Re: Creating a World - Developer's Setup Kit for Sound Editing
That's exactly was I was saying - the language specific stuff (mainly strat voices and all the data\text files) is in the localized.pack file - for the German version (the link I gave) no sound files were provided for the Eastern_european and Scottish accent, hence the relevant factions were totally mute on the strat map.
Check which accent the mute factions have in the French version and adjust descr_sounds_accents accordingly, then generate a new set of IDX\DAT files. You have the means now for that easy a fix, don't you?
Once again - it's not the TXT files that are the culprit, it's the missing sound files of the localized pack files. To be a bit cheeky - if CA had used my update system they only would have had to provide an edited descr_sounds_accents file and they would have been spared this embarrassment of mute factions
Last edited by Gigantus; December 10, 2019 at 02:44 AM.