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Thread: UNITS ROSTERS discussion

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  1. #1

    Default Re: NEW FACTIONS UNITS ROSTERS

    Thanks Alavaria!but i think that they are not revised and balanced in current sship...maybe MWY or Lifth could tell how they should be in the game...
    I read some notes about them and uses in the crusades by muslims fatimids and also by byzantines... so they could be recruitable as mercenaries in thea Levant zone in some event or year (1190) naffatun exist before gundpower event and cannon, and alsoa could be recruitable with high cost and low replacement by byzantines, fatimids, selyuks in the alchemist lab...
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  2. #2

    Default Re: NEW FACTIONS UNITS ROSTERS

    Other thing sship team...do you continue with the list for remove useless units in the next version for more free slots?
    For example genoese crossbowmen and genoese crossbow militia, elephants , replaced crossbow militia for urban crossbow militia( similar units), naqipachari horse archer and steppe kazaks...
    And other more that i posted in the first page some time ago...if you want i can edit and add or quite units for have a former list of units that could be removed in the next version for more free slots( and can add other better and fits units), all this for have something clear and save you some tedious work
    Thanks in advance
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  3. #3
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: NEW FACTIONS UNITS ROSTERS

    Removing units is easy, adding units requires a lot of work. Removing should be done only after the new units are ready and tested.
    Anyway, there's talking in the previous threads about removing Peasants and Peasant Archers (and with tmodelsk you can do it already for yourself), so this is the likely direction, I guess. Other changes should be done only with deep understanding of the circumstances. Eg. Steppe Kazachs - I've got no idea to what extent the name was used in the Middle Ages. Maybe it was?

    The most difficult thing is to keep balance in the game. The SS/SSHIP creators achieved it and we must be very careful not to tip it off.

    As usual - I'm advocating making fixes here and there, not radical changes. I think improving the provincial titles thanks also to your work will be part of the imminent changes.

    Actually, what I'd like to see it the High and Late eras campaigns. I've been playing only Early and I haven't experienced much of advanced troops, not to mentioned gunpowder or halberds. But I doubt we're heading in this direction.
    Last edited by Jurand of Cracow; August 08, 2017 at 12:53 AM.
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  4. #4

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Jurand of Cracow View Post
    Actually, what I'd like to see it the High and Late eras campaigns. I've been playing only Early and I haven't experienced much of advanced troops, not to mentioned gunpowder or halberds. But I doubt we're heading in this direction.
    It would be fun to play with a pike-crossbow type tercio. Or either type of halberd unit (the type that uses a formation vs the one without it)

    There are I think "Berber Pikemen" which can be obtained in Africa from the start, don't know if they're actually useful due to being so light.
    Last edited by Alavaria; August 08, 2017 at 03:22 AM.

  5. #5

    Default Re: NEW FACTIONS UNITS ROSTERS

    @Jurand, ok but what are the new units in the next version? We dont know nothing, any checklist or something about new features, due to(and knowing current sship) i would want ''help'' for make a list where some units will be removed for the next version and why, but right sship developers need tell us something( maybe in the next week we will tell you some news about next version and the progress)so for now ''We are taking steps in the blind ''...
    @Alavaria , if i remember correctly, berber pikemen will be removed for the next version, in some post it was said that they were unhistorical, not pike formation, in some case they were berber spearmen with shield and spear, similar to current unit of lamtuna spearmen, so probably other free slot more
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  6. #6
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by j.a.luna View Post
    @Jurand, ok but what are the new units in the next version?
    I have no idea either, sorry.

  7. #7
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: NEW FACTIONS UNITS ROSTERS

    Quickly while I have time:
    Rosters to be implemented in next version: Norses and Scotts.
    Possibly some slight adjustments around
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  8. #8

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Lifthrasir View Post
    Quickly while I have time:
    Rosters to be implemented in next version: Norses and Scotts.
    Possibly some slight adjustments around
    Ok perfect mate, when you have time give us more information please
    About new roman roster of nikkossaiz he told me that he need make also light adjustement and also upload his great roman and maybe serbian units...
    We hope see them in the next version, and about new georgian roster( jurcek new units) i supposed that when he has more free time could finished them
    In general are good news about new units rosters
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  9. #9

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by j.a.luna View Post
    he need make also light adjustement
    good news, hopefully his units wont look dark/ish

  10. #10
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: NEW FACTIONS UNITS ROSTERS

    ^^ Don't hope for a major change. I remember that nikossaiz mentioned that he likes that "darkish" style (as I do btw).
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #11

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Lifthrasir View Post
    ^^ Don't hope for a major change. I remember that nikossaiz mentioned that he likes that "darkish" style (as I do btw).



    it was too good to be true i guess

  12. #12
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: NEW FACTIONS UNITS ROSTERS

    Btw, you're the only one complaining about that
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  13. #13

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Lifthrasir View Post
    Btw, you're the only one complaining about that
    i am the only one with good eye


    i noticed a while ago that byzantine units in general look slightly more "dirty" kind of, color red on spartharii tou vasileus for example looks more grey, more dirty

    so i want to do the same thing just to make them look less dark, do you know how i can do that fast ? i dont want a huge guide explaining me all the , i just want to put a godamn tint on the units and that's it

    i already did all the stuff with converting to dds/texture then i just changed contrast to make it look more white, yet for some reason when i check the units ingame textures are all completely messed up

    EDIT srs tho, it doesnt even take a good eye http://www.twcenter.net/forums/showt...1#post15369893
    Last edited by Dekhatres; August 17, 2017 at 03:00 PM.

  14. #14
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: NEW FACTIONS UNITS ROSTERS

    Again, that's just a question of personal taste.

    Regarding modding stuff, that's not the relevant place for that. Check this thread for tutorials and this one for issues.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  15. #15

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Lifthrasir View Post
    Check this thread for tutorials and this one for issues.


    it's not a personal taste, if all units looked dark then yea in that case you could argue that

  16. #16
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: NEW FACTIONS UNITS ROSTERS

    That's my last message about that topic. Everybody knows that not all units have been changed in SSHIP. There are still some vanilla one and some others from SS, all used in SSHIP without any change.
    We can't change all models in a short term period, especially considering that some rosters will get major changes. So, what's the point????
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  17. #17

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Lifthrasir View Post
    So, what's the point????
    nevermind, can only wait and see

  18. #18

  19. #19
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: NEW FACTIONS UNITS ROSTERS

    OMG. Which mod is this? These units aren't in SSHIP, of course. I'm assuming the mounted knights in late plate armor and with fancy plumes are Famiglia Ducale? Due to the banner belonging to Milan. The other units look great as well.

  20. #20

    Default Re: NEW FACTIONS UNITS ROSTERS

    Quote Originally Posted by Roma_Victrix View Post
    OMG. Which mod is this? These units aren't in SSHIP, of course. I'm assuming the mounted knights in late plate armor and with fancy plumes are Famiglia Ducale? Due to the banner belonging to Milan. The other units look great as well.
    Yea, generally, its maximilian armor. That units are made by russian modder Jukoman, mostly with mount and blade materials. Jurcek (Tsardoms), Dolen (Broken crescent submod) and some more have simmilar aproach. Units are like in attila total war. Best looking ever units, believe me. I sent that units to Luna, if you want i can show u pleanty more of them.

    Some examples of late era unit cards, by modder Lezvie:
    Spoiler Alert, click show to read: 

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