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Thread: Stainless Steel 7.0 Lost Files release this year

  1. #61
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Updating 1st post to make it absolutely clear, thx Gig.

    P.S. I will upload standalone file as well, it does not contain community bugfixes, although some of these issues had been resolved. We'll get to the point of having 1 unified installer.
    Last edited by Germanicu5; November 27, 2023 at 08:11 AM.
    I have no memory of this place.

  2. #62

    Default Re: Stainless Steel 7.0 Lost Files release this year

    You're alive!! I thought the pandemic'd gotten you!
    Thank you, Germanicus!

  3. #63

    Default Re: Stainless Steel 7.0 Lost Files release this year

    Quote Originally Posted by Gigantus View Post
    .
    .

    Note: the files in the first post need to be installed over the 'old' version of Stainless steel - NOT my repack!!

    Links to the original installers:

    6.3 - https://mega.nz/#F!VFQGTCZQ!nLVEy9DHX47HEV6vT3E4dQ
    6.4 - https://mega.nz/#%21IIxGGaCZ%21MvJKc...izuDMANZu0V9ZA

    Should you get the 'kingdoms.exe not found' message apply this guide of mine.
    Will there be a version for your repack or should we fresh install instead?

    Also this look really fun Germanicus - is the economy script the one based the community made one?

  4. #64
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    I recommend the standalone link and just copying it as separate mod. Please mind it's still WIP, although main content should work without problems.
    As for the economy script - it's a new one I tested over ~3k turns and different variants, results are posted in OP. The main concepts are: AI's recruitment is locked when it's losing money and the debt is cancelled, so that AI has a chance of creating a sustainable economy. Also it's connected with config_ai_battle settings that actually still need to be updated for optimal results (and thank you for reminding me of that). The end result is more battles with AI having over 1k and even over 2k troops.

    Regards
    I have no memory of this place.

  5. #65

    Default Re: Stainless Steel 7.0 Lost Files release this year

    That sounds terrific! I hope this means Turks will stop spamming horse archers and cheap militia chaff.

    I believe this is the economy script I was referring to. It's actually a debt handling script which seems to function much like your own; except it handles buildings over troops.

    I've noticed in hotseat games when I take control of an AI to monitor them they are in terrible amounts of debt. Hopefully this will give a refresh to how factions behave. Is there much of a noticeable difference?

  6. #66
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Thanks for the link, creating maximum debt and then zeroing it is a great idea for a simplified script, I will look into that. Buildings costing 1 gold may be too far for me though, I prefer that AI pays closer to "market" rate for buildings.
    A thing I remember, although not in detail - events/conditions related to income are not reliable and don't always fire when we imagine. One new feature in "my" economy script is freezing recruit pool for AI when their support costs are too high vs income (>85%). Which leaves some money for investments.
    As for hotseat - in any case, AIs balance should be close to zero at worst. Even horde - mongols/timurids, which used to rack up hundreds of thousands of debt, should be manageable.

    Regards
    I have no memory of this place.

  7. #67
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Hi Germanicu5,
    It's nice to see one of the heroes of TWC Golden Era of modding. Back then, after having played some mods, I concluded that a mod without RBAI is worthless in a longer run.
    I've got a question: does this material for SS7 contain a new version of RBAI?
    cheers
    JoC
    Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
    ..............................................................................................................................................................................
    If you want to play a historical mod in the medieval setting the best are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
    ..............................................................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
    Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
    Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!

  8. #68
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Hi Jurand,
    I'm equally satisfied to see SSHIP being so popular.
    As for RBAI - I consider the main development finalised, unless there are some obvious CTDs or bugs. Which I'm not aware of. BAI will bug out sometimes due to engine/hardcoded deficiencies.
    So no, no new BAI... although there are some new config_ai_battle.xml settings that stimulate AI to better calculate its forces and create bigger armies (optimally in connection with updated economy script). The change may not be outright noticeable.

    Code:
    <friendly-to-enemy-strength-ratio>1.2</friendly-to-enemy-strength-ratio>
    <!-- ratio of friendly to enemy melee strength to be considered overwhelmingly powerful -->
    <enemy-melee-strength-multiplier>1.5</enemy-melee-strength-multiplier>
    <!-- ratio of enemy to friendly ranged strength to be considered overwhelmingly powerful -->
    <friendly-ranged-strength-multiplier>0.1</friendly-ranged-strength-multiplier>
    <!-- ratio of friendly strength to enemy ranged strength to force attack -->
    <friendly-ranged-strength-divisor>0.8</friendly-ranged-strength-divisor>
    Regards
    I have no memory of this place.

