I re-played this battle and this was not observed.
Some units of Georgia and Armenia no voice. I've Played the campaign of course.
I re-played this battle and this was not observed.
Some units of Georgia and Armenia no voice. I've Played the campaign of course.
Which units please?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
When i stormed Gund.
Early campaign.
Spoiler Alert, click show to read:
About no voices units i will write later.
I honestly have no idea what can cause the kind of graphic issue, especially if it appears randomly and not when replaying the battle
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
When selecting armenian aspet infantry he says ''archers''. I think it's not right
Probably a mistake in the text file. I'll check it.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
i can't put on this place(maybe this mine) a merchant.
Spoiler Alert, click show to read:
That resource is not reacheable. I thought I have corrected it already
Anyway, can you just make a list instead an endless serie of posts? I would be easier for me to follow what you're pointing out. Thanks in advance.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Ok Lifthrasir.
''no voices''
Spoiler Alert, click show to read:
Here and incorrectly listed the properties of the unit.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
New bug was found
Spoiler Alert, click show to read:
Last edited by BuTAJIuK; March 24, 2016 at 02:53 PM.
I hate myself for popping up in this thread again, but I just have to. I simply love this submod (It actually got me back into playing Med II after a while), and I'd love enjoy it to the fullest, but now, for the third time, it seems that my campaign will have to end because of a pretty unavoidable CTD.
First my ERE campaign came to an end at turn 70 because of a crash at the beginning of my turn.
Then my HRE campaign came to an end at around turn 60 because the game crashed whenever I entered a battle.
Now, my French campaign will apparently also end because of a pre-battle CTD, and again I came to the conclusion that it's something wrong with the HRE units that's making the game crash for me.
Note that I've re installed the submod (complete with new downloads, just to make sure) each time that I was forced to end my campaign.
The brand new situation is as follows:
Spoiler Alert, click show to read:
Thanks for your words. That motivates us to carry on
Regarding your CTD, I don't think it's due to your installation. I have myself encountered the same issue and some other people also have. I really think there's something wrong there but I haven't found what so far. Hopefully, with your information, I'll be able to. Fingers crossed
Just one question: if you autoresolve the battle, do you have the CTD?
Last edited by Lifthrasir; March 27, 2016 at 04:42 PM.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
To answer your question, no, when I auto resolve the battle, the CTD doesn't happen and the game goes on just fine. Good luck solving the problem
I have also gotten similar graphical glitches in multiple siege battles. I'm using Windows 10 x64 and GeForce GTX 680.
Also now my Norwegian Early Era campaign crashes on Basileia ton Rhomaion's turn with the following error message:
Here is the save game in case someone wants to check it:
https://mega.nz/#!0gBR3LKY!ImoSb59xs...ApCRWMSeFpEIdw
Last edited by Memb; March 29, 2016 at 01:30 PM.
Is there anything in your log?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Hmm, weird. For some reason French and Scots in my game speak Muslim dialect. And they give praise to Allah!
I didn't mess with the localization files, did I miss a patch, Lift?
LET US SHOOT THE BOOT, MAKE THE TOPHAT GO MOOT
Sign the petition to remove hardcoded limits for M2TW
@vikior: I found your bug I think. Should be related to the bronze upgrade of mailed knights. Will be fixed for the next version. If you want to fix it now, PM me.
@Memb: Never seen this error before... I don't really know how to look into it since it doesnt really seem fixable through modding.
Nope, no log. I enabled toggle_fow and the game crashes when a Byzantine army attacks a Rum Seljuq army near Konstantinoupolis.
Yeah, it seems like some programming error.
"The error occurs when you indirectly call a pure virtual function within the context of a call to the constructor or destructor of an abstract base class. This is illustrated in the sample code below, along with some more description.
Calling a pure virtual function is a programming error, so you need to find the call to the pure virtual function and rewrite the code so it is not called."
https://support.microsoft.com/en-us/kb/125749
Honestly, that's gonna be a hard one to fix. If there was an award for issues, you would get the 1st price for sure.
More seriously, I'm not competent in that stuff to find a solution. I'll ask around and some friends to see if someone can help on this.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
@ Memb, I've posted the issue in the workshop in the hope that somebody can help me on this.
@ Aquila_Mars, sorry Mate, I missed your post
Have you done the step regarding the sounds issue as per the installation instructions?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader