As I said, as historical as any Total War game. You're merely using a level of standard that isn't applied to past games. Call it nostalgia if you want. However, there is nothing in Three Kingdoms that we haven't seen in past games. If this is to be a fantasy game than so is any other Total War game.
How about CA officially confirming that it's primarily based on the fantasy novel "romance of the three kingdoms"? No other historical TW game has ever been primarily derived from a fantasy novel.
How about having a "romanticised" mode (which is basically a fictional/fantasy version) as the default campaign?
How about making the historical mode optional instead of the default one?
How about the fact they're advertising their fictional/fantasy version like crazy so far while completely ignoring the classic mode (which is pretty much just an afterthought in their notes)?
How about their trailers which clearly show fictional events from the fantasy novel?
What doesn't? Everything is different, from the floating character icons and the duels to unit recruitment and the character tied formations. Even the unit stats are different.
No, it clearly is a fictional/fantasy game and you clearly are in deep denial about it.
By the way, did you mean this?
Total War: THREE KINGDOMS – Working with Romanticised History
Spoiler Alert, click show to read:Total War: THREE KINGDOMS is the next major Total War historical game and is set in the titular period of ancient China. It launches in Spring 2019.
Inspired by Luo Guanzhong’s 14th Century historical novel, Romance of the Three Kingdoms, this epic strategy game follows the dramatic lives of near-mythical warring lords and their retainers in 2nd to 3rd century China. But true to the series’ legacy, the game will also feature a Classic Mode that offers a much more grounded recreation of the period for players who prefer a historically authentic Total War experience.
Over to Janos Gaspar, game director for Total War: THREE KINGDOMS.
So first thing’s first: why Three Kingdoms China?
Janos: It’s packed with drama! The period is brimming with tales of brotherhood, rivalry, treachery, civil war, and conquest, and that makes it the perfect setting for a historical Total War game. Plus our community have been asking for a Total War set in China for years, so it’s a natural next step. Ultimately though, the clincher is the individual bravado and personalities of the characters involved in this period. There’s just so much we can do with that from a gameplay perspective, to the point where characters are very much the cornerstone of the game: their interactions, friendships, rivalries and personalities drive the campaign game like never before. We’re supporting this with a host of new campaign systems – but more on that soon.
It’s a thrilling period, and its stories have been endlessly told and retold over the centuries. Those retellings are still going strong today and it’s an important part of modern culture in China and the far east even now. The modern interpretation of the Three Kingdoms period is a far more romanticised version of events than you might find in the history books.
How does this popular or romanticised view of events differ from the history books?
Janos: The popular modern view of these events is formed around Asian media, which largely draws on Luo Guanzhong’s 14th century epic. Although based on history, the events of the period in the Romance are pitched in vivid narrative detail and packed with drama, flavour, and explosive deeds of an almost superhuman nature. For a more realistic view of the period, we look to Chen Shou’s 3rd century text, Records of the Three Kingdoms, which offers a much more down-to-earth account of the period with lists of army compositions, tax levies and such.
As a western studio retelling stories of such cultural importance in much of Asia, we have to be sensitive when handling the source material in Total War: THREE KINGDOMS. In many respects, we have to hold ourselves to as high a standard for cultural authenticity as we do for historical accuracy.
Sounds like a challenge…
Janos: It is, but we want to launch a game that’s both historically accurate and culturally authentic. Total War: THREE KINGDOMS will be based on the romanticised history by default, but there’ll also be a Classic Mode option before you start a campaign that makes the experience closer in execution to past Total War historical titles.
How does Classic Mode differ?
Janos: A big difference is how these iconic heroes behave on the battlefield. By default, we adhere to the romanticised view: these characters can hold their own against hundreds of rank-and-file warriors. They’ll appear as single character units and fight like the heroes from Luo Guanzhong’s epic. In Classic Mode, they’ll appear in battle the way you might expect a classic Total War general to do: they’re only human, and will march into battle at the centre of a bodyguard unit.
In short: by default, characters in Total War: THREE KINGDOMS take centre stage in battle, helping to turn the tide with their flamboyant Wushu martial arts or strategic prowess. But Classic Mode focuses more on historical troop manoeuvres, where victory is defined by superior army composition and battle tactics.
Any other big changes?
