Hey guys,
I have been considering whether it is sensible to have the temples in SSHIP be set in such a way that they are auto-destroyed upon a faction of another religion taking that settlement. I mean, though there wasn't a great deal of religious diversity in many areas during this period, there were notable exceptions to this, like the Holy Lands where many faiths coexisted with their own temples (even if they did so with a bit of tension) or even the somewhat mythicized but nonetheless supported "Convivencia" era in southern Spain under the Moors. I also think it would add an interesting twist to the gameplay if the player can decide him- or herself whether to destroy the existing temples and convert the whole population or to attempt to create a state that welcomes multiple faiths. It would certainly add a challenge, what with the added religious unrest, but the church buildings also have public order bonuses as well that would partly balance that out. This would also make everything more coherent, because as it is, if I as the Fatimids conquer Jerusalem, the church there is destroyed, but not the Holy Sepulchre! Same for all other wonder churches; they belong to a specific religion, but stay even when the basic temple is destroyed. The only thing I am not sure of is whether this might play some hell with the AI factions, if they are unable to cope with the other religion buildings, destroying them when necessary, leading to increased unrest and potential revolt among their settlements.
I know that it is a simple task to make all the temples not be automatically destroyed when the settlement is taken by someone else, so that's not an issue. I think that limiting construction to only those temples of your faith is also sensible, so not much needs to be changed in the EDB for that. Though it is beyond the scope of this proposal, I could also see this being extended in the future via some cool and clever scripts for adding bonuses or penalties for either being too inclusive or proselytistic. Another little bonus of this proposal is that it would necessarily involve compressing the city/castle temple lines into a single one, saving a bunch of building trees that could be used elsewhere. Finally, if they are handled in this way, all of the wonder churches could be pushed into the end of their respective temple lines, saving all those building trees as well.
Any thoughts are more than welcome, especially from the modding team.