Seems I got it. Too much "one click to install" steam logic made me forget a few things. Like creating & editing shortcuts!
Hey make heavy infantry swordsmen for the Greeks.
Seems I got it. Too much "one click to install" steam logic made me forget a few things. Like creating & editing shortcuts!
Hey make heavy infantry swordsmen for the Greeks.
In V10 I have no land-bridges. Is this an intended feature or a bug? I read the changelog for V8 and there is supposed to be a land-bridge between Scilly and Italy although I have not tested that specific version.
One aspect of vanilla Rome: Total War that always bothered me was how the roman houses would never have a civil war if you played as a non-roman faction. I tried removing the superfaction line in descr_strat.txt which didn't yield fruit. SPQR would immediately attack usually brutii or scipii. However I changed the core_attitudes to near -500 and this was able to stave off a Civil War until 240BC and that was only one campaign test. There's gotta be a better way. I like the idea of the civil war being unpredictable especially as you are way more vulnerable in the mid-game as a faction. It could be a feature for both playing as Rome and as non-roman. Unfortunately the senate will no longer function if you remove the SPQR superfaction from descr_strat. Perhaps there is a workaround for this somewhere deep in the game. Hopefully it's not hardcoded.
The last frontier. Redefining the Rome Total War civil war mechanics. it's why we all love Vanilla. Other mods do a poor job of recreating it or don't even attempt it in some cases. (you know who you are).
Sorry, but where can I find the download link for the newest version?
Thanks!
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RTR: Imperium Surrectum Team Member/adviser/tester
RTR Project Group member/RTR8_4.0 beta tester.
RSII_WWC Team Member/tester.XC_5 Beta tester
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Make battles little bit slower, units dying too fast, causing uselessnes of spearmen and light cavalry without pausing micro.
I am sorry for answering too late, I was busy. The main problem of fast combat in Total War is that units being unable to hold positions for long. I was testing some custom battles using hellenistic units (espectially hoplites and other non-phalanx spearmen), hastati beats hypaspistai.... 3 words and pain. I think, you've made spearmen units too weak against basic infantry.
Anyway in v14 seems cavalry got more lifetime and this is good.