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Thread: Bugs Reports & Technical Help

  1. #6061
    Libertus
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    Default Re: Bugs Reports & Technical Help

    Still cant recruit Arab infantry as the Abassids despite the barrack recruitment tab saying i should be able to. Latest patch

  2. #6062
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by DaGrenadier View Post
    Still cant recruit Arab infantry as the Abassids despite the barrack recruitment tab saying i should be able to. Latest patch
    perhaps you mean two different units. The Arab Infantry is unavailable for the Abbasids. In the EDU:
    type Dismounted Arab Cavalry
    dictionary Dismounted_Arab_Cavalry ; Arab Infantry : feudal levy, factional
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier Dismounted_Arab_Cavalry, 60, 0, 0.95, 0.30
    officer Dismounted_Arab_Cavalry_ug2
    officer eastern_captain_early_flag
    officer eastern_captain_early_flag
    mount_effect horse +2, camel +2
    attributes sea_faring, hide_forest, can_withdraw
    formation 1.0, 0, 2.0, 2.0, 5, square, shield_wall
    stat_health 1, 1
    stat_pri 3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
    stat_pri_attr light_spear
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 5, 3, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 1, 1, -2
    stat_mental 7, normal, trained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1417, 533, 75, 533, 533, 4, 100
    armour_ug_levels 2, 6, 10
    armour_ug_models Dismounted_Arab_Cavalry, Dismounted_Arab_Cavalry_ug1, Dismounted_Arab_Cavalry_ug2
    ownership moors, egypt, zengid, slave
    era 0 moors, egypt, zengid
    era 1 moors, egypt, zengid
    era 2 moors, egypt, zengid
    recruit_priority_offset 0; before was: 25
    ;234
    type Arab Cavalry
    dictionary Arab_Cavalry ; Ahdath Cavalry Militia : urban militia, factional
    category cavalry
    class light
    voice_type Light
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Arab_Cavalry, 32, 0, 1
    officer Arab_Cavalry_ug1
    officer eastern_captain_early_flag
    mount eastern horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
    move_speed_mod 1.05
    formation 2, 4.4, 3, 6, 3, square, wedge
    stat_health 1, 2
    stat_pri 4, 7, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
    stat_pri_attr no
    stat_sec 4, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr no
    stat_pri_armour 1, 2, 3, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground -1, 1, -4, -2
    stat_mental 4, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 642, 642, 100, 642, 642, 4, 250
    armour_ug_levels 3, 6, 10
    armour_ug_models Arab_Cavalry, Arab_Cavalry_ug1, Arab_Cavalry_ug2
    ownership moors, egypt, slave, zengid, abbasid
    era 0 moors, egypt, zengid, abbasid
    era 1 moors, egypt, zengid, abbasid
    era 2 moors, egypt, zengid, abbasid
    recruit_priority_offset 0; before was: 20
    ;193

  3. #6063

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    perhaps you mean two different units. The Arab Infantry is unavailable for the Abbasids. In the EDU:
    I think that Dismounted Arab Cavalry ( Arab Infantry) should be in the current version, kostic fixed this issue in his last release
    Here a example of the kostic changelog:


    Light swordsmen for Aragon, France, England, Jerusalem- Pavise Crossbowmen (for Hungary)
    - Late Pikemen (for Jerusalem)
    - Portuguese Arquebusiers (for Scotland)
    - Dismounted Arab Cavalry (for Abbasids)
    - Adath cavalry militia ug2
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  4. #6064
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Damn ! Another oversight on my part ! I forgot to register the "abbasid" faction in the EDU, but I did indeed make it possible in battle_models.
    23 dismounted_arab_cavalry
    1 1
    54 unit_models/_Units/oman/oman_medium_spearmen_lod0.mesh 12000
    5
    7 abbasid
    61 unit_models/_Units/oman/textures/oman_med_abbas_lance.texture
    68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_1.texture
    50 unit_sprites/egypt_ME_Spear_Militia_ug1_sprite.spr
    5 moors
    61 unit_models/_Units/oman/textures/oman_med_moors_lance.texture
    68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_1.texture
    50 unit_sprites/moors_ME_Spear_Militia_ug1_sprite.spr
    5 slave
    61 unit_models/_Units/oman/textures/oman_med_slave_lance.texture
    68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_1.texture
    50 unit_sprites/egypt_ME_Spear_Militia_ug1_sprite.spr
    5 egypt
    61 unit_models/_Units/oman/textures/oman_med_egypt_lance.texture
    68 unit_models/_Units/oman/textures/oman_medium_lancer_normal_

