on the world map , they say as the French generals.Check it out.

  6. #326

    Default Re: SSHIP - General Discussion

    I'm having same problem ctd on custom battle and in campaign battle.

  7. #327

    Default Re: SSHIP - General Discussion

    Good morning. Oh god I ed up again..

    @Juanplay: That could be because of missing textures. Does your logfile say anything?

    @ Butajiuk: That's because I included the descr_sounds_accents file. Copy this file in your data folder

    http://www.file-upload.net/download-...cents.txt.html


    After that, if you still have that error, delete (but backup) the events, sfx and voice files (.dat and .idx) in your data/sounds folder. The game should rebuild them.


    I'll check the custom battle bug.

    EDIT: Found the error, I'll upload asap when I fixed everything.
    Last edited by MWY; December 04, 2014 at 03:37 AM.

  8. #328

    Default Re: SSHIP - General Discussion

    This is what it says after a ctd campaign battle with the Fatimids (1 turn):
    23:49:44.549 [system.rpt] [always] CPU: SSE2
    23:49:44.549 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    23:49:44.551 [system.io] [always] mounted pack packs/data_0.pack
    23:49:44.552 [system.io] [always] mounted pack packs/data_1.pack
    23:49:44.552 [system.io] [always] mounted pack packs/data_2.pack
    23:49:44.553 [system.io] [always] mounted pack packs/data_3.pack
    23:49:44.554 [system.io] [always] mounted pack packs/data_4.pack
    23:49:44.554 [system.io] [always] mounted pack packs/localized.pack
    23:50:16.770 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 11031, column 16
    Population of 4500 is too high for a village - max is 3000
    23:50:16.770 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 11038, column 3
    The castle core building level should be EQUAL the settlement level!


    23:50:25.313 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    23:51:09.097 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  9. #329

    Default Re: SSHIP - General Discussion

    Alright, I messed up a bit. The new patch is uploading right now.

    This is the file you need to fix sound issues:

    http://www.file-upload.net/download-...cents.txt.html


    If it doesn't work, delete (but backup) the .dat and .idx files in your data/sounds folder. The game should generate new ones and it should work again.

    The new patch (which shouldn't cause sound issues anymore) is here:

    http://www.file-upload.net/download-...0.8.3.rar.html

  10. #330
    Christianus's Avatar Miles
    Join Date
    Oct 2005
    Location
    Nidarosiensis, Norway
    Posts
    330

    Default Re: SSHIP - General Discussion

    With the new patch you posted, the game map starts in custom battle, but It tells of error and quits exactly when I get to see the map.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  11. #331
    Overlord.ru's Avatar Centenarius
    Join Date
    Jan 2009
    Location
    Russian Federation, Moscow Region, Town of Electrostal
    Posts
    869

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Christianus View Post
    With the new patch you posted, the game map starts in custom battle, but It tells of error and quits exactly when I get to see the map.
    +1 I manage to load the battle, but when I press "Start Battle" I get CTD, no matter which units I use.
    Attached Files Attached Files

  12. #332

    Default Re: SSHIP - General Discussion

    okay then

    pick up your weapons, take up your positions, brace yourselves

    the new version is coming!

  13. #333

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Overlord.ru View Post
    +1 I manage to load the battle, but when I press "Start Battle" I get CTD, no matter which units I use.
    yes the same situation((

  14. #334

    Default Re: SSHIP - General Discussion

    Can you try to apply the soundfix, including deleting the sound .dat/.idx files?

    The log file tells me absolutely nothing, but I think this could be the problem.

  15. #335

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    Can you try to apply the soundfix, including deleting the sound .dat/.idx files?

    The log file tells me absolutely nothing, but I think this could be the problem.
    no it did not work

  16. #336

    Default Re: SSHIP - General Discussion

    can you specify the exact size of your archive? may be at startup that something went wrong...

  17. #337

    Default Re: SSHIP - General Discussion

    That is so strange. I do a complete reinstall on my PC and see where the problem lays. In both my versions, the game is running fine now.

  18. #338

    Default Re: SSHIP - General Discussion

    Still the battles do not work with the last update fix, however now the map loads properly and i get the CTD when i click the start button

  19. #339

    Default Re: SSHIP - General Discussion

    The last version works for me without any CTDs, however I think the sound files have been mixed. The Moors are talking like the Spanish factions, while the Portugese are talking British. I don't know yet whether the same problem is occuring with other factions

    Edit: Never mind, I didn't see the sound fix. It works now! Excellent mod.
    Last edited by Jakkka123; December 04, 2014 at 12:07 PM.

  20. #340

    Default Re: SSHIP - General Discussion

    Alright I figured it out. Took me a while though.

    Install this hotfix:

    http://www75.zippyshare.com/v/48406526/file.html

    And custom battles should work again. I hope there won't be any more errors now.

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