New AI:
new defending behaviour, AI should be able to distribute it's forces pretty well even on multiple borders
new invading behaviour, Invasions should happen with large forces. Naval invasions should also be used pretty well.
Alliances are pretty rare now. There won't be those huge blocks of alliances anymore.
Diplomacy will be resetted from time to time for small factions to simulate a change of political power due to unsuccessfull rulers and to stop the game from getting stable.
Much more dynamic, unpredictable behaviour by the AI. Examples: France taking dublin from the english, the HRE taking Kalmar, the moors invading palermu, etc.
New Global Reputation System:
Your global reputation will consistently rise over time.
Taking settlements will give the greatest hit to the global reputation, attacking armies, initiating wars, breaking alliances, spying, sabotaging, etc. will lower your reputation aswell.
Once your reputation drops below a certain level, you will really feel the hate of the other factions towards you.
High reputation reduces the risk of being attacked by another faction, also enables stuff like order recruitment.
New units for spain, portugal, egypt, the almoravids and the abbassids:
New regional berber units, new professional units, more diversity for the roster in general. Thanks broken crescent for most of the units!
New units:
Amir's Guard
Armenian Azat Archers
Armenian Nakharar Cavalry
Armenian Nakharar Infantry
Armenian Aspet Cavalry
Armenian Aspet Infantry
Abtal Cavalry
Jaridah Cavalry
Tawashi Light Cavalry
Black Guard
Qaws Ferengi Infantry
Abna Heavy Spearmen
Abna Heavy Axemen
Mutatawwi Warriors
Dismounted Fari Archers
African Spearmen
African Javelinmen
African Archers
African Tribal Warriors
Caballeros Villanos
Caballeros Hidalgos
New Skins (mostly there are various armor versions):
templar knights
Ritterbruder
dismounted hospitaller knight
dismounted knights of jerusalem
crusader sergeants
dismounted templars
dismounted templar knights
knights of jerusalem
ghulam
Me bodyguard
Christian Guard
Dismounted Christian Guard
mamluks
Khassaki
several mounts
Dismounted Fari Archers
african spearmen
african archers
african javelinmen
african tribal warriors
Other stuff:
Added Ship Support Script for factions (increases use of naval invasions without leading the factions to spam ships).
Added a transition in rosters from fatimids to ayyubids to mamluks, dynamically triggered via events.
Adjusted the lighting on the strategic map to look better.
Adjusted some faction colors to be more fitting on the map.
some new resource models.
some new settlements.
Updated unit costs and recruitment times according to an adjusted formula.
Absentminded trait overhauled, should happen much less now, more diversity in other traits.
Adjusted several cities to be more historically accurate.
Toned done the reemergence script quite a bit for the AI factions. So rebellions will happen, but not that often anymore.
Updated the faction_standing system.