  5. #6065

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    Damn ! Another oversight on my part ! I forgot to register the "abbasid" faction in the EDU, but I did indeed make it possible in battle_models.

    Ok Kostic , no problem, If I have done it correctly, I have added "abbasids" to the missing lines and it works correctly, this unit appears for the abasies and rebels.




    type Dismounted Arab Cavalrydictionary Dismounted_Arab_Cavalry ; Arab Infantry : feudal levy, factional
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier Dismounted_Arab_Cavalry, 60, 0, 0.95, 0.30
    officer Dismounted_Arab_Cavalry_ug2
    officer eastern_captain_early_flag
    officer eastern_captain_early_flag
    mount_effect horse +2, camel +2
    attributes sea_faring, hide_forest, can_withdraw
    formation 1.0, 0, 2.0, 2.0, 5, square, shield_wall
    stat_health 1, 1
    stat_pri 3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
    stat_pri_attr light_spear
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 5, 3, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 1, 1, -2
    stat_mental 7, normal, trained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1417, 533, 75, 533, 533, 4, 100
    armour_ug_levels 2, 6, 10
    armour_ug_models Dismounted_Arab_Cavalry, Dismounted_Arab_Cavalry_ug1, Dismounted_Arab_Cavalry_ug2
    ownership moors, egypt, zengid, slave, abbasid
    era 0 moors, egypt, zengid, abbasid
    era 1 moors, egypt, zengid, abbasid
    era 2 moors, egypt, zengid, abbasid
    recruit_priority_offset 0; before was: 25
    ;234
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  6. #6066

    Default Re: Bugs Reports & Technical Help

    Game crashes when I take Venice as Serbia. Sometimes next turn, sometimes 2-3 turns later.
    errorlog is no help.
    Please help, every Serbia campaign i've tried in new version crashes due to something
    https://dropmefiles.com/CAQlC - save

  7. #6067

    Default Re: Bugs Reports & Technical Help

    SSHIP Team, thanks for the great work on this. Have been really enjoying it. However, am getting a persistent crash fairly early on playing as HRE.

    Occurs during the turn sequence and appears to be during Poland's turn. Have noticed the same event seems to be hitting in the log if someone can take a look.

    First Instance.


    Spoiler Alert, click show to read: 
    14:15:50.089 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 1
    14:15:50.089 [game.script.trigger] [trace] Trigger <Priest_Health_Ill_Accidental> fired
    14:15:50.089 [game.script.trigger] [trace] Trigger <Priest_Health_SeriouslyIll_Accidental> fired
    14:15:50.090 [game.script.trigger] [trace] Trigger <AI_anti_heretic_boost> fired
    14:15:50.090 [game.script.trigger] [trace] Trigger <Priest_Near_Heretic_OpenMinded> fired
    14:15:50.090 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Second Instance.


    Spoiler Alert, click show to read: 
    14:22:13.709 [game.script.exec] [trace] exec <set_event_counter> at line 184347 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:22:13.709 [game.script.exec] [trace] exec <log> at line 184348 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    14:22:13.709 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 1
    14:22:13.709 [game.script.trigger] [trace] Trigger <Priest_Health_Ill_Accidental> fired
    14:22:13.709 [game.script.trigger] [trace] Trigger <AI_anti_heretic_boost> fired
    14:22:13.709 [game.script.trigger] [trace] Trigger <Priest_Near_Heretic_OpenMinded> fired
    14:22:13.710 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    I also noticed in the accompanying log a few things of interest. As the crash seems to be happening on Poland's turn it may be nothing but this is the CAI script that appears to be hitting from the ltgd.log.

