Page 12 of 12 FirstFirst ... 23456789101112
Results 221 to 226 of 226

Thread: A Guide for Guilds

  1. #221

    Default Re: A Guide for Guilds

    Refusing doesn't lose you any points, the guild just goes on a ten turn cooldown.

  2. #222
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: A Guide for Guilds

    Yep, apologies, thats what I essentially meant...

  3. #223
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: A Guide for Guilds

    Though I would give an update on guilds modding with EOP.
    I made a script that shows the guild points in a current settlement for a player to see (texture of the window etc should be possible to change), as that can add an interesting aspect to the game. Of course, its also mainly useful for us modders for testing whats actually going on with the guilds (as its not possible to see guild points in each settlement otherwise). The windows with guilds shows up when you are in building browser, though that can all ofc be modified..
    See the pics




    Apart from that, with EOP you can also set the guild points of a guild in a settlement to any number you like. And you can also change the cool down period (what I discussed with jojo above)

    The scripted is posted at EOP discord https://discord.gg/uDZ2Vh77hE
    Last edited by Jadli; April 11, 2022 at 01:06 PM.

  4. #224
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,149
    Blog Entries
    36

    Default Re: A Guide for Guilds

    Nice one. Should certainly come handy when messing around with guild scripts.










  5. #225
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: A Guide for Guilds

    Indeed, I already found out, that very soon I got hundreds guild points for some guilds (though typically the ones not available) One will surely have to improve triggers for guilds after this

  6. #226

Page 12 of 12 FirstFirst ... 23456789101112

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •