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Thread: SSHIP ver. 0.98 - April 25th, 2024 - DOWNLOAD HERE

  1. #841
    kostic's Avatar Domesticus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Indeed, I completely missed the point

  2. #842
    Khevsur's Avatar Senator
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Where is the link of last version?
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  3. #843
    kostic's Avatar Domesticus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by Khevsur View Post
    Where is the link of last version?
    Here ! you have to scroll down to the 4th message of the thread

  4. #844
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Okays so this version is definitely more bugged than the previous one.
    Was playing a Seljuk of Rum campaign and every 3 to 4 truns, Poland would crash the game
    You can have my save here (around turn 80), when it's the turn for Poland it cause a CDT: https://mega.nz/folder/Yhxiya4L#ycTwWiRFw7fVLQRxLd8UrA

    Opinions about the current version:
    Script of loot after a battle is good, it reward the player for being pro active
    Diplomacy script still a bit unnerving, was at war with byzantium and Jerusalem since the begining of this campaign, none want peace even after I liberated their prisonners each time they invaded my territories.
    Byzantium is way too strong, when I'm not playing the Rum seljuk they easely dominate Anatolia, invaded Hungary and south Italy at the same time.
    HRE while not as strong as Byzantium is still too large imo and can easely dominate every europeans powers.

    Suggestion:
    Reduce the power of Byzantium drastically, don't know if the Vlach rebellion script will be enough, Crete and Cyprus are never attacked maybe add Isacc Komnenos's rebellion event for Cyprus ?
    Limitate the early expension of the HRE, historically the soutern french region was not firmly held by the Empire, Lyon and Arles should start as independant rebels settlements.
    Like europa barbaorum II, the sacking make not the owner of the fallen settlements by liberate it (this way you can still cripple your enemy while not expending your empire)
    While playing the muslim faction, noticed that many unit models were old and badely dispatched, some replacmeent using Broken Crescent Buff and Shine's models (BCBuff) which you have access
    https://www.moddb.com/mods/buff-and-...5-full-release

    Infantry

    Daylami swordsmen armor upgrade level 1 -> Duzdariyah (Zengids in BCBuff)

    Foot Fari lancers armor upgrade level 0 -> Al-Ramahah (Uyunids in BCBuff)
    armor upgrade level 1 -> Ghulam Spearmen (Ghaznavids in BCBuff)
    armor upgrade level 2 -> Gilak (Bavandid in BCBuff)
    armor upgrade level 3 -> Al-Haras (Uyunids in BCBuff)

    Heavy Spearmen armor upgrade level 0 -> Jund el-Sham (Zengis in BCBuff)

    Dismounted Ghulam infantry armor upgrade level 2 -> Dismounted Turkmen Askaris (Seljuk of Irak in BCBuff)

    Cavalry

    Ghulam Lancer amrmor upgrade level 2 and 3 -> Seljuk Ghulma lancer (Eldeguzids in BCBuff)

    Qara Khitan -> Persian Horse archer (Bavandid in BCBuff)

    Archers

    heavy archers armor upgrade level 0 -> Ghulam infantry (Ghaznavids in BCBuff)
    armor upgrade level 1 -> Qara-Ghulam bowmen (Ayyubids in BCBuff)

    Ottoman infantry armor upgrade level 0 -> Oghuz archers (Eldeguzids in BCBuff)
    armor upgrade level 1 -> Turkmen heavy bowmen (Seljuk of Iraks in BCBuff)

    Dismounted Mamluk archers armor upgrade level 0 -> Jundariyah (Zengids in BCBuff)

    Sudan warrior -> amhra infantry (Makuria in BCBuff)
    Last edited by JB59114; April 20, 2024 at 05:29 AM.

  5. #845
    Nemesis2345's Avatar Semisalis
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    https://easyupload.io/62eqor

    HRE turn 151 with 0 ( ZERO ) Crashes so far , i am surprised lol.

    Only thing i changed myself was the Upkeep of some of the lower tier units , i felt the militia upkeep is a bit too high for their pretty low quality , i lowered it for example from 330 to 300.

    Oh another issue, you can see i only have 1 priest for the whole Empire lol, i think we should be able to recruit them a bit easier / more ?? , i even have theologians guild and some Collegiate Churches built but i seem to be limited to 1 priest.
    Last edited by Nemesis2345; April 20, 2024 at 06:13 AM.

