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Thread: How To Add In Your Own Music To M2TW

  1. #101
    Trajan's Avatar Capodecina
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    If that's true then you really can't do it through the mod folder. Others are reporting different so for me to truly know, I would have to try it out myself. For some crazy reason, I just don't have any interest in changing the music anymore which is why I haven't experimented with the 1.2 patch yet. I'll get around to it and figure this out.

  2. #102
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Ralendil View Post
    You can build via the mod folder the music files, SFX files and even the voices files...
    BUT you can't build the events file (at least I obtained no file for the events)

    And you surely know that... no creation of events.dat and events.idx = no new music added...
    Thats not true at all. I've been building new music files dozens of time. All I do is delete the old ones and new events.idx and events.dat is created everytime. This is assuming you have 1.2 installed.

    PROOF:
    Last edited by Miraj; June 14, 2007 at 05:26 PM.

  3. #103
    Ralendil's Avatar Semisalis
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Quote Originally Posted by mirage41 View Post
    Thats not true at all. I've been building new music files dozens of time. All I do is delete the old ones and new events.idx and events.dat is created everytime. This is assuming you have 1.2 installed.

    I try it again tommorrow... (I am going bed :p)
    But yesterday I tried and... it resulted in the game loading without sounds playing... but the music, voices and SFX files had been rebuilded in the main folder...
    However, if I remember correctly, the events files were not rebuilded. (even in the mod folder).

    Well anyways I try it again tommorrow.

    EDIT: Maybe I see the why in your SS. I had all the sound files in the main data directory.
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  4. #104
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Hmm, yeah. All my sound files are in my actual mod folder sounds/music/.

  5. #105
    Trajan's Avatar Capodecina
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    The mod folder method works, tutorial has been updated. Thanks for the info mirage41.

  6. #106
    Milos98's Avatar Semisalis
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Question:
    -How do you know wich music is copyrighted?
    -How can you know if the mod has copyrighted music?
    Last edited by Milos98; June 21, 2007 at 02:00 PM.
    Regards, Milos98

  7. #107
    Arksa's Avatar Centenarius
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Any rumors how this works with Xenophonia mod?

  8. #108
    Arksa's Avatar Centenarius
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    I need to bump this.

  9. #109
    Trajan's Avatar Capodecina
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    The Xeno mod doesn't touch the music so after you add the mod, make your changes to the music, delete the required .dat and .idx files, and start the game up.

  10. #110

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    I did this to add Kingdom of Heaven music to Road to Jerusalem and the music works fine. But for some reason half my sound effects aren't working (i.e. button noises.)

    Edit: The rest of my sound effects are really screwed up too. My cannons make no noise when they fire, my reiters have the bow sound when they fire, and my arquebusiers sound like buildings exploding when 1 gun fires.

    Edit 2: I'm guessing that this is because I'm using the sound text files found in post 9, but those aren't for patch 1.2, are they?
    Last edited by Kalos; June 28, 2007 at 03:55 PM.


  11. #111

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Fixed it by following the main data method then copying the events files to my mod folder.


  12. #112

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Just added in some music, works perfectly. Great tutorial, Trajan.

  13. #113
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Kalos,

    Probably so, try the new ones.

  14. #114

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Thanks for guide. I read in 2 days ago and now I have a music mod out. Check my sig.
    "The exact contrary of what is generally believed is often the truth."
    Jean de la Bruyčre

  15. #115

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    damn.. is it necessary to rebuild the sound files? can the game not simply run them in the extracted form?

  16. #116

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Quote Originally Posted by Kalos View Post
    Fixed it by following the main data method then copying the events files to my mod folder.
    I'm having the same problem. How exactly did you fix this?


    Edit: Nevermind, the problem was in descr_sound_music. I'd put a filename somewhere I shouldn't have!
    Last edited by UNHINGED_LOON; August 20, 2007 at 08:04 PM.

  17. #117

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Does the game work propery using OGG files?
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  18. #118
    Trajan's Avatar Capodecina
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Quote Originally Posted by wonkuruben View Post
    Does the game work propery using OGG files?
    I don't think so.

  19. #119

    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Bummer, I can't find a free tool to convert OGG Files and winamp doesnt play OGG files on my pc :S. Any advice?
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  20. #120
    Trajan's Avatar Capodecina
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    Default Re: Tutorial: How To Add In Your Own Music To M2TW

    Not really. If you can't get a program to convert them to mp3, forget about those OGG tracks. That's the only thing I can think of.

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