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Thread: SSHIP - General Discussion

  1. #601

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    Czech Kingdom - aka Bohemia would actually be pretty cool. If only we had more faction slots... With like 5 more of them we could represent the medieval era pretty perfectly. :/
    sure - Bohemia, Swerige, maybe Ireland or Iceland and this mod will be best ever, but for now is still really great, SS is super, but with this is game on biggest level I play medium battle, koz I am looser but I never have problem, in this I lose where I never before, you must be really smart, what where and when build or recruit, so I really LOVE THIS GAME

  2. #602
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    Czech Kingdom - aka Bohemia would actually be pretty cool. If only we had more faction slots... With like 5 more of them we could represent the medieval era pretty perfectly. :/
    Are swap-factions (like in Roma Surrectum) definitely not possible?

  3. #603

    Default Re: SSHIP - General Discussion

    Thanks Pauper It's always good to hear stuff like that.

    I've actually never hard of swap-factions before.. Explain please?

  4. #604

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    I've actually never hard of swap-factions before.. Explain please?
    I believe the general idea is to have many different versions of the edb/edu/descr_sm_factions and so forth, each supporting a different combination of factions.
    Then when running the setup.exe file, you get the option "do you want factions x, y and z, or factions 1, 2 and 3" and the setup the uses the config files supporting the factions selected in the setup.

  5. #605
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    Thanks Pauper It's always good to hear stuff like that.

    I've actually never hard of swap-factions before.. Explain please?
    I mean this pretty much sums it up:

    Quote Originally Posted by PerXX View Post
    I believe the general idea is to have many different versions of the edb/edu/descr_sm_factions and so forth, each supporting a different combination of factions.
    Then when running the setup.exe file, you get the option "do you want factions x, y and z, or factions 1, 2 and 3" and the setup the uses the config files supporting the factions selected in the setup.
    RSII has its own launcher with a drop down menu, where you can choose to drop one faction for another. So theoretically you could design those extra factions and let players decide if they want, say, Serbia or Bohemia, Georgia or Cilicia-Armenia, for instance.

  6. #606

    Default Re: SSHIP - General Discussion

    Great mod!
    When will the new SSHIP version will be released?


  7. #607

    Default Re: SSHIP - General Discussion

    I love that question

    Soon!™©

    (We're constantly working on it but it will take a few more weeks I guess.)

  8. #608
    Overlord.ru's Avatar Centenarius
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post

    Soon!™©
    Better: It's done when it's done™©

  9. #609

    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    I love that question

    Soon!™©

    (We're constantly working on it but it will take a few more weeks I guess.)
    Thanks! Keep up the good work.™©


  10. #610
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    The next release is taking more time because we're trying to implement the animations. But I think the result will worth it.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #611
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Lifthrasir View Post
    The next release is taking more time because we're trying to implement the animations. But I think the result will worth it.
    What the next version will include in general?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  12. #612

    Default Re: SSHIP - General Discussion

    New units, new animations, a bit of reworked recruitment probably, some AI improvments, fixed player action dependend civil war system, etc.

  13. #613

    Default Re: SSHIP - General Discussion

    I must say again, GREAT SUBMOD I play right now for Pope and this is great, with Papal Bodyguards I conquer all rebels settlement in Italy in only 10 runs but what hurt me, why I cant recruit priest in East, I conquer Antioch ( before with HRE too ) and same problem, is here reason for that or only bug, I build small church, church, monastery and still nothing and fcking Fatimids send me there 5 imams so citizens dont like me very much, and rule 2 riorting in row bring lost settlements is not very funny so what I can do with this ?

  14. #614
    fatihkrmn's Avatar Laetus
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    Default Re: SSHIP - General Discussion

    installed m2tw after a long break just for this submod. wonderful work keep it up.

    currently playing as kingdom of aragon and only think disturbing me is pirate problem. there are too many of them and they are patrolling every region with numerous silver level ships. it is impossible to send ships to east. is there some way to adjust their spawn rate?

    sorry for my poor english.

  15. #615
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    @ Pauper, I'll check it as soon as I can.

    @ fatihkrmn, if I remember correctly, it's quite difficult to control the spawming pirate fleet problem. However, it might be possible at least to decrease their "level". That would help. I'll check that as soon as I can as well (when I've completed these damned animations).
    Last edited by Lifthrasir; February 23, 2015 at 04:38 AM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  16. #616

    Default Re: SSHIP - General Discussion

    @fatihkrmn: Open the descr_rebel_factions.txt file in your data folder, then search for "rebel_type pirates" and decrease the spawn chance. But it shouldn't really be that bad as it is, perhaps you just had bad luck..

    Pauper: You should be able to build priests, not with a small church but with a church and higher, atleast when you don't have the limit reached. By the way, note that the papal states are enable to play but not yet optimized. So the campaign might be a bit too easy for now.

  17. #617

    Default Re: SSHIP - General Discussion

    Will the coming patch be savegame compatible?

  18. #618
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - General Discussion

    Unfortunately not.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  19. #619

    Default Re: SSHIP - General Discussion

    Do you plan to implement magyar mod?

  20. #620
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MWY View Post
    New units, new animations, a bit of reworked recruitment probably, some AI improvments, fixed player action dependend civil war system, etc.
    Thats good. I hope for more units for crusaders , templars etc.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


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