Page 6 of 9 FirstFirst 123456789 LastLast
Results 101 to 120 of 168

Thread: ahowl11's VE Mod (Main Discussion) v19 New Map, New Factions & Unified Rome

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    gamir97's Avatar Laetus
    Join Date
    Jul 2012
    Location
    ARGENTINA for now, then UTAH, USA.
    Posts
    23

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Ahowl11 this is the message I get. I follow the instrutions, in a steam install . thanks for the mod and the help.https://www.dropbox.com/s/0pbyg652pa...%20PM.png?dl=0

  2. #2

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by gamir97 View Post
    Ahowl11 this is the message I get. I follow the instrutions, in a steam install . thanks for the mod and the help.https://www.dropbox.com/s/0pbyg652pa...%20PM.png?dl=0
    Make sure you don’t have an HRTW folder inside of another HRTW folder. Also make sure it’s in RTW Alexander folder, not RTW Alexander/Alexander.

  3. #3
    gamir97's Avatar Laetus
    Join Date
    Jul 2012
    Location
    ARGENTINA for now, then UTAH, USA.
    Posts
    23

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    this is how it looks. I think that should be right but no. https://www.dropbox.com/s/otdd17nw8r...%20PM.png?dl=0

  4. #4

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by gamir97 View Post
    this is how it looks. I think that should be right but no. https://www.dropbox.com/s/otdd17nw8r...%20PM.png?dl=0
    Is there another HRTW folder inside of the HRTW folder in the screen?

  5. #5
    gamir97's Avatar Laetus
    Join Date
    Jul 2012
    Location
    ARGENTINA for now, then UTAH, USA.
    Posts
    23

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    no. inside the folder HRTW is preferences folder. inside it : advice file,keys.dat DAT file,player text document and preferences text document

  6. #6

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by gamir97 View Post
    no. inside the folder HRTW is preferences folder. inside it : advice file,keys.dat DAT file,player text document and preferences text document
    There is the problem. There needs to be a data folder inside of the HRTW file that contains all of the files of the mod. Redownload the mod and make sure you are extracting the file using WinRar to your Rome Total War Alexander folder.

  7. #7
    gamir97's Avatar Laetus
    Join Date
    Jul 2012
    Location
    ARGENTINA for now, then UTAH, USA.
    Posts
    23

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    thanks a lot, I will do it and let you know. very kind of your part to helpe out.

  8. #8

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by gamir97 View Post
    thanks a lot, I will do it and let you know. very kind of your part to helpe out.
    Hopefully it works and you can play soon!

  9. #9
    gamir97's Avatar Laetus
    Join Date
    Jul 2012
    Location
    ARGENTINA for now, then UTAH, USA.
    Posts
    23

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    yesss, it is working now, thank you so much!!!!!

  10. #10
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Really appreciate the update, good job! I especially like the map changes


    1) Generals will no longer be OP, they aren't heroic bodyguards anymore.. keep them alive!
    I'm not sure about this change though. This hurts the player much less, than the AI.
    In one of my favorite Medieval 2 mods this was the first change to cancel. (AI suicides generals much more often than a player)


    Hoplites redone/Missiles redone

    Could you please post some details on this?



    edit: Do you plan to add BI-style, five level barbarian cities at a point?

  11. #11
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Hi, just I would like to ask two questions after a campaign I played.

    I played Scipii (always found them the most fun romans), took out greeks, macedon, got Sicily, Carthage, Thapsus. But still, it seems that the legion reforms don't start. What is the trigger for it?

    Culture: I think the culture is nice mechanic for the player (I really had trouble keeping Carthage and Thapsus), but it seems to slow down the AI a lot. Currently the Julii have 4 extra cities (Massena, Sesesta, Caralis and one more). Gaul took out Iberia, Thrace took Byzantium and Dacia, Ponthus expanded a bit in Anatolia.
    Brutii AI should work well if the player is not faster than them (they should expand into Greece, which is similar culture), but Julii AI, and especially Scipii AI will have a tough time with barbarian and eastern settlements respectively. Even as a player I decided to not touch north africa and spain at all (never were really lucrative, but eastern/barbarian culture makes them even less desirable)
    Would you consider helping out the Scipii AI* a bit, to a lesser extent, maybe Julii too. Other effected factions are the ones on cultural borders: Carthage (eastern/barbarian in Spain), Parthia (eastern/greco-roman), and Armenia (eastern/greco-roman)

    *the reason I like Scipii the best is that the other romans are doing a relatively good job. Julii has easy enemies in vanilla, and while greeks are harder, they are much more lucrative, so after a while Brutii just become very rich, which works. In the meantime Scipii AI sometimes gets beaten even at Syracuse, and often doesn't take Carthage at all.

  12. #12

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by shikaka View Post
    Hi, just I would like to ask two questions after a campaign I played.

