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Thread: Warlords of Antiquity (RTD map game)

  1. #121

    Default Re: Warlords of Antiquity (RTD map game)

    Suebi collects troops along the western border of Rugium's region. In the meantime, an agent embarks on a mission to spy on the large region west of Rugium as Jade prepares the troops to attack this region by land. She hopes her spy returns with good news but is prepared to lead regardless of the mission's outcome.

  2. #122
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Warlords of Antiquity (RTD map game)

    The Boii




    Segovesos and Bellovesos were standing around a table in Segovesos tent. On the table was a map out of leather:


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    "We should continue our conquest of the territory of the Helvetii, as this tribes seems to be willing to subject." said Segovesos.

    "Should we march up the Rhine and attack the Tigurini pagus till to the territory of the Latobrigi? Or should we conquer the territory of the other two pago till the Lacus Brigantinus?"

    "We should ask the queen." Bellovesos said. "And build a fort in the meantime in the territory of the Tougeni."

    A courier was sent and the Boii began to build a fort.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  3. #123

    Default Re: Warlords of Antiquity (RTD map game)

    Great news! In an indicative example of how efficiently the administrative mechanisms work, Sosibius is ordered squeeze the new subjects dry out of their revenue, in order to finance the next attempt for fiscal reform and consolidation, this time targeting the province to the north.

  4. #124

    Default Re: Warlords of Antiquity (RTD map game)

    Greco-Levantine War Update

    Pontus now struggles with disease afflicting some of its troops,
    while the Seleucids fail to fortify the road leading to its capital.

    Fortunately with peace established between Pontus and the Seleucids,
    there is no longer an immediate threat to their homelands.

    Meanwhile, Sparta has conquered Athens's original capital!
    With both Greek powers now within striking distance of each other's Cities,
    Athens attempts a naval blockade of the City of Sparta
    while the Spartan army marches to lay siege to the City of Thebes...





    End of Year Report

    259 B.C. (Turn 14)


    Greco-Levantine War - Move Results (click to expand)

    Dice log (link)
    Spoiler Alert, click show to read: 

    Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:


    And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:




    The Seleucid Empire attempts to build a fleet in the Levantine Sea...
    (+1 from Edict and +1 from Coastal city)

    [2+1+1=4] A fleet is constructed in the Levantine sea.

    Seleucid Empire now uses the free fleet movement provided by "Maritime Supremacy" Edict to move the new fleet from the Levantine Sea to the Aegean Sea.
    (Free fleet movement can be used again starting Turn 19).

    Average roll: [4].
    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Antioch (Maritime Supremacy)

    Notes:
    --Free fleet movement from "Maritime Supremacy" Edict can be used again starting Turn 19


    Meanwhile in the Peloponnese...

    Sparta struggles to siege the City of Thebes effectively, as Athenian fleets are able to continually send reinforments and supplies to the City by sea uncontested. [1+1=2]
    Average roll: [2].

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities and Edicts:
    --Sparta (Maritime Supremacy)


    Athens, in the meantime, establishes a naval blockade of the City of Sparta. [3] The blockade starts to take a toll on the Spartans and the city's supplies begin to run low. (+1 next turn for invading this region.)

    Average roll: [3].

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Athens (Maritime Supremacy)







    Current map below. For additional faction info click here.



    Move Results

    Dice log (link)
    Spoiler Alert, click show to read: 

    Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:


    And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:




    Greco-Baktrian Kingdom (NobleWoman)

    Quote Originally Posted by NobleWoman View Post
    Gen Miltiades moves west and attack the tribesmen refusing to bow before Baktria.

    Move--attack region to the west of the newly conquered region.

    @GM--I will be away for a few days, so just keep taking territory to the west till the Parthian border is reached. Then take regions to the north.
    [1+1=2] Close defeat. +1 for attacking this region next turn.

    Average roll: [2].
    +1 Prestige per turn from Cities
    You have 1 Secret Agent (can be used again once Turn 12 starts)
    Spoiler Alert, click show to read: 
    Cities & Edicts
    --Heliopolis (Royal Guard)




    The Boii (Morticia Iunia Bruti)

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Morticia Iunia Bruti View Post
    The Boii




    Segovesos and Bellovesos were standing around a table in Segovesos tent. On the table was a map out of leather:


    Click image for larger version. 

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    "We should continue our conquest of the territory of the Helvetii, as this tribes seems to be willing to subject." said Segovesos.

