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Thread: ZENGHIDS

  1. #1
    Jurand of Cracow's Avatar History and gameplay!
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    Default ZENGHIDS

    I. General information

    This thread is meant to gather all information about the faction and to conduct discussions on the faction related issues.

    The entries should be developed by both the SSHIP team and the interested players.
    Last edited by Jurand of Cracow; July 04, 2020 at 08:36 AM.

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default [F] - Zenghids

    II. Strategy & gameplay


    To be developed in due course. If you've played the game with this faction and have insights how to help fellow players, please write a proposal for this section.

  3. #3
    Jurand of Cracow's Avatar History and gameplay!
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    Default [F] - Zenghids

    III. Provinces (incl. names, provincial titles, resources, map features etc.)

    The provinces that have historically been assigned to this faction are listed here - it's usually defined by the "faction_creator" in the "descr_strat.txt" file.


    A. Map features, resources
    No comments yet.

    B. Province names, settlement names, provincial titles

    Provincial titles:

    General explanations to be found in the relevant thread on the PTs.
    Catholic: generic Latin term "Comes ... -ae" everywhere.
    Orthodox: generic "Knyaz ... -sky"
    Muslim: generic "Emir of".
    Coast of arms: from the base SS6.4 unless explicitely described here.
    Names of provinces:
    from the base SSHIP unless explicitely described here.


    Last edited by Jurand of Cracow; January 17, 2020 at 04:58 AM.

  4. #4
    Jurand of Cracow's Avatar History and gameplay!
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    Default [F] - Zenghids

    IV. Faction specific features (Crown, Offices, Bloodline, Traits, Buildings)

    The Crown of al Misr is discussed in this entry.
    (once finished and implemented, it might be copied here as well)

    The Offices are described in this thread.


    The Zenghids have access to some buildings that may be not available to every faction: Castle Library, University (highest level), Tourney Fields.
    (note: this might be important for getting certain traits).

    Zenghid Blood: not checked.

    Specific traits: not checked.
    Last edited by Jurand of Cracow; January 17, 2020 at 05:02 AM.

  5. #5
    Jurand of Cracow's Avatar History and gameplay!
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    Default [F] - Zenghids

    V. Starting position in 1132 (incl. settlements, armies, generals, traits, political situation)

    to be developed in due course

  6. #6
    Jurand of Cracow's Avatar History and gameplay!
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    Default [F] - Zenghids

    VI. Units

    Quote Originally Posted by eyelurker View Post
    Oghuz horse archer is such a blessing for middle eastern faction. They are the weakest horse archer with the less amount of ammo and it doesn't matter because each Castle with stable have a manpower of 5-6 cavalry. In an early game where manpower are scarce Oghuz horse archer save the day as a disposable but still valuable glass cannon that can rack up some kill before die as a bait. They also weirdly useful in siege because apparently one of the good way to rack up kill is inside castle around the gate area and shoot anyone that is not engaged with my assault army in the gate(thanks Abbasid ai that kill 75% of my bodyguard with this strategy) This would be a manpower draining move but Oghuz horse archer just so happen to be disposable enough to fit the job. And of course Oghuz are useful as garrison since they cheap and can be used to inflate the garrison score in a pinch. All you need are around 500 golds to recruit and upkeep.

    Turkoman cavalry theoreticly are better than Oghuz in any way including having more ammo and their price are only very slightly more expensive than Oghuz. However they only provide 3-4 which is still a lot compare to most manpower but not so many to be as disposable in addition Turkoman are a much superior horse archer that you don't want to sacrifice them for little gain anyway.

    And poor Bedouin cavalry are never used because they are not recruited from stable, more limited manpower and most importantly, don't have a bow.
    Last edited by Jurand of Cracow; August 21, 2023 at 01:18 AM.

  7. #7
    Jurand of Cracow's Avatar History and gameplay!
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    Default [F] - Zenghids

    VIII. Reserve

    to be used if needed

  8. #8

    Default Re: ZENGHIDS

    i have a proposition , in last update you made Nurraddin as a heir instead of Saifaddin
    during 1168 with notification of Ayybids rise and civil war between fatimids in egypt , you can add Essedaddin Shirkuh (Saladin's uncle) as a general from the beggining of the save by 1168 after notification of civil war in egypt some egypt of Zengid army get spawned in egypt and declare war on fatimids with Saladin's leadership , once fatimid caliphate get destroyed and the zengids are the rulers of egypt then the script of zengids get divided part of zengids and part of ayyubids.

  9. #9

    Default Re: ZENGHIDS

    The symbols/icons/banners are far too contrived to be considered historical: being ethnic Turks, a two-headed eagle-perhaps somewhere between the Seljuk one and the one considered Ayyubbid-would have made much more sense. The calligraphic lion is to be considered more Shiite even in written art ( so very far from the Zengid reality )

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