a view on my recent campaign as the Almoravids
Don't know if to describe the difficulty of this faction as hard or easy comparing to others. yet the rich field of options available in the begining of the Almoravid campaign is highly enjoyable. early in my campaign I minimized my kingdom by giving away Valencia and Lisbon to the papacy, thus causing an interior-christian conflict in Iberia that lasted for 30 plus turns and resulted in Aragon collapsing and castile being excommunicated for a long time.
The family tree system became giving after the turn 50 aprox. when I lost the last general I had, suddenly in the span of 40 turns I get two generations of family members while having
8Genenrals to 13Provinces.
Also introducing my favorite Moravid unit: The Black Guard Cavalry, my rescue force against unexpected uprisings in the vast corners of my empire. Also I find the Moravid units to be unique and diverse comparing to other factions, they diffintely worth exploration.
Interestingly my King got Crowne after I maintained all territories, yet the crowning happened suddenly while he was staying in Qurtuba while in theory he has to be in Marrakech with a great Jama. in my campaign Marrakech was still a town, and the FL was in a completely different city, yet for some reason a trigger happens and he becomes crowned just by fullfilling the territory condition without the "Great Jama" condition.
overall very unique campaign and faction units. their navy is not the strongest but still has a unique geographic placement in the world. also the trade potential of this faction is huge as it's merchants can find value places like Greece and Iberia. Great Game.
"save" file is uploaded here:
https://www.mediafire.com/file/z4kv3...190th.sav/file