I. General information
This thread is meant to gather all information about the faction and to conduct discussions on the faction related issues.
The entries should be developed by both the SSHIP team and the interested players.
I. General information
This thread is meant to gather all information about the faction and to conduct discussions on the faction related issues.
The entries should be developed by both the SSHIP team and the interested players.
Last edited by Jurand of Cracow; July 04, 2020 at 08:36 AM.
II. Strategy & gameplay
To be developed in due course. If you've played the game with this faction and have insights how to help fellow players, please write a proposal for this section.
III. Provinces (incl. names, provincial titles, resources, map features etc.)
The provinces that have historically been assigned to this faction are listed here - it's usually defined by the "faction_creator" in the "descr_strat.txt" file.
A. Map features, resources
No comments yet.
B. Province names, settlement names, provincial titles
Provincial titles:
General explanations to be found in the relevant thread on the PTs.
Catholic: generic Latin term "Comes ... -ae" everywhere.
Orthodox: generic "Knyaz ... -sky"
Muslim: generic "Emir of".
Coast of arms: from the base SS6.4 unless explicitely described here.
Names of provinces: from the base SSHIP unless explicitely described here.
Last edited by Jurand of Cracow; January 17, 2020 at 04:58 AM.
IV. Faction specific features (Crown, Offices, Bloodline, Traits, Buildings)
The Crown of al Misr is discussed in this entry.
(once finished and implemented, it might be copied here as well)
The Offices are described in this thread.
The Zenghids have access to some buildings that may be not available to every faction: Castle Library, University (highest level), Tourney Fields.
(note: this might be important for getting certain traits).
Zenghid Blood: not checked.
Specific traits: not checked.
Last edited by Jurand of Cracow; January 17, 2020 at 05:02 AM.
V. Starting position in 1132 (incl. settlements, armies, generals, traits, political situation)
to be developed in due course
VIII. Reserve
to be used if needed
i have a proposition , in last update you made Nurraddin as a heir instead of Saifaddin
during 1168 with notification of Ayybids rise and civil war between fatimids in egypt , you can add Essedaddin Shirkuh (Saladin's uncle) as a general from the beggining of the save by 1168 after notification of civil war in egypt some egypt of Zengid army get spawned in egypt and declare war on fatimids with Saladin's leadership , once fatimid caliphate get destroyed and the zengids are the rulers of egypt then the script of zengids get divided part of zengids and part of ayyubids.
The symbols/icons/banners are far too contrived to be considered historical: being ethnic Turks, a two-headed eagle-perhaps somewhere between the Seljuk one and the one considered Ayyubbid-would have made much more sense. The calligraphic lion is to be considered more Shiite even in written art ( so very far from the Zengid reality )