;------- Grasslands -----------------------------------------------------------------------------------------------------------
building grasslands
{
convert_to grasslands
levels grasslands nomad_encampment nomad_headquarters
{
grasslands requires factions { cumans, mongols, turks, } and not building_present_min_level farms farms+1
{
convert_to 0
capability
{
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1 requires factions { cumans, mongols, turks, }
happiness_bonus bonus -1 requires not factions { cumans, mongols, turks, }
cavalry_bonus 1
free_upkeep bonus 1 requires factions { cumans, mongols, }
recruit_pool "Dismounted Cuman Militia" 1 0.1 2 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Dismounted Cuman Militia" 1 0.05 2 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus
recruit_pool "Cuman Horse Militia" 1 0.08 2 0 requires factions { cumans, } and hidden_resource cumans
recruit_pool "Cuman Horse Militia" 1 0.04 2 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus
}
material wooden
construction 6
cost 1000
settlement_min village
upgrades
{
nomad_encampment
}
}