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Thread: Extracting sounds

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  1. #1
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Extracting sounds

    FOR PEOPLE HAVING PROBLEMS WITH REPACKING THE FILES:

    The first method for it works perfectly, the game engine can repack the files itself, no effort needed.

    The issue you found where the game was unpacking it and creating dat files with 24 bytes (seen in proprieties) happens because your new edited folder containing the sound files was not in the right folder to be packed.

    You must place them in data/sounds and not in data/sounds/data/sounds wich is the place where the extractor allocates the extracted files.

    So just put your edited music, voices or SFX folders in data/sounds (where the original bat files were), delete these originals and run the game.

    Also, something the OP forgot to say, its not just about deleting the original dat files, you must delete the idx also. And also the event files (both idx and dat)
    Last edited by leo.civil.uefs; November 17, 2013 at 11:48 AM.

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