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Thread: [Official Submods] Collection of Official Submods

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  1. #1

    Default Re: [Official Submods] Collection of Official Submods

    It had the wrong link, sorry about that - 24TPY should be the right one now. Thanks for letting me know.

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  2. #2

    Default Re: [Official Submods] Collection of Official Submods

    The mini-campaign AFP/MFP submods work great with the exception of IA. It ctds when I click on Imperator Augustus.

    Otherwise the mini-campaigns are a great alternative for mac players until the MC is fixed. Thanks

  3. #3

    Default Re: [Official Submods] Collection of Official Submods

    Hrm, odd okay I will have to look into the IA one when I get extra time.

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  4. #4

    Default Re: [Official Submods] Collection of Official Submods

    I don't know if this is a problem in the game engine, a bug in the main DeI mod or a bug in this particular submod, but on the 4TPY All Factions Playable mod, if you select a faction that has no assigned traits/victory conditions, and then you select a faction that does have them, the traits in the right-side panel still do not show.

  5. #5

    Default Re: [Official Submods] Collection of Official Submods

    Updated TPY versions of submods with changes to this year in history scripts to match proper year

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  6. #6

    Default Re: [Official Submods] Collection of Official Submods

    Updated reduced upkeep submod to be compatible with changes in last 1.2 update.

    Added new submods that disable supply and population systems, as much as I disagree with using them

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  7. #7

    Default Re: [Official Submods] Collection of Official Submods

    The No PO Garrison, the Unit cost and upkeep, Gladiator recruitement and Client state levies get automatically deleted from the data folder on my Steam account every time I load the game. The only one that stays in the data folder and is recognized by the mod manager is the No Population system.

  8. #8

    Default Re: [Official Submods] Collection of Official Submods

    I think this happens when you unsubscribe from the Steam version of the mod. There's a preferences file somewhere that keeps track of your unsubscribed mods. You can delete that or edit it to stop this from happening, if I remember correctly.

  9. #9

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Augustusng View Post
    I think this happens when you unsubscribe from the Steam version of the mod. There's a preferences file somewhere that keeps track of your unsubscribed mods. You can delete that or edit it to stop this from happening, if I remember correctly.
    Well, I unsubscribed from the Steam version in order to play the 1.2 version of DEI. I deleted the preferences script, but it only resets the in-game settings.

  10. #10

    Default Re: [Official Submods] Collection of Official Submods

    I had this problem too and I've always used the standalone version. I have no idea what it is, but to solve it just rename the file (e.g. put an extra "@" sign at the beginning of the file name), that will stop it from being deleted.

  11. #11

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Warlord888 View Post
    I had this problem too and I've always used the standalone version. I have no idea what it is, but to solve it just rename the file (e.g. put an extra "@" sign at the beginning of the file name), that will stop it from being deleted.
    Yes, that worked. Thank you very much Warlord

  12. #12

    Default Re: [Official Submods] Collection of Official Submods

    Its because Steam is a cruel mistress who must have total control over all your data folders!

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  13. #13

    Default Re: [Official Submods] Collection of Official Submods

    Happy to help

  14. #14

    Default Re: [Official Submods] Collection of Official Submods

    This probabbly isn't a priority but here goes; when using the graphical performance submod, hoplite units are missing their swords

  15. #15
    FlashHeart07's Avatar Praepositus
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    Default Re: [Official Submods] Collection of Official Submods

    And you are sure that it says that it is compatible with version 1.2? Because I believe we made a lot of changes in that regard


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  16. #16

    Default Re: [Official Submods] Collection of Official Submods

    Yeah those are probably not 1.2 compatible fully since they change VMD files. I should note that.

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  17. #17

    Default Re: [Official Submods] Collection of Official Submods

    Guessed as much. unfortunately I kinda have to use them, or else I get the "graphics memory maximized" notification every time I do 20 vs. 20 battles

  18. #18

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Daneman200 View Post
    Guessed as much. unfortunately I kinda have to use them, or else I get the "graphics memory maximized" notification every time I do 20 vs. 20 battles
    Ignore that warning, most of the time the game works fine!

  19. #19

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Don_Diego View Post
    Ignore that warning, most of the time the game works fine!
    Yeah but the automatically downgrades the grapichs, and while I've allways maintained that graphics aren't everything, I would like the game to look somewhat pretty

  20. #20
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Daneman200 View Post
    Yeah but the automatically downgrades the grapichs, and while I've allways maintained that graphics aren't everything, I would like the game to look somewhat pretty
    Use unlimited video memory in graphic options. Then you will have true settings working.
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