    "Should we march up the Rhine and attack the Tigurini pagus till to the territory of the Latobrigi? Or should we conquer the territory of the other two pago till the Lacus Brigantinus?"

    "We should ask the queen." Bellovesos said. "And build a fort in the meantime in the territory of the Tougeni."

    A courier was sent and the Boii began to build a fort.


    Construction is begins on the fort but disaster strikes! [1+1=2] A great fire breaks out and all the work is reduced to ashes... was this an accident, or intentional sabotage? Hmmm...

    Average roll: [2].You have 1 Secret Agent at your command (can be used again when turn 14 begins)
    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Cities & Edicts
    --Oppidum of Boiodurum (Royal Guard)






    Egypt - Ptolemaic Dynasty (Abdülmecid I)

    Quote Originally Posted by Abdülmecid I View Post
    Great news! In an indicative example of how efficiently the administrative mechanisms work, Sosibius is ordered squeeze the new subjects dry out of their revenue, in order to finance the next attempt for fiscal reform and consolidation, this time targeting the province to the north.
    The locals are (suprisingly) easily convinced, they must really love the crocodiles your dignitaries brought along that now stroll leisurly along the roads here. [5] +1 Prestige.

    Average roll: [5]. +1 to one dice-roll next turn.
    +1 Prestige per turn from Cities
    You have 1 Secret Agent at your command
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Chrysippopolis (Advanced Espionage: Revolutionary)




    Mithridatic Kingdom of Pontus (Lord of Cats)
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Lord of Cats View Post
    King Mithridates the Poisoner, now age 50, sighs wearily. He was out-manuevered by his archenemy, King Antiochus the Tidy, and then his army was struck by disease whilst trying to conquer Galatia. The king rests his chin on a fist, staring at the gloom of his throne room. To his right sits Crown Princess Zenobia the Cruel, and to his left Prince Mithridates.

    Little Xenia, Zenobia's only child, plays with dolls on the floor by Zenobia's feet. Her play involves sticking pins into the dolls and twisting their limbs. Nobody knows who Xenia's father was; Zenobia claims she was visited by a demon in the night and that Xenia is a special Child of Darkness. Since Xenia has flaming red hair, several councilors believe Zenobia had slept with a Celtic warrior. On the other hand, Xenia enjoys biting the servants (her teeth are quite sharp) and enjoys the taste of blood.

    The councilors, all standing around the chamber, debate different courses of action. They come to a consensus that since the attack to the west had failed, they should instead attack to the east. Mithridates rolls his eyes, then leans back. "And who do you suggest should lead this attack?"
    The councilors shuffle nervously. "We thought that your majesty and Prince Mithridates would--"
    "No. We have been cursed. I'll not lead an army until I know the curse has worn off."
    "Oh, well, then--"
    A servant runs into the chamber and bows to Mithridates. "A warrior has come to request an audience with you, sire. He is a Balt, but represents only himself."
    "He's a what?"
    "A Balt, sire. Somebody from the Baltic lands."
    "Oh." Mithridates shrugs. "Send him in."
    A giant of a man wearing a bear's pelt stomps into the chamber, with a massive club swung over his shoulder. "I am Kull the Skull Crusher!"
    Mithridates and Zenobia both arch an eyebrow while Prince Mithridates' jaw drops. "Did you... kill that bear?" the prince asks in awe.
    "Aye, Kull smashed its skull and wears its skin!"
    The prince whispers, "Father, I've discovered I'm bisexual."
    "Keep it to yourself," Mithridates says.
    "Ew," Zenobia whispers.
    "What do you mean 'ew", sister? You're bisexual."
    "Yeah, but I only lie with beautiful people."
    "Kull is--"
    "Silence!" Mithridates shouts. Then to Kull, he says, "Why have you come to my palace?"
    Kull lifts his club high in the air. "To fight for the Poison King!"
    Mithridates nods. "Alright. I'm placing you in command of the army that will attack the Armenians to the east."
    Kull grins. "Kull will smash their skulls!"
    Spluttering, one of the councilors says, "Sire, this is most unwise. Has this... Kull any experience with commanding?"
    "Yes!" Kull shouts. "Kull commands his arms!" he says, using his arms to swing his club in demonstration.
    After recovering from his shock, the councilor says, "I meant have you ever commanded other men?"
    "Yes! Kull has commanded many men to get out of his way."
    The councilor is about to protest again, but Mithridates raises a hand for silence. "Kull will conquer that eastern region for us."