  6. #846
    louigi's Avatar Foederatus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    i don't know what's up with the reputation feature but something is definitely wrong..

    i started my first campaign with the new version yesterday, i'm at turn 24 with England. i've never started a war, or sacked cities, and only conquered one region not part of my core territory. I haven't even conquered the 2 scottish regions yet. after France took rouen, I took it back a couple turns later and suddenly my reputation is deceitful now.. ( it was on dubious before, already weird)

    I wouldn't mind all this if reputation wasn't so important in this mod. for diplomacy but also for military order recruitment if i remember correctly.

  7. #847

    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Is there a link for the Summer of 2023 version? the latest version is too buggy to be played consistently for me.

  8. #848
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by a Dictator's Cigar View Post
    Is there a link for the Summer of 2023 version? the latest version is too buggy to be played consistently for me.
    added to the first post.
    but it would be nice of you if you'd help us in bug-hunting B-)

  9. #849
    kostic's Avatar Domesticus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    I've tested 31 rounds with the latest version and the Kingdom of Jerusalem without encountering any CTD so far, to reassure those who want to try this version.
    @JB59114 : I'll be trying out the buggy saves to try and figure out what's making your games crash as soon as I can. I'll also take a look at the BCBuff models on offer and see if I can incorporate them. Thanks for the tip!
    @louigi : Reputations quickly become punitive. It doesn't take much to bring it down. Perhaps @Macaras could further improve this function, although I agree that it brings an interesting challenge to the game !
    Last edited by kostic; April 20, 2024 at 05:03 PM.

  10. #850
    kostic's Avatar Domesticus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    @JB59114: After testing your campaign several times, I couldn't find the cause of the crash. It happens every time during the Poland turn.
    As a matter of conscience, I've reviewed and tested all the Polish units in custom battle (especially the ones I've remade) and none of them are causing a crash. It must come from somewhere else...


    I've also installed the latest BC 2.5 Buff and Shine version to look at the list of units you suggest.
    While there's no doubt room for inspiration, I find all your suggestions haphazard and lacking in any real coherence with unit tracking. I like the player to recognize the basic unit and see it improve after a change of armor. Without being an expert in the military costume of Muslim factions, I don't feel that the units would gain in credibility either.
    With a few exceptions, I don't think I'd replace the current models with the ones you suggest.

  11. #851

    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by kostic View Post
    @JB59114: After testing your campaign several times, I couldn't find the cause of the crash. It happens every time during the Poland turn.
    As a matter of conscience, I've reviewed and tested all the Polish units in custom battle (especially the ones I've remade) and none of them are causing a crash. It must come from somewhere else...


    I've also installed the latest BC 2.5 Buff and Shine version to look at the list of units you suggest.
    While there's no doubt room for inspiration, I find all your suggestions haphazard and lacking in any real coherence with unit tracking. I like the player to recognize the basic unit and see it improve after a change of armor. Without being an expert in the military costume of Muslim factions, I don't feel that the units would gain in credibility either.
    With a few exceptions, I don't think I'd replace the current models with the ones you suggest.
    About the muslim units my opinion is that Kostic units are great and they are getting better and better in the mod. As you say, BC 2.5 can serve as inspiration and reference for new units and models, but I think Kostic's units look great and in line with the game, in addition to following a logical order of evolution in armor, recognizing the unit itself.I would take as a reference for black units from Makuria and also Persians, as well as ideas to improve the Berber and Andalusian unit roster, although for that you also have my website and historical information provided.
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  12. #852
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by kostic View Post
    @JB59114: After testing your campaign several times, I couldn't find the cause of the crash. It happens every time during the Poland turn.
    As a matter of conscience, I've reviewed and tested all the Polish units in custom battle (especially the ones I've remade) and none of them are causing a crash. It must come from somewhere else...


    I've also installed the latest BC 2.5 Buff and Shine version to look at the list of units you suggest.
    While there's no doubt room for inspiration, I find all your suggestions haphazard and lacking in any real coherence with unit tracking. I like the player to recognize the basic unit and see it improve after a change of armor. Without being an expert in the military costume of Muslim factions, I don't feel that the units would gain in credibility either.
    With a few exceptions, I don't think I'd replace the current models with the ones you suggest.
    No problem, you are free to choose as you fit.
    But the fact is that most if not all of the current muslim unit models are from Broken Crescent and that mod was develloped in the early 2010's.
    The early europeans models are exceptional in quality thank to you, but the late one are a bit lacking (still being much vanilla-like), I know that you have an agreement with the Tsardom mod developers, maybe you can find adequate europeans late game models here.

