Originally Posted by
♘Top Hat Zebra
See, that's the problem with you people. You make broad, generalized, opinionated statements as if they are facts. "Limiting build slots: HUGE STEP IN THE WRONG DIRECTION!"
The wrong direction of what? What you personally like? That's great. You don't like it. Why are you still complaining about it? It's been, what, seven years? There have been more games with limited building slots than without. Your personal opinion is not objective, it is ridiculous that I have to point this out to you.
"Streamlined" has to be the buzzword most used around here. "They streamlined it! They streamlined it!"
Have you played Attila? How many parts of Attila would you say are streamlined, compared to, say, Rome? Attila has a more complex building system, a more complex recruitment system, more complex politics and diplomacy, larger battles, far, far more factions, more complex agents, vastly more complex naval battle (i.e. they exist.) Etc.
Yeah, maybe they did streamline some parts of it. Characters have less traits, right off the top of my head. But "mobile app" it is not.
Warhammer is streamlined, compared to Attila. It has a simpler building system, simpler sieges, and in general, a simpler campaign map, where you don't have to worry about climate change, or fertility, or squalor. But it also has more complex factions, with different mechanics and missions between them. It has much deeper character trees and, obviously, more in-depth battle mechanics, with magic and flying units, handgunners, cannons, etc.
Criticism of the game is one thing, there are a few things to criticize, but making such huge generalizations (Without even playing the game) is asinine and intentionally misleading. We get that you're all cranky old men who miss "The Good Ol' Days." Why don't you go make your own forum and let this one go back to being about Total War games that actually exist, instead of the ones that you've made up in your head and hate.
What? What in the world is "Tactical strategy"? Those are two different things. Do you mean it had more strategic options, or more tactical ones?
Honestly, in either case, you're going to have to give an example. Both the strategic layer and the tactical layer have far more "options" than Rome 1. Armies have stances, different factions have different mechanics that change the way they play (i.e. Vampire Counts' corruption mechanic, Dwarfs' Grudge missions.) Agents are capable of doing more things, having more skills, and being embedded in armies to actually fight on the tactical map, etc. Tactical battles are, for obvious reasons, more complex than Rome 1. Even discounting single-unit monsters, magic, and flying units, you have more unit types than Rome 1 did, and each faction plays wildly differently in battles. Vampire Counts have no ranged units at all, and depend upon a mix of garbage units to soak up the enemy damage, and hard-hitting monsters, magic, and elite knights. Dwarfs have no cavalry, and depend upon a variety of powerful artillery, ranged units, and slow, defensive infantry (though with a few powerful exceptions.)
Yeah, even today I still like Rome 1 as well, but you guys seriously need to take off your Rose-tinted glasses. Mods are the only reason the pre-warscape games were good back when they were still only a few years old, let alone today.