Hi Guys, just wanted to share my last campaign with Byzantines, it was one of the best I ever had. I played with no reloading and a script that doesn't allow to attack enemy siege engines approaching player's settlement. I thought that Byz is the easiest faction to play so I was positively surprised that it's not true!
I started making mistake and attacking Angora immediately which cause some two full stacks appear nearby that completely wiped out my 2 armies also killing the generals. Then the plague appear that drastically lowered my income:
I lost Smyrna and Ataleia and almost lost Nicea and for few turns my budget was in red (no possible units to buy!). The plague finished though and slowly I managed to somehow reconquer Smyrna and Attaleia. Then Quipchaks attacked me and took over Chersones, but few turns later the loyalist revolt brought it back:
But Cumans were attacking me every now and then, became the worst enemy, Chersonesos was passing from hands to hands. The most exciting battle I had with georgia though, with glorious Varangian Guard:
Full stack plus some more units against few units defending the settlement, and the result was:
Almost constantly someone was attacking me, but thankfully their armies were much worse then Byz, for example these 3 stacks:
Were destroyed by just one army, 13 units, but with Trapezuntine horse archers with double armor, which are one of the best archer cavalries, and able to make strong charges after spend their arrows. The hungarian light infantry was completely defeated.
Most of the game Basileus Alexious the Pious was the leader that make Byzantium great again . Lived long (gambler, drunken heathen, utterly insane, but with a lot of good traits as well):
The one crowned though was his successor:
In 136 turns I had no ctd at all. What bothered me was that happen twice hungarians asked me for alliance just to break it next turn, but I hope it will not happen too much. I was also testing the war weariness script, so I notice some important things in this campaign that will help with this script.
It was difficult, Byz fate was very fragile in first 120 turns, which make it a fun faction to play. Also the units like siphonatores and the imperial roads and some other specific things make it one of the most enjoyable faction to play.. I wish that Rum was more present, they were all the time focused on conquering the rebel settlements on the east, and Byz was basically not attacked by them at all, which is unhistorical. I think also the map of Anatolia make ai somehow lost - the long passages, the byzantine part surrounds the cities inside with very long regions, but I may be wrong.
Here is the save.