    Anyways, thanks for the reply, SSHIP is the best mod for med II and that's in many part due to you an your great work.

  13. #853
    Libertus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    I do believe some of the muslim units could use some polishing

  14. #854
    kostic's Avatar Domesticus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by JB59114 View Post
    No problem, you are free to choose as you fit.
    But the fact is that most if not all of the current muslim unit models are from Broken Crescent and that mod was develloped in the early 2010's.
    You offend me! I've already redone several models for the Muslim factions. There are still a fair number of old models in SSHIP, but the ones I've reworked are - I hope - a visual improvement on the basic BC models :
    01- Ahdath militia
    02- Ahdath militia _ug1
    03- Arab infantry
    04- Arab infantry_ug1
    05- Arab infantry_ug2
    06- Shurta militia
    07- Shurta militia_ug1
    08- Dismounted ghulam
    09- Dismounted ghulam_ug1
    10- Fari archers
    11- Fari archers_ug1
    12- Fari cavalry
    13- Fari cavalry_ug1
    14- Ghulam lancers
    15- Ghulam lancers_ug1
    16- Turcoman javelinmen
    17- Turcoman javelinmen_ug1
    18- Kurdish javelinmen
    19- Kurdish javelinmen_ug1
    20- Ahdath sword militia
    21- Ahdath sword militia_ug1
    22- Iqta'dar_ug1
    23- Daylami swordsmen
    24- Daylami swordsmen_ug1
    25- Black guard
    26- Ahdath cavalry militia
    27- Ahdath cavalry militia_ug1
    28- Tawashi cavalry
    29- Turcopole horse archers
    30- Turkish ghulam cavalry

  15. #855
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by kostic View Post
    You offend me! I've already redone several models for the Muslim factions. There are still a fair number of old models in SSHIP, but the ones I've reworked are - I hope - a visual improvement on the basic BC models :
    01- Ahdath militia
    02- Ahdath militia _ug1
    03- Arab infantry
    04- Arab infantry_ug1
    05- Arab infantry_ug2
    06- Shurta militia
    07- Shurta militia_ug1
    08- Dismounted ghulam
    09- Dismounted ghulam_ug1
    10- Fari archers
    11- Fari archers_ug1
    12- Fari cavalry
    13- Fari cavalry_ug1
    14- Ghulam lancers
    15- Ghulam lancers_ug1
    16- Turcoman javelinmen
    17- Turcoman javelinmen_ug1
    18- Kurdish javelinmen
    19- Kurdish javelinmen_ug1
    20- Ahdath sword militia
    21- Ahdath sword militia_ug1
    22- Iqta'dar_ug1
    23- Daylami swordsmen
    24- Daylami swordsmen_ug1
    25- Black guard
    26- Ahdath cavalry militia
    27- Ahdath cavalry militia_ug1
    28- Tawashi cavalry
    29- Turcopole horse archers
    30- Turkish ghulam cavalry
    What ? In the current march 0.98 version of SSHIP :

    - Ghulmans with armors upgrade are senior ghulam from BC

    https://imgur.com/a/jXi1mkN

    https://imgur.com/a/Gg4xeb7

    - Arab infantry are also in BC

    https://imgur.com/gallery/l3wb0Bs

    https://imgur.com/gallery/IPVv29C

    - Turkish Ghulam also in BC

    https://imgur.com/gallery/SW8AK7f

    https://imgur.com/gallery/7sjZYG0

    Are those your own models being "injected" into broken Cresent's submod Buff and Shine ? or are you talking about recent work still not in the last SSSHIP version ?
    Sorry If I'm wrong but I seems to me that most of the muslim faction unit can be seen in Broken Crescent Buff and Shine v2.5
    Last edited by JB59114; April 23, 2024 at 08:45 AM.

  16. #856

    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Here another great reference about sship mod, although somewhat outdated, about @The Terminator youtuber comparing sship mod as a future Medieval 3!!! This is a great incentive to continue improving this historic and magnificent mod!

    https://youtu.be/pn9YEpSSnhc?si=Dr0PJ6OBQT08ACno
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  17. #857

    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Is it just me or is there no way for sicily to recruit berber archers outside of north africa? In the sicilian range line of buildings you can get berber archers from regions with south-italy and capital hidden resources which is palermo. how ever palermo starts as a city and you cant even convert palermo into a citadel/fortess/castle. In a previous version (aka last time i played sicily) i think the berber archers in plaermo were either tied to the city barracks line or the norman stronghold line.