    Spoiler Alert, click show to read: 
    14:25:58.010 [ai.ltgd] [info] <12> LTGD: decision parameters 'poland' (ai_label:default) vs faction 'slave':
    14:25:58.010 [ai.ltgd] [info] <12> military: frontline_balance 36232, military_balance 0.0810505, military_balance_plus_enemies 0.0810505, alliance_military_balance 0.0810505, free_strength_balance 1
    14:25:58.010 [ai.ltgd] [info] <12> faction standing: faction_standing -0.992, target_faction_standing -0.326292, global_standing 0.403472, target_global_standing -0.8625
    14:25:58.010 [ai.ltgd] [info] <12> diplomacy: stance AtWar, num_enemies 0, target_num_enemies 24, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
    14:25:58.010 [ai.ltgd] [info] <12> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
    14:25:58.010 [ai.ltgd] [info] <12> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
    14:25:58.010 [ai.ltgd] [info] <12> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
    14:25:58.010 [ai.ltgd] [info] <12> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
    14:25:58.010 [ai.ltgd] [info] <12> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
    14:25:58.010 [ai.ltgd] [info] <12> misc: production_balance 0.142086, target_religion 4, target_faction slave, num_settlements 5
    14:25:58.010 [ai.ltgd] [info] <12> rand 0.742668, difficulty medium, turn_number 23
    14:25:58.010 [ai.ltgd] [info] <12> most_desirable 0, target_human 0, target_is_shadow 0
    14:25:58.010 [ai.ltgd] [info] <12> LTGD: (default) invade decision: invade = invade_opportunistic, invade_priority = 30999, want_offer_protect = 0, alliance_against = -99939, can_force_invade = 1
    14:25:58.010 [ai.ltgd] [info] <12> LTGD: number of invasion targets: '5
    14:25:58.010 [ai.ltgd] [info] <12> LTGD: adjusted invade priority for 'lithuania' from 999 to 996
    14:25:58.010 [ai.ltgd] [info] <12> LTGD: invasions cancelled this turn.


    Appreciate any help.
    Attached Files Attached Files
    Last edited by tullyccro; April 01, 2024 at 04:00 PM.

  8. #6068
    kostic's Avatar Domesticus
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    Icon4 Re: Bugs Reports & Technical Help

    @j.a.luna: I've just checked my EDU files after your report:
    I can't believe it: I forgot to include several units in the EDU that I had adapted in battle_models!
    Here's the list below and the corrected EDU file. I'm sorry if these oversights caused the crashes reported above (are they the cause?).export_descr_unit.txt


    Units rework
    - Slav levies
    - Transilvanian peasants (saxons)
    - Changing the horses of the eastern bodyguards(Rus-Kiev-Lithuania-Serbia)
    - Chude militia (turn javelins into spearmen)
    - Mounted Crossbowmen - also for Jerusalem, France and Hungary
    - Mounted Sergeants - also for England, Poland and Hungary, Denmark and Norway
    o- Arab Cavalry - also for the Abbasids
    - Axe Militia - also for Poland, Hungary
    - EE Crossbow Militia - also for Lithuania (after some urbanization)
    - S Peasant Archers - also for Serbia
    - Merchant Cavalry Militia - also for Serbia
    - Urban Crossbow Militia - for Scotland and England (when the faction expands outside Scotland)
    - Halberd Militia - for France, Norway, Denmark - the same reason
    - Change the square shields of the Italian militias
    - Italian cavalry militia (texture for serbia)
    - Images prussian archers for Hungary
    - Dismounted boyars
    - Boyars
    o- Spear Militia (for Lithuania) EE Spear Militia
    o- Mounted Sergeants (for Scotland)
    - Light swordsmen for Aragon, France, England, Jerusalem
    o- Pavise Crossbowmen (for Hungary)
    o- Late Pikemen (for Jerusalem)
    o- Portuguese Arquebusiers (for Scotland)
    o- Dismounted Arab Cavalry (for Abbasid)
    - Adath cavalry militia ug2
    - Dismounted/Norman knights (textures for Hre, France, Jerusalem)
    - Rus bodyguard/Serbs bodyguard
    - Porte-étendards XIIIe
    - Officiers XIIIe
    - Swabian swordsmen (unit to think about: either late with two-handed sword, or from the 13th century but one-handed sword)
    - Slavic levy archers
    - Slavic spearmen
    - Spear militia (EE_spear_militia)
    - Forest archers
    - Dismounted druzhina
    - Druzhina