    Pontus' Move
    Attack the region to the southeast that borders Lake Van.


    As Kull the skull crusher leads the army east, the rest of the army is doubtful of his leadership abilities. But it turns out the man from the Baltics transforms into an absolute beast on the battlefield! With each swing of his club enemies are flung through the air like cotton balls. The Pontic army is temporarily awestruck at this bull of a man tossing around grown men like puppies, but they soon gather themselves and follow their fearless leader into the enemy. The rattled enemy forces start to panic and flee! [5] A clear victory, and the region is conquered! +1 Prestige


    Average roll: [5]. +1 to one dice-roll next turn. +1 Prestige per turn from Cities
    You have 1 Secret Agent at your command (can be used again when turn 16 begins)
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Amaseia (Advanced Espionage: Revolutionary)



    Kingdom of Suebi (crispy_kiko)
    Quote Originally Posted by crispy_kiko View Post
    Suebi collects troops along the western border of Rugium's region. In the meantime, an agent embarks on a mission to spy on the large region west of Rugium as Jade prepares the troops to attack this region by land. She hopes her spy returns with good news but is prepared to lead regardless of the mission's outcome.
    [5+1+1=7] The spy learns everything there is to know about the enemy! +2 for invading this region this turn, +1 for your next spy mission within 3 turns.

    The Rugii subtribes in the west fight fiercely, and without the intelligence gleaned from your spy the invasion would have certainly failed. [1+1+2]=[4] Close victory, but a victory nonetheless! Jade's first defeat in this region years ago has finally been avenged. How far the Suebi have risen since then!


    Average roll: [4].
    +1 Prestige per turn from Cities
    You have 1 Secret Agent (can be used again when turn 17 begins. +1 bonus to spy mission expires at the end of turn 17)
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Rugium (Advanced Espionage: Double-Agent)



    NPC Factions



    NPC move results (click to expand)

    Aorsoi

    [1] Defeat. -1 for attacking this region next turn, -1 prestige.

    Average roll: [1].

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Campus Aorsi (Advanced Espionage: Revolutionary)

    Notes:
    --Agent can be used again once turn 13 starts.


    Arverni
    Construction of Great City of Gergovia:
    [1+1=2] 2 built points added.
    City status: [7/10]

    Average roll: [2].

    Athens
    See results above in: "Greco-Levantine War - Move Results" contentbox.

    Carthage
    [5] Victory! The region is conquered. +1 Prestige.

    Average roll: [5]

    +1 Prestige per turn from Cities

    You have 1 Secret Agent at your command (can be used again when turn 13 begins)
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Carthage (Maritime Supremacy)


    Epirus
    [3+1=4] Victory! The region is conquered.

    Average roll: [4]
    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Cities (Edicts):
    --Ambrasia (Advanced Espionage: Double-Agent)

    Notes:

    • 1 agent can be used again starting turn 11.
    • Until turn 11 ends, additional +1 for next spy mission.



    Gallaeci
    [3] Pyrrhic Victory! The region is conquered.
    Average roll: [3].

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Tyde (Maritime Supremacy)


    Getae
    [1] Defeat. -1 for attacking this region next turn, -1 prestige.

    Average roll: [3]. +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Cities & Edicts:
    --Sarmizegetusa Regia (Royal Guard)

    Notes:

    • 1 agent can be used again starting turn 13.
    • Until turn 13 ends, -1 for next spy mission.




    Iceni
    [4+1=5] Victory! The region is conquered. +1 Prestige.

    Average roll: [5]. +1 to one dice-roll next turn.

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Camulodunum (Royal Guard)

    Notes:

    • 1 agent can be used again starting turn 13.
    • Until turn 13 ends, +1 for next spy mission.





    Macedon
    [2+1=3] Pyrrhic victory. The region is conquered.

    Average roll: [3].

    Parthia
    [1+1=2] Close defeat! +1 for invading next turn.

    Average roll: [2].

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Nisa (Royal Guard)

    Notes:

    • 1 agent can be used again starting turn 13.



    Pergamon
    [3+1=4] Victory! The region is conquered.

    Average roll: [4]
    .

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Cities (Edicts):
    --Pergamum (Maritime Supremacy)


    Rome
    [2+1=3] Victory! The region is conquered.

    Average roll: [3].

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Roma (Royal Guard)

    Notes:
    • 1 Agent can be used again once Turn 13 starts



    Scythian Confederation
    [5] Victory! The region is conquered. +1 Prestige.

    Average roll: [5]. +1 to one dice-roll next turn.

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Gelonus (Drillmaster)

    Notes:
    • Drillmaster edict can be used again once turn 15 starts



    Seleucid Empire
    See results above in: "Greco-Levantine War - Move Results" contentbox.

    Sparta
    See results above in: "Greco-Levantine War - Move Results" contentbox.


    Faction Scoreboard
    First faction to own 100 regions wins the game.

    Important Prestige Milestones:

    • 1-25 Prestige = 1 Move per turn
    • 26-60 Prestige = 2 Moves per turn
    • 61-65 Prestige = 3 Moves per turn


    Google Docs link



    Diplomacy

    Detailed diplomacy status of all NPCs can be found in the social group: Link

    Wars

    Greco - Levantine war (start turn 11)

    • Kingdom of Pontus, Sparta (joined turn 12) vs Seleucid Empire, Athens
    • Pontus and Seleucids have signed a Peace Treaty (turn 13) and are no longer in direct conflict.



    Alliances
    Seleucid-Athenian alliance (est. turn 11)
    Pontic-Spartan alliance (est. turn 12)



    New players may join the game at any time. Choose one of the unclaimed factions to start playing:
    Playable Factions






    Turn 15 has started, players may now post their moves.

    For rule discussion please post in the Rules Changes/Proposal discussion thread.
    To conduct diplomacy with NPC factions, please post in the NPC Diplomacy thread.
    Link to social group.
    Last edited by ♞Rogue General♞; July 23, 2023 at 12:53 PM. Reason: Faction Scoreboard

  5. #125
    Lord of Cats's Avatar Vicarius
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    Default Re: Warlords of Antiquity (RTD map game)

    ~ Pontus ~

    In the dark kingdom by the dark sea...

    Quote Originally Posted by ♞Rogue General♞
    As Kull the Skull Crusher leads the army east, the rest of the army is doubtful of his leadership abilities. But it turns out the man from the Baltics transforms into an absolute beast on the battlefield! With each swing of his club enemies are flung through the air like cotton balls. The Pontic army is temporarily awestruck at this bull of a man tossing around grown men like puppies, but they soon gather themselves and follow their fearless leader into the enemy. The rattled enemy forces start to panic and flee! [5] A clear victory, and the region is conquered! +1 Prestige

    Average roll: [5]. +1 to one dice-roll next turn. +1 Prestige per turn from Cities
    You have 1 Secret Agent at your command (can be used again when turn 16 begins)
    King Mithridates the Poisoner congratulates Kull the Skull Crusher and rewards him with a chariot drawn by two of the finest horses from the royal stables. "Now I'd like you to conquer Galatia for me. What do you say, Kull?" Mithridates says with a grin.
    "Kull will smash their skulls!" the mighty warrior shouts.
    "Good. Very good."
    Kull mounts his new chariot and, swinging his club to signal the army to march, he leads the Pontic army westwards.

    Pontus' Move
    Pontus will conquer this region it attacked previously:




  6. #126

    Default Re: Warlords of Antiquity (RTD map game)

    Jade commended her spy's efforts. The intelligence report turned the tides in a region that proved difficult for Suebi to deal with, both in years past and the most recent push. The region existed as a physical barrier for Suebi and a mental barrier for Jade. With it under her control, she felt more clarity of mind and mission.

    Suebi will attack the region to the northwest of the conquered region.

  7. #127
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Warlords of Antiquity (RTD map game)

    The Boii




    After the Druids had made some expiatory sacrifices, the Boii tried again to build the Fort under the supervision of the Druids.

    Meanwhile a courier arrived, which gave Segovesos secret instructions for the next campaigns and the message that the Queen had born twins.

    A girl and a boy. Cassimara (=the great Guardian) and Cassicos (=the Guard).
    Last edited by Morticia Iunia Bruti; July 22, 2023 at 03:46 AM.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  8. #128

    Default Re: Warlords of Antiquity (RTD map game)

    Chrysippus is happy his newly added to the tax registers subjects share his adoration for the lovely reptilians. Let's check if their neighbors in the western bank of the Nile also endorse these senti,ents:

  9. #129

    Default Re: Warlords of Antiquity (RTD map game)

    Turn 15 NPC moves

    NPC moves

    Greco-Levantine War (previously the Pontic - Seleucid War)
    Sparta and Athens will both roll dice for initiative - whoever rolls higher will make their move first. GM rolls dice.

    • Sparta's move: Sparta will invade the Great City of Thebes by land. If this is not possible, it will attempt to reconquer the City of Sparta if it falls to the enemy. If neither of these moves are valid, it will try to attack in the direction of the city of Thebes.
    • Athens move: Athens will again attempt to invade the Great City of Sparta by sea (using the fleet in Ionian Sea).


    • Seleucid Empire's move: If Thebes has not yet fallen to the enemy, Seleucid will attack Sparta's region bordering the City of Thebes (so that Sparta cannot attack Thebes by land). Otherwise, it will attack the City of Thebes if it is controlled by Sparta. If neither of these moves are valid, it will attack a Sparta-controlled region closest to Thebes.





    Other NPC moves

    Arverni continues building the City of Gergovia.

    Macedon continues building the City of Pella.

    Pergamon attacks the rebel region east of its capital.

    All other NPCs attack rebels as indicated in the map below.

    (NPC Attacks are indicated in cyan)





    It's Saturday, you know what that means! It's Rogue's day off.

    Players dice-rolls have been performed though, so take a peek if you'd like.

    Turn results will be posted within 24 hours.

  10. #130
    Narf's Avatar Reach for the Stars.
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    Default Re: Warlords of Antiquity (RTD map game)

    This is fun to read, thanks for taking the time to run this and for the players engaging!
    I will see about joining in a future sequel.

  11. #131

    Default Re: Warlords of Antiquity (RTD map game)

    Greco-Levantine War Update

    Athens has lost its original capital! It continues the naval blockade of the City of Sparta, while the Spartans lay siege to Thebes.

    Meanwhile the Seleucid Empire has constructed a war fleet and transports troops to the Aegean in support of its ally, Athens.





    End of Year Report

    258 B.C. (Turn 15)


    Greco-Levantine War - Move Results (click to expand)

    Dice log (link)
    Spoiler Alert, click show to read: 

    Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:


    And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:






    In the Peloponnese...

    [2] The Seleucid Empire fails in its attempt on a naval invasion of the Sparta-controlled settlement of Athens.

    Average roll: [2].
    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Antioch (Maritime Supremacy)

    Notes:
    --Free fleet movement from "Maritime Supremacy" Edict can be used again starting Turn 19



    [4] Sparta meanwhile conquers the City of Thebes!
    City has been acquired, so an Edict is immediately passed: [2] = Advanced Espionage (Double-Agent). +1 to spy missions for you Secret Agents.

    Average roll: [4].

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities and Edicts:
    --Thebes (Advanced Espionage: Double-Agent)



    [4+1=5] And Athens conquers the City of Sparta! (+1 Prestige)

    City has been acquired, so an Edict is immediately passed: [2] = Advanced Espionage (Double-Agent). +1 to spy missions for you Secret Agents.

    Average roll: [5]. +1 to one dice-roll next turn.

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Sparta (Advanced Espionage: Double-Agent)







    Current map below. For additional faction info click here.



    Move Results

    Dice log (link)
    Spoiler Alert, click show to read: 

    Note: you don't need an account to view this. Just scroll to the bottom and click the "Try Rolz" button:


    And once you enter the dice room, be advised that the default view will not show all dice rolls. To view the entire dice log click this button:




    Greco-Baktrian Kingdom (NobleWoman)

    Quote Originally Posted by NobleWoman View Post
    Gen Miltiades moves west and attack the tribesmen refusing to bow before Baktria.

    Move--attack region to the west of the newly conquered region.

    @GM--I will be away for a few days, so just keep taking territory to the west till the Parthian border is reached. Then take regions to the north.
    [4+1=5] Victory! The region is conquered. +1 Prestige.

    Average roll: [5].
    +1 Prestige per turn from Cities
    You have 1 Secret Agent (can be used again once Turn 12 starts)
    Spoiler Alert, click show to read: 
    Cities & Edicts
    --Heliopolis (Royal Guard)




    The Boii (Morticia Iunia Bruti)

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Morticia Iunia Bruti View Post
    The Boii




    After the Druids had made some expiatory sacrifices, the Boii tried again to build the Fort under the supervision of the Druids.

    Meanwhile a courier arrived, which gave Segovesos secret instructions for the next campaigns and the message that the Queen had born twins.

    A girl and a boy. Cassimara (=the great Guardian) and Cassicos (=the Guard).


    The sacrifices seems to have worked, and construction goes very well this time. [5] A great fortification is built! (-2 to enemy attacks on this region)


    Average roll: [5].+1 to one dice-roll next turn.

    You have 1 Secret Agent at your command (can be used again when turn 14 begins)

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Cities & Edicts
    --Oppidum of Boiodurum (Royal Guard)






    Egypt - Ptolemaic Dynasty (Abdülmecid I)

    Quote Originally Posted by Abdülmecid I View Post
    Chrysippus is happy his newly added to the tax registers subjects share his adoration for the lovely reptilians. Let's check if their neighbors in the western bank of the Nile also endorse these senti,ents:

    [5+1=6] Looks like they do indeed share the King's adoration for crocodiles! More tax revenue for the Kingdom! (+1 prestige)

    Average roll: [6]. +1 to two dice-rolls next turn.
    +1 Prestige per turn from Cities
    You have 1 Secret Agent at your command
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Chrysippopolis (Advanced Espionage: Revolutionary)




    Mithridatic Kingdom of Pontus (Lord of Cats)
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Lord of Cats View Post
    King Mithridates the Poisoner congratulates Kull the Skull Crusher and rewards him with a chariot drawn by two of the finest horses from the royal stables. "Now I'd like you to conquer Galatia for me. What do you say, Kull?" Mithridates says with a grin.
    "Kull will smash their skulls!" the mighty warrior shouts.
    "Good. Very good."
    Kull mounts his new chariot and, swinging his club to signal the army to march, he leads the Pontic army westwards.

    Pontus' Move
    Pontus will conquer this region it attacked previously:



    This region is still reeling from the devastation of disease that befell it seasons ago. For the safety of your troops its advised to wait a while longer before entering this territory. On the plus side, the defenders have been significantly weakened due to illness and your next invasion attempt should be easy enough. [1+1=2] (+1 for invading until next turn).

    Average roll: [2].
    +1 Prestige per turn from Cities
    You have 1 Secret Agent at your command (can be used again when turn 16 begins)
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Amaseia (Advanced Espionage: Revolutionary)



    Kingdom of Suebi (crispy_kiko)
    Quote Originally Posted by crispy_kiko View Post
    Jade commended her spy's efforts. The intelligence report turned the tides in a region that proved difficult for Suebi to deal with, both in years past and the most recent push. The region existed as a physical barrier for Suebi and a mental barrier for Jade. With it under her control, she felt more clarity of mind and mission.

    Suebi will attack the region to the northwest of the conquered region.
    Your forces now enter the territory of the Cimbri tribe. They do not take kindly to your incursions! [1+1=2] Skirmishes and minor battles have softened up the enemy but the region is not yet within control. (+1 for invading this region until next turn)


    Average roll: [2].
    +1 Prestige per turn from Cities
    You have 1 Secret Agent (can be used again when turn 17 begins. +1 bonus to spy mission expires at the end of turn 17)
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Rugium (Advanced Espionage: Double-Agent)



    NPC Factions



    NPC move results (click to expand)

    Aorsoi

    [2] Close Defeat. +1 for attacking this region next turn.

    Average roll: [2].

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Campus Aorsi (Advanced Espionage: Revolutionary)

    Notes:
    --Agent can be used again once turn 13 starts.


    Arverni
    Construction of Great City of Gergovia:
    [3]= 3 built points added.
    City status: [10/10] = Complete!

    City acquired, Edict immediatley passed: [6] = Drillmaster Edict. One extra move every 5 turns.

    Average roll: [2].
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Gergovia (Drillmaster)


    Athens

    See results above in: "Greco-Levantine War - Move Results" contentbox.

    Carthage
    [4+1=5] Victory! The region is conquered. +1 Prestige.

    Average roll: [5]

    +1 Prestige per turn from Cities

    You have 1 Secret Agent at your command (can be used again when turn 13 begins)
    Spoiler Alert, click show to read: 
    Great Cities & Edicts
    --Carthage (Maritime Supremacy)


    Epirus
    [2] close defeat. +1 for invading this region until next turn.

    Average roll: [2]
    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Cities (Edicts):
    --Ambrasia (Advanced Espionage: Double-Agent)

    Notes:

    • 1 agent can be used again starting turn 11.
    • Until turn 11 ends, additional +1 for next spy mission.