Janos: We’ve put tons of effort into faithfully recreating the major events of the Romance of the Three Kingdoms: these events can and will occur during the course of a campaign. However, as always with the Total War sandbox, we’re giving the player the power to write their own stories. There’s a rich level of narrative detail that draws from the Romance, but how these events play out depends very much on the choices you make and therefore how your individual story unfolds. In Classic Mode, the historical Records of the Three Kingdoms text will form the basis for these narrative events.
Historical authenticity is clearly important for this title – what steps are you taking you ensure you achieve that?
Janos: We’re working with numerous consultants to ensure both historical and cultural authenticity, one of whom is renowned historian Rafe De Crespigny. He’s helping us ensure all the historical aspects of the game are as authentic as we can make them. He’s the author of many of the go-to academic texts that outline the events of the Three Kingdoms period and was our first choice as a historical consultant. We’re delighted with the amount of accuracy and insight he’s brought to the project. His expertise has provided us with as authentic a view of the events of this period as possible.
Why was it OK for Rome I to have insanely high unrealistic walls? There have been many things in Total War games that were not tied to any historical accuracy. Yes, it's completely valid to point out inaccuracies and champion for historical elements. I'm all for that. However, to behave as if each new game that comes out is a fantasy game and that any other Total War game is a champion of historical accuracy is just nonsensical.First games were terribly unrealistic but for the standards of that time it was just ok. For example compare rome and rome 2. The units, and mechanics have clearly evolved. After the first cinematic trailer always come the gameplay trailers and dev diaries and the main new features are generally shown then. But this time is different, there's no realism evolution/improvement announced in the features nor in the video. It's all about romantic version.
The early state 3K gameplay feels much less realistic than, for example, ToB early gameplay which featured realistic shield walls and the dev diaries spoke about the much more detailed map and reworked minor settlements. That's a clear intention to try to make campaign dynamics go further. And there always was in previous titles.
However I find nothing in that direction in gameplay nor in dev diaries. Graphics are unfinished and I won't complain about it (I want realistic art but I am personally not too demanding on graphics, I prefer the best mechanics rather than beautiful graphics), but at this stage most of the new features should be more or less implemented (adding new playable features last 9-6 months is a bug suicide and don't forget that the game was going to be released in 2018 third quarter and a few days ago they announced the delay, so I assume they just have an almost finished product and need a bit more time for late development such as debug, translation, etc).
If the game is going to feature anything interesting on the classic mode appart from the new characters roster building (which isn't anything that improves realism and not much interesting to me as it ads more roleplay value than realism or immersion to me), it must be something very uninteresting as there's no mention in any of the released information, videos, etc.
https://www.gamespot.com/articles/to.../1100-6385190/
See the difference? That was the first announcement of R2TW and they talk about new playable features all the time: biggest campaign map, amphibious battles, better cinematic experience when zooming in, bigger amount of troops in battle... not all new features were there, of course. But the general focus was totally clear: improve realism, new mechanics. And if it wasn't because of the ton of bugs, it would have been a welcome new game for most people (or at least a decent one).
But with 3k the focus is anywhere but in realism mecanics or in realistic historical experience. The focus is on the development of romantic features which aren't what many of us want at all. Personally I like TW in Asia, but not a China only TW (as that period was a Chinese war and they hardly could suit any other faction in that background). So lack of faction variety, which is bad news to me (one of the drawbacks that shogun 2 had).
Unit uniforms and animations look quite cartoonish... It's ok to see colourful palette, but not that much. It's China, not Pandaria. In addition in that period many of the armies were simply enormous, and the battle features less troop than in an average R2TW battle, another bad sign, as bigger units look better and are more realistic and are often demanded game after game.
It's early to condemn the game, but there are too many bad signs to ignore them and "precomplaint". Maybe they take our complaints into account for future expansions of the game, as far as it's probably too late to change any important aspect from the game, specially when those aspects are to be implemented at the very initial stage of game development.
I personally don't care that much where the game is settled. Rome? good, Japan? good, China? good. But if the mechanics don't evolve towards realism and historical immersion, don't count on me.
You are clearly making the contents of that link more than what it is. The only notable thing to mention in that link is perhaps the naval invasion part. With Three Kingdoms the setting itself is an important change. However, what is there to add like naval invasions? Not much. They can only build up on what they have. This is like complaining why all phones are rectangular. It's naturally a stable point. The points about color is also another sign of arguing against the game for the sake of arguing.