  9. #6069

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    @j.a.luna: I've just checked my EDU files after your report:
    I can't believe it: I forgot to include several units in the EDU that I had adapted in battle_models!
    Here's the list below and the corrected EDU file. I'm sorry if these oversights caused the crashes reported above (are they the cause?).export_descr_unit.txt
    Not sure if this is connected with my CTD report but when I d/l and install this EDU I get a CTD at startup.

  10. #6070
    Libertus
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    Default Re: Bugs Reports & Technical Help

    Getting the same ctd as well after updating the EDU

  11. #6071
    Libertus
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    Default Re: Bugs Reports & Technical Help

    Also getting a CTD after adding the export_descr_unit.txt in the Data folder

  12. #6072
    Nemesis2345's Avatar Semisalis
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    Default Re: Bugs Reports & Technical Help

    Just to give you some advice , maybe it helps :

    1. Run the game as Admin
    2. Do the LAA thing ( not allowed to say more on this because of the rules, but you have instructions in the mod folder. )
    3. BEFORE END TURN - open the console ( tilde key ) , write toggle_fow , select FOLLOW AI during turn times and watch what happens, which factions will crash etc.

    SOMETIMES this will also simply fix the issue, you might need to do this for every turn you crash, but for me it worked in the past.

    Hopfully this helps.

  13. #6073
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    Changes in the EDU are not save game compatible if I am not mistaken - try if starting a new campaign also leads to a crash - in that case it will be an issue with the EDU.










  14. #6074
    Libertus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    Changes in the EDU are not save game compatible if I am not mistaken - try if starting a new campaign also leads to a crash - in that case it will be an issue with the EDU.
    It's a direct CDT when launching the game, even before selecting anything
    Fortunatly I saved the old EDU, adding it fixed the problem.
    The new EDU seems to be the origins of those CDT

  15. #6075
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    I too have a CTD with my corrected EDU. Strange. Maybe @Jurand had finally removed the factions he'd asked me to add because he didn't have enough time to integrate them into the EDB? Did I make a mistake in correcting the EDU?
    I'll have to do some tests. I'm sorry. I'll come back when I understand the problem.

  16. #6076

    Default Re: Bugs Reports & Technical Help

    Hello, I am new to the forum so i hope this is the right place to write...
    I am playing as Serbia and I have occupied the city of Korinthos. The problem is, i started building Siege Works and after one or two turns it just stops, doesn't give the money back and offers me to start building it again. Any help?

  17. #6077

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    I too have a CTD with my corrected EDU. Strange. Maybe @Jurand had finally removed the factions he'd asked me to add because he didn't have enough time to integrate them into the EDB? Did I make a mistake in correcting the EDU?
    I'll have to do some tests. I'm sorry. I'll come back when I understand the problem.
    Mmm so maybe it is necessary release a little patch for fix this issue? In my EDU i only added for abassids the arab infantry and for now all go fine...
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  18. #6078
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by JB59114 View Post
    It's a direct CDT when launching the game, even before selecting anything
    Fortunatly I saved the old EDU, adding it fixed the problem.
    The new EDU seems to be the origins of those CDT
    There must have been a typo or something in my EDU file.
    I redid it, checking each step. Download it to get your game running:export_descr_unit.txt

  19. #6079

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    There must have been a typo or something in my EDU file.
    I redid it, checking each step. Download it to get your game running:export_descr_unit.txt
    Works for me. New campaign launched successfully.

  20. #6080

    Default Re: Bugs Reports & Technical Help

    I can't see some description bodies of events
    Attached Thumbnails Attached Thumbnails 20240406151122_1.jpg  
    Last edited by Mattus; April 06, 2024 at 09:10 AM.

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