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Thread: ahowl11's VE Mod (Main Discussion) v19 New Map, New Factions & Unified Rome

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  1. #1

    Default Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    Make battles little bit slower, units dying too fast, causing uselessnes of spearmen and light cavalry without pausing micro.

  2. #2

    Default Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    Quote Originally Posted by Kartaen View Post
    Make battles little bit slower, units dying too fast, causing uselessnes of spearmen and light cavalry without pausing micro.
    What units were you using in particular?

  3. #3

    Default Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    I am sorry for answering too late, I was busy. The main problem of fast combat in Total War is that units being unable to hold positions for long. I was testing some custom battles using hellenistic units (espectially hoplites and other non-phalanx spearmen), hastati beats hypaspistai.... 3 words and pain. I think, you've made spearmen units too weak against basic infantry.
    Anyway in v14 seems cavalry got more lifetime and this is good.

  4. #4

    Default Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    Quote Originally Posted by Kartaen View Post
    I am sorry for answering too late, I was busy. The main problem of fast combat in Total War is that units being unable to hold positions for long. I was testing some custom battles using hellenistic units (espectially hoplites and other non-phalanx spearmen), hastati beats hypaspistai.... 3 words and pain. I think, you've made spearmen units too weak against basic infantry.
    Anyway in v14 seems cavalry got more lifetime and this is good.
    I see, I’ll have a look into the stats and make the elite spear units more lethal. Thanks for the feedback!

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