  9. #69

    Default Re: Stainless Steel 7.0 Lost Files release this year

    Hello I'm getting an error when I try to launch the SS_setup.exe after I unzipped the standalone mod into the mods directory, saying that "the relative path to the mod directory and the config filename cannot contain any blank spaces"

  10. #70
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Hey,
    thx for reporting.
    I see the error in packing/instructions, you should make Stainless_Steel_7.0 folder inside \mods directory and put the files inside the new folder. If my thinking is correct, this should work.
    So the folder structure should be M2TW\mods\Stainless_Steel_7.0\ss_setup.exe , make sure there is no spacebar in SS folder name. You can name the folder SS7, it doesn't really matter. You may need to delete the .cfg file.

    Regards

    P.S. I will upload the next WIP version within a few days, by then I don't recommend swapping Campaign AI.
    I have no memory of this place.

  11. #71

    Default Re: Stainless Steel 7.0 Lost Files release this year

    Quote Originally Posted by Abe1436 View Post
    Hello I'm getting an error when I try to launch the SS_setup.exe after I unzipped the standalone mod into the mods directory, saying that "the relative path to the mod directory and the config filename cannot contain any blank spaces"
    I had the same problem, I have a steam version that has a long path to the mod launcher. In the end I managed to run the mod, what I did was:

    1. Following this info, I moved the steam folder to another drive. Right now is this:
    D:\SteamLibrary\steamapps\common\Medieval II Total War\mods\Stainless_Steel_7.0
    2. I run the ss_setup and configured as wanted,
    3. Started the mod, the starting campaign screen appear, I chose the faction and started campaign
    4. CTD, but after clean_files and running again the campaign it started.

  12. #72
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Quote Originally Posted by Macaras View Post
    I had the same problem, I have a steam version that has a long path to the mod launcher. In the end I managed to run the mod, what I did was:

    1. Following this info, I moved the steam folder to another drive. Right now is this:
    D:\SteamLibrary\steamapps\common\Medieval II Total War\mods\Stainless_Steel_7.0
    Just as well I updated that tutorial a few days ago










  13. #73

    Default Re: Stainless Steel 7.0 Lost Files release this year

    I think all the stars are aligning so that SS7.0 may happen 🙂

  14. #74
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Just uploaded new version with lots of bugfixes (especially missions), added legendary general\guilds. Changelog below.

    Edit: Huge thanks to Gigantus for his support. Gig also kindly accepted the burden of guarding Stainless Steel legacy in case I go MIA and has access to development repo.
    Attached Thumbnails Attached Thumbnails Screenshot 2023-12-09 162824.png  
    Last edited by Germanicu5; December 09, 2023 at 04:32 PM. Reason: credits

  15. #75

    Default Re: Stainless Steel 7.0 Lost Files release this year

    I have to admit I didn't manage to see ss7.0 running, the latest version crashes immediately after choosing a faction and starting campaign...
    Last edited by Macaras; December 10, 2023 at 04:40 PM.

  16. #76
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Hey,
    my theory is, based on running different mods, that the game may CTD on the first start when it recreates *.strings.bin and *.rwm files. It happens on my PC (often, not always). If it does, I just restart without cleaning files and it works.
    Also there is a known bug with Steam version, when it's unable to recreate some of *.strings.bin files.

    I know that me saying: "the exact same files, including different campaign versions, runs on my PC", is not very helpful. You could try to set the ss_setup logging options to "trace" and upload last ~50 lines of code.
    I'd bet of the log showing loading some *.tga files and then crashing.

    Regards
    I have no memory of this place.

  17. #77

    Default Re: Stainless Steel 7.0 Lost Files release this year

    When I start Venice, I am able to continue to next turns, the game crashes when I start a battle. Here is the whole log, set to trace, maybe you will see something helpful, it seems like the last thing engine is doing is loading some textures.

  18. #78
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Remember long path issues from EBII? Because I have never seen a log like this: [info] exists: found ../../../../steamlibrary/stea

    Rename the mod's directory to SS7 and change the path in it's CFG file as well, redo your desktop shortcut. See if that helps.
    And while you are in the CFG file disable file caching by adding this line in the [io] section: disable_file_cache = 1










  19. #79

    Default Re: Stainless Steel 7.0 Lost Files release this year

    Quote Originally Posted by Gigantus View Post
    Remember long path issues from EBII? Because I have never seen a log like this: [info] exists: found ../../../../steamlibrary/stea

    Rename the mod's directory to SS7 and change the path in it's CFG file as well, redo your desktop shortcut. See if that helps.
    And while you are in the CFG file disable file caching by adding this line in the [io] section: disable_file_cache = 1
    I did all of it and it is working much better now, thanks!

  20. #80
    Germanicu5's Avatar Will buy spare time...
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    Default Re: Stainless Steel 7.0 Lost Files release this year

    Just uploaded quick patch, as I discovered an older version of Great Discoveries was integrated by mistake. Also uploaded all GD graphics. You can check their progress ingame, after starting new campaign, by pressing mission button (standard: C). Requires First Magnetic Compass event.
    Regards
    I have no memory of this place.

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