What is missing from Total Warhammer.
Well from my poorly informed opinion, and some dash of humor, I made a list of things I would like to see in Total Warhammer. I would like to see what opinions have the people of it, and what they think is lacking too.
The first four of my list are pretty self explanatory.
1. Naval battles.
2. Moar factions.
3. Bigger campaign map (the whole Warhammer planet if possible).
4. An UI that adapts to having more than 20 units in the field.
5. Better representation of the underground movement and underground campaign map: When playing certain factions, like the Dwarves, Skavens or some factions of the greenskins, you could have access to the underground version of the map, with it's own resources, paths and places. To gain access to it the other factions need to conquer a entry point (dwarven karak or other such place). Dwarves could make new paths/tunnels/entrances at slow pace, skaven at greater speed but will fade with time and lack of use....
6. Better sieges battles for "underground" settlements: in case of dwarven fortifications you first need to actually assault the mountain, which is indeed daunting. The current state of sieges could work for this because you would assault a single face of the settlement (the one facing the surface), but do not represent this like assaulting an underground city, the battle map should be part the outside and part the inside, like the Moria and Erebor maps of the Third Age mod.
7. Better sieges battles overall: While I'm not fully against the "assault a single side of the wall" sieges, they sure restrict the tactical appealing of assaulting two sides at the same time to fool defenders.
8. More campaigns DLC, I consider them a must for when a new faction is released, instead of the piss poor, nickle and dime unit DLC.
9. To change the name to "Total Warhammer" instead of the current "Total War Warhammer, aka How much War would a Total Warhammer War, if a Warhammer would Total War"