Since the beginning of SSHIP, I've always played the early campaign, driven by the fact that the mod is focused on this period and that the Late campaign is still on beta stage.
However, I've come to the point where I find it too long to get new units when I start a game with a new faction.
Getting stuck with early pikemen, archers and militia forces during 200+ turns, only getting new units every 100 turns has become a bit tedious to me.
So here is my question:
What does "beta stage" means for the late era campaign? Does it mean that except the characters and cities which are not historically accurate, we lack something else? Are all the units implemented and does the game behave as it should? (Events, buildings, diplomacy, traits, units etc). Why do we have to select the early era campaign in the SS installer when installing SSHIP then?
And referring to what I said earlier, does starting a new late era campaign mean that we can get access to more units faster? By more units I mean the campaign starts in the early XIIIth century if I'm right. Will the more professional units be avalaible sooner than if I chose the early campaign?
That can sound silly but I am wondering if the events unlocking the units are tied to a number of turn rather than a specific timeline. For example, will cannons or professionnal archers be actuallytriggered in a smaller number of turns than in the early campaign?
I hope I make myself clear but these two issues are what restrain me from playing the late era campaign at the moment. If it appears that I can get access to more developped units faster, in an enjoyable, playable and with almost every SSHIP features campaign, I will surely try it on my next playthrough.