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Thread: How to merge animations from 2 different mods

  1. #41
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: How to merge animations from 2 different mods

    They appear with a correct size in the album. But if you try to post them directly from your album to the thread, then they appear much smaller in the thread
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  2. #42
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: How to merge animations from 2 different mods

    In STEP 5, the tricky part, sometimes when you are taking one animation from a mod to another, you will get a CTD if you dont pay attention when editing the skeleton file in notepad. Thats because the this file may be doing reference to another animations than the one you're trying to port to your mod.

    It happened to me because it was an elephant with soldiers on it, and besides the elephant animaiton, there was also the soldier's ones.

    So check the lines in the skeleton file when you're editing it in notepad, there could be paths to another animations and you will need to port those too.

  3. #43

    Default Re: How to merge animations from 2 different mods

    Hey, I have been trying to move the Mountain and Snow trolls to my mod, I think I did everything correctly but the game crashes as soon as I open it. I think the problem is on the skeleton file, but I think I copied everything correctly. I copied all the Troll anims from the TATW descr_skeleton. (I must say I did the the tricky part from step 5 the fast way, just replaced all the paths to the anims folder with my own folder path, I checked twice and it uses different anims from the mod that I also copied, so I don't think that's the problem). I even tried renaming the pack and skeleton .dat and .idx as "pack1" and "skeleton1". And then the game runs but when I try the custom battle it crashes. Any idea what might be the problem?

    Spoiler Alert, click show to read: 
    17:24:15.959 [system.io] [trace] file open,,data/descr_campaign_db.xml,8924
    17:24:15.959 [system.io] [info] open: found data/descr_campaign_db.xml (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.962 [system.io] [info] exists: missing mods/Europe/data/descr_diplomacy.xml
    17:24:15.962 [system.io] [trace] file open,,data/descr_diplomacy.xml,18453
    17:24:15.962 [system.io] [info] open: found data/descr_diplomacy.xml (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.967 [system.io] [info] exists: missing mods/Europe/data/descr_settlement_mechanics.xml
    17:24:15.967 [system.io] [trace] file open,,data/descr_settlement_mechanics.xml,6553
    17:24:15.967 [system.io] [info] open: found data/descr_settlement_mechanics.xml (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.969 [system.io] [info] exists: missing mods/Europe/data/descr_ik_controller_db.txt
    17:24:15.969 [system.io] [trace] file open,,12984E98,5351
    17:24:15.969 [system.io] [info] open: found data/descr_ik_controller_db.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.970 [system.io] [info] exists: found mods/Europe/data/descr_skeleton.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.970 [system.io] [trace] file open,,1270D408,617568
    Last edited by Australis; December 07, 2020 at 02:39 PM.

  4. #44

    Default Re: How to merge animations from 2 different mods

    Quote Originally Posted by Australis View Post
    Hey, I have been trying to move the Mountain and Snow trolls to my mod, I think I did everything correctly but the game crashes as soon as I open it. I think the problem is on the skeleton file, but I think I copied everything correctly. I copied all the Troll anims from the TATW descr_skeleton. (I must say I did the the tricky part from step 5 the fast way, just replaced all the paths to the anims folder with my own folder path, I checked twice and it uses different anims from the mod that I also copied, so I don't think that's the problem). I even tried renaming the pack and skeleton .dat and .idx as "pack1" and "skeleton1". And then the game runs but when I try the custom battle it crashes. Any idea what might be the problem?

