ahowl11's VE Mod v9 - Rebels & Mercenaries
It has been awhile since I released Nomads on the Horizon. Life endeavors and responsibilities definitely take priority sometimes. In this release, I mainly focused on the Rebels and Mercenaries. However I also gave a lot of attention to the AI and it's expansion patterns. There are many path finding issues in vanilla that have been fixed thanks to a very thorough research thread on totalwar.org also some bugs with the Nomads have been fixed and a few scripts were fixed and added.

Spoiler Alert, click show to read: 


Spain Can now have a more direct line of attack to Numantia


Here is a full list of map edits and other features:
* - Fixed all Clipping/Distance issues on map from this thread:
Forums.totalwar.org(1-5)/page3
- Sardis to Ancyra
- Ancyra to Mazaka
- Patavium to Salona
- Apollonia to Segestica
- Cirta to Tingi
- Armavir to Mazaka
- Armavir to Sinope
- Phraaspa to Hatra
- Phraaspa to Seleucia
- Larissa to Athens
- Narbo Martius to Lugdunum
-Sautes of Thrace now is unstuck and goes for Byzantium
-Vindex of Gauls now is unstuck and goes for Massilia
-Officers, Musicians and Standard Bearers added to Mercenary units
-Fixed Nomad Routing Banner Glitch
-Fixed Nomad Settlement UI Glitch
-Fixed Perfect Spy Script
-Added Control Faction Script
Spoiler Alert, click show to read: 


Pontus and Armenia now have a direct connection


Units:
I have added 19 mercenary units and 17 Rebel units to the map. This adds the same amount of diversity to the game as in v8 when I added specific units to each faction. This should conclude the reskins that seem reasonable to include in the game. However I might still have a few in the future.
Spoiler Alert, click show to read: 


New Mercenaries


The New Mercenaries:
Eastern Heavy Cavalry
Eastern Light Cavalry
Eastern Slingers
Mercenary Phalangites
Eastern Skirmishers
Hillmen
Illyrian Cavalry
Numidian Javelinmen
Mercenary Peltasts
Germanic Axemen
Scythian Axemen
Gallic Swordsmen
Woad Warriors
Numidian Archers
Iberian Light Cavalry
Iberian Infantry
Iberian Cavalry
Eastern Archers
Cappadocian Cavalry
Spoiler Alert, click show to read: 


New Rebel Units


The New Rebels:
Libyan Spearmen
Eastern Light Cavalry
Slingers (Carthaginian)
Hillmen
Skirmishers (Eastern)
Slingers (Eastern)
Archers (Greek)
Light Lancers
Desert Infantry (only will appear in Arab lands)
Samnite Spearmen
Scutarii
Axemen
Swordsmen
Warband (Replacing the round shield warband)
Skirmisher Warband
Slingers (Barbarian)
Archers (Carthaginian)


Sprites are included with all units!


DOWNLOAD AND INSTALLATION:

DOWNLOAD HERE


-If you have an old HRTW version, you can try overwriting, but to be safe, delete it as this will not work with it. This version isn't save compatible.

-One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.


-To Install, simply extract HRTW into your Rome Total War Directory, or if you use steam, your Rome Total War Alexander Directory. when making a shortcut, use the Alexander.exe or in steam go to Launch options and include this: -show_err -mod:HRTW -noalexander


IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS, NOTHING WILL WORK!



CREDITS:

crazyroman - Support, testing and fixes
bhl_20 - Fixing Perfect Spy Script and Adding Change Faction Script
comrade_general - Textures and unit cards
xcmhx - Textures, models and unit cards from Rome: Total War Enhanced
Barbarians Revenge Mod - Textures and unit cards
Macedon Expansion - Textures and unit cards
Guerro Sabino - Textures and unit cards
Lanjane - Textures and unit cards, new mercenary officers
Extended Greek Mod - Textures and unit cards
Michael333 - Some Unit Cards
Gigantus - Helping me with some mapping tricks
PJW6 - Testing
Foxcon - Testing

All of you - For Helping, testing and playing this mod, thank you!

~ahowl11