Mod gerçekten mükemmel, ancak oyun yalnızca savaşlarda sık sık çöküyor. Kuşatmalarda çarpışma olmaz.Descr_strat dosyasında önemli bir değişiklik yapmasam bile oyun kampanyasını başlatamıyorum. Dosyalar şifrelenmiş mi?
Mod gerçekten mükemmel, ancak oyun yalnızca savaşlarda sık sık çöküyor. Kuşatmalarda çarpışma olmaz.Descr_strat dosyasında önemli bir değişiklik yapmasam bile oyun kampanyasını başlatamıyorum. Dosyalar şifrelenmiş mi?
hayir istedigin dosya ulasabilirsin
heyim focusing on adding new wonders but some issues i faced
i wanted to add a palace of seljuks in isfahan and another one in urgench of kwarezmians the problem is the wonder building appears in "buildings to be built" section in the targeted cities and other cities
another thing is i wanted to add byzantium senate in constantinople but the icon doesnt show even the tga files are in the right folder
hayır, descr_strat dosyasında yapılan değişiklikler kampanyanın başlatılmasını engelliyor
I have a older files: https://filetransfer.io/data-package/pec94ttO#link
I believe its the game itself, since I do a lot of different aproches and always crash on turn 210 and always on different factions, sometimes on france another times on turks.
Do anyone here any pass turn 210 with Norway?
Games known to me are recorded in this entry.
Possibly. This is one of the buildings that still await my time.
Last edited by Jurand of Cracow; March 17, 2024 at 07:11 AM.
@Mocho41 : Switching from turn 210 to 211 crashes the game. No idea what the problem is. The end of the log gives few indications. A trigger story???
18:39:29.802 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/generic/bribed_portrait.tga
18:39:29.802 [game.script.exec] [trace] exec <log> at line 50751 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.802 [game.script] [always] --- script start : Faction leader change (AI)
18:39:29.802 [game.script.exec] [trace] exec <log> at line 50752 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.802 [game.script] [always] ------ turks
18:39:29.802 [game.script.exec] [trace] exec <if> at line 50755 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.802 [game.script.exec] [trace] exec <if> at line 50760 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.802 [game.script.exec] [trace] exec <if> at line 50765 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.802 [game.script.exec] [trace] exec <if> at line 50773 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.802 [game.script.exec] [trace] exec <log> at line 50806 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.803 [game.script] [always] Script end
18:39:29.803 [game.script.exec] [trace] exec <set_event_counter> at line 58872 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
18:39:29.803 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
18:39:29.803 [game.script.trigger] [trace] Trigger <Global_NewLeader> fired
18:39:29.803 [game.script.trigger] [trace] Trigger <King_BecomesLeader_Piety_Fix_VeryHard> fired
18:39:29.804 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/generic/bribed_portrait.tga
18:39:29.804 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/128.tga
18:39:29.804 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/128.tga (from: packs/data_2.pack)
18:39:29.804 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/128.tga
18:39:29.804 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/128.tga (from: packs/data_2.pack)
18:39:29.804 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/128.tga
18:39:29.804 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/128.tga (from: packs/data_2.pack)
18:39:29.804 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/128.tga
18:39:29.804 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/128.tga (from: packs/data_2.pack)
18:39:29.808 [system.io] [info] exists: found mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/138.tga (from: H:\Europa barbarorum)
18:39:29.808 [system.io] [info] exists: found mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/138.tga (from: H:\Europa barbarorum)
18:39:29.808 [system.io] [info] exists: found mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/138.tga (from: H:\Europa barbarorum)
18:39:29.808 [system.io] [info] exists: found mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/138.tga (from: H:\Europa barbarorum)
18:39:29.808 [system.io] [info] exists: found mods/SSHIP_098/data/ui/middle_eastern/portraits/portraits/dead/138.tga (from: H:\Europa barbarorum)
I don't think it has anything to do with either the traits, or with the portraits.
check log files they'll tell you the errors you made
@Mocho41 : In my message above, I've copied the end of the full log, which shows the engine's last actions before the fatal error.It seems to me that our friend @Gigantus had explained how to remove one or more triggers to skip the turn, then reintegrate them afterwards (sometimes this operation can allow the campaign to continue)...
Unfortunately, I can't remember which file to look for these triggers in, or how to find them.
check log folder youll find full.txt file open it and search for errors you did
Hello, first of all, excellent work.
I think there is a bug with the castle of Aqaba, from the Kingdom of Jerusalem. It starts as a Wooden Castle, I've been playing for over 100 years, and it's still the same, I can't get it to level up. The fact is that I tried using the add_population cheat, but it doesn't do anything, there is some problem with this settlement. What's more, when I put the pointer mouse on "population", it doesn't tell me how much is left to level up.
Sorry, English, I use a translator. Thanks.
Possibly an officer is a missile unit - those cause a crash when they enter melee. But it is more likely that there is an issue with the stat_stl (min units to survive) entry of the unit. If neither is the case then it might be just a fluke as the unit should have been automatically disbanded after a battle if it strength goes below that value. Suggest to simply disband the unit and check if it happens again.
The faction leader traits followed by the dead portrait search and then crash could be the 'BecomesFactionLeader' bug. That can be overcome by deleting the complete trigger section in export_descr_character_traits: make a backup of the file, open the file and search for trigger - then delete everything from there down to the bottom. Once you are past the crash save game, exit, restore the backup and continue playing.