v0.3 (for SSHIP097)
main changes:
- started working on the diplomacy panel itself via descr_diplomacy.wml
- reputation will be more dependent on your actions (prisoners, sack/occupy/exterminate, assassinations) and less on the number of settlements you control.
- no more automatic reputation mailus on taking a settlement: it will depend solely on your decision to sack/occupy/exterminate.
- respect your neighbor frontiers, as trespassing now has a greater impact
- in general actions should have a much greater impact on your reputation.
- for those who look at the text files: I started working on a new organization of the file: new summary, all "WhenToTest FactionTurnStart" triggers put in the same place, a lot of trigger renaming to streamline thing and make the export to spreadsheet easier to understand. An to be sure to find duplicate triggers. And a merged a few of those already.
diplomatic agreements consequences on relation and reputation first rework:
- CHANGE: trade agreement gives you a better relation on acceptation with target faction and it's allies, but no more reputation boost and target enemies will dislike you a bit.
- CHANGE: reactivated possibility to "bribe" AI with money: small relation bonus every 1000 gold gifted. To be tuned, but it should be expensive and a worse solution than acting well to that faction. FEEDBACK NEEDED!
- CHANGE: merged redundant triggers firing on concluding an alliance.
- CHANGE: alliance has more impact on relation (and relation with target enemies also), but less on reputation.
- FIX: marriage was lowering you reputation!
- CHANGE: marriages have a much greater impact, but your reputation and relation will more important in concluding the marriage proposal
- FIX: alliance could lower your relation with your new ally, it there were above "good" level!
- CHANGE: threatening war has a bit more impact on your reputation, and now also affect AI. And it affects your taget allies as well.
- CHANGE: breaking alliance no longer has an effect on faction the same religion as you.
- CHANGE: successfully concluding diplomacy transaction no longer has an impact on factions the same religion as yours.
- CHANGE: Declaring war no longer has a worldwide impact, but it's effect on target allies and target enemies is stronger. And it has now an effect on your enemies also, as see will see you ar warmongering.
- CHANGE: declaring war on pope now has impacts on all factions, depending on religion
diplomacy changes:
- now vassal demands don't have any link to standing or relation anymore (if you're at war chance is they won't like you anyway!), but AI is less inclined to do it.
- reconciliation (for excommunicated factions) is more pricey but not related to standing or reputation anymore (for the same reasons)
- AI will be a bit more willing to accept ceasefires, but your reputation will impact the decision
- the balance of your propositions will have more impact on your relation with that faction
- for now bribing the AI is reactivated (better relations every 1000 gold given as a gift).
- marriage proposal depends more on relation and reputation
relation and reputation changes:
- invading your ally will now result in a heavier reputation malus, and the target allies will also strongly dislike you.
- merged triggers that were similar or duplicating effects, to have a clearing understanding of what's happening.
- major assassination attempts have a heavier impact, except if you target rebels.
- the AI now has the same impact for assassination attempts than the player.
- attacking your ally is more heavily punished
- being allied gives you a greater reputation bonus
- releasing prisoners gives you a greater reputation bonus
- ransom rejected still gives you a small reputation malus (after all, you ARE killing the prisoners, even if the game does not let you change your mind.)
- executing prisoners gives harsher reputation malus.
- same for release/ransom/execute characters (so the effects ADD UP to the normal "soldier-only" effects).
- big religious building have more positive impact on your reputation
- deactivated triggers Mongols_Invasion and Mongols_Golden_Horde because they were too
- the pope should have stronger reactions to catholics being agressed by others
- reactivated diplomatic insult (relation worsen for unbalanced proposals)
- tried to equilibrate and merge when possible all triggers firing at faction turn start, except the ones related to historical relations and to religious cities.
- pope has the same attitude toward player than toward AI (was a bit biased against player before). Also there was two triggers having this effect, merged them.