-
January 28, 2024, 09:54 PM
#24
Re: A Guide for Missions
Thanks for the usage example. That may come in useful at some point.
I know for a fact that it's possible to create the assassinate_general mission type in script. Have you tried using the character name instead of the label? Have you tried using the script command version of create_mission instead of the console command? I would also recommend making a new custom mission subtype for this and removing as many parameters as you can (they aren't needed if you're creating the mission in script).
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules