{ charity3 city requires factions { northern_european, southern_european, eastern_european, greek, middle_eastern, } and building_present_min_level city_hall council_chambers
{
capability
{
happiness_bonus bonus 1 requires factions { all, } and not event_counter FL_policy_thinks_of_his_people 1
happiness_bonus bonus 2 requires factions { all, } and event_counter FL_policy_thinks_of_his_people 1
population_health_bonus bonus 3 requires factions { greek, middle_eastern, }
population_health_bonus bonus 3 requires factions { northern_european, southern_european, eastern_european, } and not event_counter hildegard_of_bingen 1
population_health_bonus bonus 4 requires factions { northern_european, southern_european, eastern_european, } and event_counter hildegard_of_bingen 1 and not event_counter new_era_begins 1
population_health_bonus bonus 5 requires factions { northern_european, southern_european, eastern_european, } and event_counter new_era_begins 1
population_health_bonus bonus 1 requires factions { france, } and event_counter FRANCE20_HOPITAL_TONNERRE 1
population_growth_bonus bonus -2 ; growth is replaced by health above
;---------------------------------------------------------------------------------------------------------------------------------
; UPKEEP
income_bonus bonus -50
}
material stone
construction 2
cost 4000
settlement_min city
upgrades
{
charity4
}
}