Hello,
I would like to share my observations about the AI agents’ behavior in SSHIP 0.9.2. This part of the game is related to the role-playing aspect of the game, the traits of the generals are made meaningful thanks to it (eg. Personal Security against the assassins, Piety against the Inquisitors) and some buildings are made more useful (esp. guilds for recruitment of the relevant agents).
- Inquisitors – in the SS6.4-BftB I had to watch Piety of the generals very carefully. This was because the inquisitors were very numerous and they would excommunicate my generals often. I’ve lost a number of generals in such actions, and I used my assassins to kill the inquisitors, risking the terms with the Pope. Therefore I prized high ancillaries giving Piety (Librarian, Privy Seal), I would go for a Crusade to gain Piety. All in all – very good feature for the gameplay. However, in the SSHIP I haven’t seen any inquisitor. This is bad for the gaming-experience, so I would like to have them much more numerous and (when they come) aggressive.
- Heretics, Witches – they come in limited numbers, with different Piety. In the region I play (borders of religions, pagans there) they should come more often (it was the case in SS6.4). Furthermore, even high-ranking heretics don’t do anything bad to my priests, they don’t try to attack, they just convert passively. The result is: my priests are little useful. I was careful to recruit them in the cities with the Theologians guilds, but it’s actually not needed in this mod, to be frank. I would like the heretics to be aggressive.
- Priests – the AI comes to my lands in moderate numbers. Thus they don’t make to much problems, as far as the religion is concerned. It’s more-or-less ok., but they could have come more numerous.
- Merchants – the AI very seldom try to take over the business. They also come with low Finance, so it’s easy to take over their businesses. And they are very few – I can take a sit on the best resources (gold, silver) since there’re no merchants… In the other mods (SS, HURB) it was not it was very hard to steal something, I had to be very careful if a foreign merchant approached. I would be very reluctant to hire a merchant from a city without Merchants Master Guild. I miss this feature for the gameplay, especially given comparatively high income from Merchants and easiness they get additional Finance.
- Assassins – I haven’t seen any attempts of assassination, although I spotted a few assassins. This is not good – before the generals’ characteristics “Personal Security” mattered. Now it’s a useless feature, no need to check for it, or to be careful with the generals with low PS.
- Spies – there’re few of the them appearing, they get into the settlements and rouse unrest. I think with good frequency, they make me to put my spies in the high-profit or high-unrest settlements. I think they behave as they should.
- Princesses – there are a few of them, and one has stolen my general, besides I’ve seen two other AI generals stolen (HRE by Rum, French by Novgorod) – I think this feature works ok.
- Diplomats – they wander around talking, no comments here.
To sum up: I think the Inquisitors, Heretics/Witches, Merchants and Assassins badly need making them more aggressive. It would be very good for an exciting gameplay and full use of the M2TW engine.
I’ve been playing only one long game with SSHIP (with Poland), so my experience might be limited. Please comment.
JoC