Originally Posted by
Jake Armitage
I know a certain issue about recruitment, but it is when you have just your capital region + the passage to a bad climate.
Even if you should have 1 point the recruitment will halt and you'll still have to wait one turn more (this is affecting AI too).
I think it comes from something weird about the recruitment point bonus coming from the capital.
I don't really think it should happen inside provinces where you have more than 1 region honestly.
Sed me a save game and I can track better what's happening.
Remember that the military administration intrigue and the rpgu drill troop will raise provincial recruitment points.
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No I haven't nor I probably will ever mod attila.
The only thing I'm doing is helping a guy for an event submod about mk1212 (and begun checking DETrooper scripts 'cause there are a lot of interesting things)
Atiila isn't a better game than rome2 for these reason:
1) Battles are much more broken than rome2, it's kam saying that, I don't see why it shouldn't be if t's coming from kam
2) there is no good overhaul at all as for today (you could say mk1212 is quickly becoming).
DeI needed 5/6 years to come at the level it is now and it was made by one of the best and organized teams who have ever modded a TW game.
Without a really solid and balanced basis like DeI, submods like testudo aren't simply possible
Atiila is a better game than rome for these reason:
1) there are some important lua functions, for example assign effects to region and the possibility to use the outcome of a dilemma choice inside custom scripts. they would be wonderful if they were avialbale for rome2. sadly they aren't.
So, no, speaking about submodding (which is my main interest) attila is overall worse than rome2.
Could be (who knows) I may be interested into modding Troy, perhaps.
Can't say, it depends on how they are building it (CA is working remotly as half of the world which isn't a good thing mostly if they want to release it anyway and do some cash) and the possibility to mod it (if the level is the same of 3K then the potentialities should be really cool).
It also depends if an hypothetical and interesting team will begin to form, otherwise I won't do pretty anything, probably.
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I've spent some time lately building test packs for events lately and I've grown kinda sick of them... there are still things I don't understand and I fear that a simple insertion of new event systems while keeping all the ones coming from vanilla might have some gameplay issues.
So, I'll probably and temporarily quit from that (which was my intention for next update) and work on Digs and War Weariness.