Quote Originally Posted by Jake Armitage View Post
Is it possible to disable unit disbanding (locking UI like in stances) or maybe significantly increase the cost of it?
About locking the UI, yeah I think it should be doable but we'll need to find the correct entry fot the specific UI, so to insert it to the script. I think it should be somewhere inside the MIME files ("blank files inside Ui/Campaign UI and openable through
https://filext.com/file-extension/MIME
Yeah, stance_bar from Ui/Campaign UI, can be opened with MIME.
''Version085 la_gioconda ingame_tooltip stance_bar
ui/skins/default/stance_frame.png$ la_gioconda ingame_text
ui/skins/default/stance_status_muster.png2 ui/skins/default/icon_fortify.png2
ui/skins/default/stance_status_raise_fleet.png2
ui/skins/default/stance_status_ambush.png2
ui/skins/default/stance_status_double_time.png2
ui/skins/default/stance_status_forced_march.png2
ui/skins/default/stance_status_patrol.png2
ui/skins/default/stance_status_raid.png2
T:/rome2/working_data_rome2/UI/skins/default/icon_sea_raid.png2
forced_march georgia_italic Default Font Category georgia_italic Default Font Category georgia_italic Default Font Category assemble_fleet georgia_italic Default Font Category georgia_italic Default Font Category georgia_italic Default Font Category georgia_italic Default Font Category double_time georgia_italic Default Font Category georgia_italic Default Font Category''.
I don't see any entry for the specific stance.