  18. #858
    kostic's Avatar Domesticus
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by JB59114 View Post
    What ? In the current march 0.98 version of SSHIP :

    - Ghulmans with armors upgrade are senior ghulam from BC

    https://imgur.com/a/jXi1mkN

    https://imgur.com/a/Gg4xeb7

    - Arab infantry are also in BC

    https://imgur.com/gallery/l3wb0Bs

    https://imgur.com/gallery/IPVv29C

    - Turkish Ghulam also in BC

    https://imgur.com/gallery/SW8AK7f

    https://imgur.com/gallery/7sjZYG0

    Are those your own models being "injected" into broken Cresent's submod Buff and Shine ? or are you talking about recent work still not in the last SSSHIP version ?
    Sorry If I'm wrong but I seems to me that most of the muslim faction unit can be seen in Broken Crescent Buff and Shine v2.5
    After checking, I know what you mean. Indeed, the "ghulams lancers_ug1" are those of BC, only the horses are changed. This is also the case for the Turkish ghulam cavalry and the Moorish black guard.For "Arab infantry", I used the BC base, but their armor level is visible and changes with the ug1 and ug2 versions. What's more, the texture colors are different for Moors, Abbasids, Fatimids and Zengids (which I also did for Ghulams and most of the units I reworked).


    I've also worked on matching the right flag bearers to each faction.
    Of course, there are still a lot of units that need to be reworked! I'm just taking it one step at a time! For example, I'd like to redo the first level of Muslim bodyguards (some have anachronistic costume elements for the 12th century). For clarity in battles, I'd also like their horses to be colored to match their faction, like Western bodyguards...
    You see, I've already done a lot of work adapting BC models, but it's far from exhaustive. The changes to the horses, the banner bearers and the officers accompanying the units are also a clear visual improvement on BC, I think.
    Last edited by kostic; April 24, 2024 at 04:37 PM.

  19. #859
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by Stivanderen View Post
    Is it just me or is there no way for sicily to recruit berber archers outside of north africa? In the sicilian range line of buildings you can get berber archers from regions with south-italy and capital hidden resources which is palermo. how ever palermo starts as a city and you cant even convert palermo into a citadel/fortess/castle. In a previous version (aka last time i played sicily) i think the berber archers in plaermo were either tied to the city barracks line or the norman stronghold line.
    Berbers wouldn't live in Sicily or in Spain, so currently these units appear as mercenaries in these regions.
    technically, they're coded in the descr_mercenaries.txt file:


    ;--------------------------- MISSILES:


    ;- Berber Archers - very rare, travelling accross the straight from Africa


    unit Berber Archers exp 0 cost 1245 replenish 0.02 - 0.04 max 2 initial 0 end_year 1236
    unit Berber Archers exp 1 cost 1245 replenish 0.03 - 0.06 max 2 initial 1 start_year 1237 end_year 1390
    unit Berber Archers exp 4 cost 1245 replenish 0.02 - 0.04 max 2 initial 1 start_year 1391

  20. #860

    Default Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Quote Originally Posted by Jurand of Cracow View Post
    Berbers wouldn't live in Sicily or in Spain, so currently these units appear as mercenaries in these regions.
    technically, they're coded in the descr_mercenaries.txt file:


    ;--------------------------- MISSILES:


    ;- Berber Archers - very rare, travelling accross the straight from Africa


    unit Berber Archers exp 0 cost 1245 replenish 0.02 - 0.04 max 2 initial 0 end_year 1236
    unit Berber Archers exp 1 cost 1245 replenish 0.03 - 0.06 max 2 initial 1 start_year 1237 end_year 1390
    unit Berber Archers exp 4 cost 1245 replenish 0.02 - 0.04 max 2 initial 1 start_year 1391
    I beg to differ(in regards where they show up in code. This is from the current version in nearly all the sicily range buildings. Though this may just be a forgottten line.

    recruit_pool "Berber Archers" 1 0.06 2 0 requires factions { sicily, } and hidden_resource sicily and hidden_resource capital

    Are there any plans to show the greeks and muslims living in sicily at the time, aside from the culture/religion of the regions themselves?

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