    I played Scipii (always found them the most fun romans), took out greeks, macedon, got Sicily, Carthage, Thapsus. But still, it seems that the legion reforms don't start. What is the trigger for it?

    Culture: I think the culture is nice mechanic for the player (I really had trouble keeping Carthage and Thapsus), but it seems to slow down the AI a lot. Currently the Julii have 4 extra cities (Massena, Sesesta, Caralis and one more). Gaul took out Iberia, Thrace took Byzantium and Dacia, Ponthus expanded a bit in Anatolia.
    Brutii AI should work well if the player is not faster than them (they should expand into Greece, which is similar culture), but Julii AI, and especially Scipii AI will have a tough time with barbarian and eastern settlements respectively. Even as a player I decided to not touch north africa and spain at all (never were really lucrative, but eastern/barbarian culture makes them even less desirable)
    Would you consider helping out the Scipii AI* a bit, to a lesser extent, maybe Julii too. Other effected factions are the ones on cultural borders: Carthage (eastern/barbarian in Spain), Parthia (eastern/greco-roman), and Armenia (eastern/greco-roman)

    *the reason I like Scipii the best is that the other romans are doing a relatively good job. Julii has easy enemies in vanilla, and while greeks are harder, they are much more lucrative, so after a while Brutii just become very rich, which works. In the meantime Scipii AI sometimes gets beaten even at Syracuse, and often doesn't take Carthage at all.
    Thanks for the post! I’ll see what I can do, currently I’m working on a new version, and recruitment shouldn’t take so long this time, also cultures will be split up more but still represent eastern, western and tribal ideologies.

  13. #13
    shikaka's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Miskolc/Budapest (HUN)
    Posts
    2,222

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by ahowl11 View Post
    Thanks for the post! I’ll see what I can do, currently I’m working on a new version, and recruitment shouldn’t take so long this time, also cultures will be split up more but still represent eastern, western and tribal ideologies.
    Do you know what the exact trigger is for the Marian reforms?

    Also: I hope you didn't misunderstand me, the mod is great as is, and I think - from player perspective - culture is fun. I think it does make it hard on a few AI factions (Scipii and Julii mostly).

  14. #14

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Thanx for telling to switch difficulty from VH to hard, I've been playing this game for so long that usually I need to to very hard to be challenging.

    Also I have a problem the game crashes on me when playing Macedon, it happens right after winning a battle against Brutii in Apolonia, I take the city and it crashes. I have tried this 3 times now, and its annoying me. I'm thinking of restarting the campaign.

    It only says Rome Total War has stopped working, without any additional info.

  15. #15

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by Vesko View Post
    Thanx for telling to switch difficulty from VH to hard, I've been playing this game for so long that usually I need to to very hard to be challenging.

    Also I have a problem the game crashes on me when playing Macedon, it happens right after winning a battle against Brutii in Apolonia, I take the city and it crashes. I have tried this 3 times now, and its annoying me. I'm thinking of restarting the campaign.

    It only says Rome Total War has stopped working, without any additional info.

    Could you upload the save so we can test? Also, please join our discord, it will be easier for you to communicate with us!
    https://discord.gg/kdf7vx

  16. #16

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    I already moved on from that part, I didn't keep that saved game, however the crashes keep happening anyway. Curiously, only after I fight myself on the battle map, it never happens when I automatically resolve battle. And only sometimes.

  17. #17

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by Vesko View Post
    I already moved on from that part, I didn't keep that saved game, however the crashes keep happening anyway. Curiously, only after I fight myself on the battle map, it never happens when I automatically resolve battle. And only sometimes.
    Is it after every battle or during battles where the enemy attacks you while you are besieging a settlement? If it’s the latter the game will crash when you take the city, this is a RTW bug. To fix this you must let some survivors escape the battle and then auto resolve the siege on the next turn.
    Also after each battle wait about 30 seconds to a minute before exiting to give the game time to load. A lot of times the game will crash if you exit a battle too quickly. A good way to do this is to view your unit stats after a battle.

  18. #18

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    It's not just after sieges, I've had crashes after normal battles too. But not every siege or battle, only sometimes, and I haven't been able to discern any pattern to why some and not others. Although, the scenario you mentioned does happen often.

    I'll try the thing you suggested, about waiting for awhile after exiting a battle.

  19. #19

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Quote Originally Posted by Vesko View Post
    It's not just after sieges, I've had crashes after normal battles too. But not every siege or battle, only sometimes, and I haven't been able to discern any pattern to why some and not others. Although, the scenario you mentioned does happen often.

    I'll try the thing you suggested, about waiting for awhile after exiting a battle.
    Please keep me updated

  20. #20

    Default Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    Hey ahowl,

    your new features sound fantastic. I will definitely try it soon because in a few days I have time after the stressful work in the garden center of the past few weeks.Keep it up and don't let Covid19 get you down. Stay healthy my friend... and everyone else here too.

    Greets Mag

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •