<founding_conversion_default_rate float="0.001"/> <!-- SSHIP092:0.0 -->
<neighbour_normalise_weight float="0.005"/> <!-- SSHIP092:0.025 - so now it's very low-->
<governor_conversion_rate_offset float="0.001"/> <!-- SSHIP092:0.0025 - 0.25% conversion per 1 piety - was perhaps too high -->
<governor_conversion_rate_modifier float="0.001"/> <!-- SSHIP092:0.001 -->
<spy_conversion_rate_offset float="0.001"/> <!-- SSHIP092:0.001 -->
<spy_conversion_rate_modifier float="0.002"/> <!-- SSHIP092:0.002 -->
<owner_conversion_default_rate float="0.005"/> <!-- SSHIP092:0.005 - from 098 there's a script setting this for each settlement each turn -->
<spy_conversion_rate_foreign_modifier float="0.001"/> <!-- SSHIP092:0.0 -->