    Spoiler Alert, click show to read: 
    17:24:15.959 [system.io] [trace] file open,,data/descr_campaign_db.xml,8924
    17:24:15.959 [system.io] [info] open: found data/descr_campaign_db.xml (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.962 [system.io] [info] exists: missing mods/Europe/data/descr_diplomacy.xml
    17:24:15.962 [system.io] [trace] file open,,data/descr_diplomacy.xml,18453
    17:24:15.962 [system.io] [info] open: found data/descr_diplomacy.xml (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.967 [system.io] [info] exists: missing mods/Europe/data/descr_settlement_mechanics.xml
    17:24:15.967 [system.io] [trace] file open,,data/descr_settlement_mechanics.xml,6553
    17:24:15.967 [system.io] [info] open: found data/descr_settlement_mechanics.xml (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.969 [system.io] [info] exists: missing mods/Europe/data/descr_ik_controller_db.txt
    17:24:15.969 [system.io] [trace] file open,,12984E98,5351
    17:24:15.969 [system.io] [info] open: found data/descr_ik_controller_db.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.970 [system.io] [info] exists: found mods/Europe/data/descr_skeleton.txt (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    17:24:15.970 [system.io] [trace] file open,,1270D408,617568
    This guide doesnt use the descr_skeleton.txt (and the game only uses it if you try to repack the animationdb from original animation files, this happens when there is no pack.dat/skeleton.dat in your mod and(!) vanilla).
    When you rename your pack/skeleton then the game uses vanilla and these are missing the animationsets from your mod probably.

  5. #45

    Default Re: How to merge animations from 2 different mods

    Quote Originally Posted by Jojo00182 View Post
    This guide doesnt use the descr_skeleton.txt (and the game only uses it if you try to repack the animationdb from original animation files, this happens when there is no pack.dat/skeleton.dat in your mod and(!) vanilla).
    When you rename your pack/skeleton then the game uses vanilla and these are missing the animationsets from your mod probably.

    I assumed that aside from what this guide said, I only had to copy the descr_skeleton section of the unit/animations I'm moving and just paste it on my own descr_skeleton. Now I tried deleting everything from the descr_skeleton and just leaving the animations I added, but I still getting the same crashlog as when I just used the previous descr_skeleton
    Spoiler Alert, click show to read: 
    14:36:18.059 [system.io] [info] exists: missing mods/Europe/data/models/stakes.texture
    14:36:18.082 [system.io] [trace] file open,,data/models/stakes.texture,11128
    14:36:18.082 [system.io] [info] open: found data/models/stakes.texture (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    14:36:18.083 [system.io] [info] exists: missing mods/Europe/data/models/stakes_bump.texture
    14:36:18.097 [system.io] [trace] file open,,data/models/stakes_bump.texture,22080
    14:36:18.097 [system.io] [info] open: found data/models/stakes_bump.texture (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    14:36:18.376 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    What do you think I should do?
    Last edited by Australis; December 08, 2020 at 11:41 AM.

  6. #46

    Default Re: How to merge animations from 2 different mods

    Quote Originally Posted by Australis View Post
    I assumed that aside from what this guide said, I only had to copy the descr_skeleton section of the unit/animations I'm moving and just paste it on my own descr_skeleton. Now I tried deleting everything from the descr_skeleton and just leaving the animations I added, but I still getting the same crashlog as when I just used the previous descr_skeleton
    Spoiler Alert, click show to read: 
    14:36:18.059 [system.io] [info] exists: missing mods/Europe/data/models/stakes.texture
    14:36:18.082 [system.io] [trace] file open,,data/models/stakes.texture,11128
    14:36:18.082 [system.io] [info] open: found data/models/stakes.texture (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    14:36:18.083 [system.io] [info] exists: missing mods/Europe/data/models/stakes_bump.texture
    14:36:18.097 [system.io] [trace] file open,,data/models/stakes_bump.texture,22080
    14:36:18.097 [system.io] [info] open: found data/models/stakes_bump.texture (from: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War)
    14:36:18.376 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    What do you think I should do?
    You should use the Toolbox to move animationsets from one skeleton.dat to another and move animationfiles from one pack.dat to another, dont touch the descr_skeleton.txt
    Ping me on the TWC discord if you want an easier conversation.

  7. #47

    Default Re: How to merge animations from 2 different mods

    My good sire, you have given me hope; I spent over half a day bashing my head against the programming wall wondering why things were not working. I was completely unaware of editing the skeleton files DIRECTLY. I plan on trying again once I have some more free time, so I might be back later losing my mind because I'm still doing something wrong, but now I can at least go to bed with hope in my heart! Thank you!

  8. #48
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: How to merge animations from 2 different mods

    You're welcome
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

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