Re: Glory of Rome Remastered - 0.1 beta is live now
Originally Posted by
_Tartaros_
sounds like a badass migration plan. the shadow faction may arise when you let the settlements rebel. Will be fun to scare barbarians ways with your elephants
also demolish the treasury building in carthage itself and later build it somewhere in britain to get your elite forces there.
i think UI mod should work, as i didin´t touched the vanilla settings.
Yeah, the plan was to trample them with my elephants. Till I found out how expensive my elephants are when I let go of everything aside of the trash I conquered. I demolished the treasury in Carthage for those sweet sweet 4000 denarii before letting it rebel.
What WAS a problem was that the Pretenders (which are actually the real Carthage as I am 3 settlements in Britania) were originally losing settlements to rebellion, which meant that I found myself with undisbandable generals and not a single rebel in sight, so I would have to pay them for a few turns till they met their heroic end by charging 1000+enemies.
But now I have stabilized in Britannia and I have decent income, 35 turns in (20 or so after I landed there) and I have a minor city and three large towns.
I kept the sacred band and the good elephants (the ones that need elephants to be re-hired) despite them being tooooo expensive.
On the other hand, I have two treasuries in those 4 settlements! The AI had it and I have two AI capitals already. I don't know if that was planned. Treasury is good but I wouldn't call it game-breaking. The elite units take a ton of cash to build and I frankly don't need them at the time.
Last edited by alhoon; September 21, 2022 at 05:49 AM.
alhoon is not a member of the
infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"
Angry Uncle Gordon" describes me well.
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