There is a special mechanism to award points for the guilds. I have reviewed and tweaked the triggers, but I haven't done thorough analyses (as I've done, eg, for education), so it may happen that there're some problems.
I've assigned fall-back triggers but it may be not enough.
Thanks for the info, I'd add additional ones:Code:;------------------------------------------Trigger Thiefs_No_Guild_Bonus WhenToTest FactionTurnStart Condition not FactionBuildingExists >= thieves_guild and I_TurnNumber > 50 Guild thiefs_guild a 6 ;------------------------------------------ Trigger Assassins_No_Guild_Bonus WhenToTest FactionTurnStart Condition not FactionBuildingExists >= assassins_guild and I_TurnNumber > 50 Guild assassins_guild a 6
Code:;----------------------------------------------------- Catching Up ThievesTrigger Thiefs_No_Guild_Bonus_Turn50 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= thieves_guild and I_TurnNumber > 50 Guild thiefs_guild a 6 ;------------------------------------------ Trigger Thiefs_No_Guild_Bonus_Turn100 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= thieves_guild and I_TurnNumber > 100 Guild thiefs_guild a 6 ;----------------------------------------------------- Trigger Thiefs_No_MasterGuild_Bonus_Turn100 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= m_thieves_guild and I_TurnNumber > 100 Guild thiefs_guild a 6 ;------------------------------------------ Trigger Thiefs_No_MasterGuild_Bonus_Turn150 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= m_thieves_guild and I_TurnNumber > 150 Guild thiefs_guild a 6 ;----------------------------------------------------- Catching Up Assassins Trigger Assassins_No_Guild_Bonus_Turn50 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= assassins_guild and I_TurnNumber > 50 Guild assassins_guild a 6 ;------------------------------------------ Trigger Assassins_No_Guild_Bonus_Turn100 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= assassins_guild and I_TurnNumber > 100 Guild assassins_guild a 6 ;----------------------------------------------------- Trigger Assassins_No_MasterGuild_Bonus_Turn100 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= m_assassins_guild and I_TurnNumber > 100 Guild assassins_guild a 6 ;------------------------------------------ Trigger Assassins_No_MasterGuild_Bonus_Turn150 WhenToTest FactionTurnStart Condition not FactionBuildingExists >= m_assassins_guild and I_TurnNumber > 150 Guild assassins_guild a 6
It may well be so that the Merchants Guilds points are awarded faster and you'd be offered only the Merchants (and maybe Masons and others). If you accept, then you won't get another offer for this settlment (one settlement - one guild). If you would have declined, then after some time you'd get an offer of Spy/Assassins.
Put these files in the folder /data/text.
Then enjoy making Serbia even greater - the Balkans are already yours, but what about Rome, Krakow or Jerusalem?
I'm sorry for the crashes, it seems I cannot help you.