    Gallaeci
    [1] Defeat! -1 for attacking this region until next turn, -1 Prestige.
    Average roll: [1].

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Tyde (Maritime Supremacy)


    Getae
    [3] Pyrrhic victory, the region is conquered.

    Average roll: [3]. +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Cities & Edicts:
    --Sarmizegetusa Regia (Royal Guard)

    Notes:

    • 1 agent can be used again starting turn 13.
    • Until turn 13 ends, -1 for next spy mission.




    Iceni
    [1+1=2] close defeat. +1 for invading this region until next turn.

    Average roll: [2].

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Camulodunum (Royal Guard)

    Notes:

    • 1 agent can be used again starting turn 13.
    • Until turn 13 ends, +1 for next spy mission.





    Macedon
    Construction of Great City of Pella:
    [2]= 2 built points added.
    City status: [10/10] = Complete!

    City acquired, Edict immediatley passed: [3] = Advanced Espionage (King-slayer). +1 bonus to your Secret Agents' assassination missions.

    Average roll: [3].

    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Pella (Advanced Espionage: King-slayer)


    Parthia
    [5+1=6] Victory! The region is conquered (+1 prestige)

    Average roll: [6]. +1 to two dice-rolls next turn.

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Nisa (Royal Guard)

    Notes:

    • 1 agent can be used again starting turn 13.



    Pergamon
    [3] Pyrrhic victory! The region is conquered.

    Average roll: [3]
    .

    +1 Prestige per turn from Cities

    Spoiler Alert, click show to read: 
    Cities (Edicts):
    --Pergamum (Maritime Supremacy)


    Rome
    [6] Victory! The region is conquered (+1 prestige)

    Average roll: [3].
    Average roll: [6]. +1 to two dice-rolls next turn.
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Roma (Royal Guard)

    Notes:
    • 1 Agent can be used again once Turn 13 starts



    Scythian Confederation
    [4+1=5] Victory! The region is conquered. +1 Prestige.

    Average roll: [5]. +1 to one dice-roll next turn.

    +1 Prestige per turn from Cities
    Spoiler Alert, click show to read: 
    Great Cities & Edicts:
    --Gelonus (Drillmaster)

    Notes:
    • Drillmaster edict can be used again once turn 15 starts



    Seleucid Empire
    See results above in: "Greco-Levantine War - Move Results" contentbox.

    Sparta
    See results above in: "Greco-Levantine War - Move Results" contentbox.


    Faction Scoreboard
    First faction to own 100 regions wins the game.

    Important Prestige Milestones:

    • 1-25 Prestige = 1 Move per turn
    • 26-60 Prestige = 2 Moves per turn
    • 61-65 Prestige = 3 Moves per turn


    Google Docs link

    (Faction scoreboard will be updated later today)

    Diplomacy

    Detailed diplomacy status of all NPCs can be found in the social group: Link

    Wars

    Greco - Levantine war (start turn 11)

    • Kingdom of Pontus, Sparta (joined turn 12) vs Seleucid Empire, Athens
    • Pontus and Seleucids have signed a Peace Treaty (turn 13) and are no longer in direct conflict.



    Alliances
    Seleucid-Athenian alliance (est. turn 11)
    Pontic-Spartan alliance (est. turn 12)



    New players may join the game at any time. Choose one of the unclaimed factions to start playing:
    Playable Factions






    Turn 16 has started, players may now post their moves.

    For rule discussion please post in the Rules Changes/Proposal discussion thread.
    To conduct diplomacy with NPC factions, please post in the NPC Diplomacy thread.
    Link to social group.



    Map has been slightly updated near the Upper Rhine, per Morticia's suggestion.


    Edit: Hey Narf! Just fyi new players can join any time so feel free to jump in whenever you want
    Last edited by ♞Rogue General♞; July 23, 2023 at 12:48 PM. Reason: Faction Scoreboard

  12. #132
    High Fist's Avatar Vicarius
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    Default Re: Warlords of Antiquity (RTD map game)

    Carthage will send its spy and army west along the coast to conquer more territory
    The only self-discipline you need is to finish your sandwiches

  13. #133
    Lord of Cats's Avatar Vicarius
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    Default Re: Warlords of Antiquity (RTD map game)

    I'd like to switch to Rome. I've gotten bored with Pontus lol.

    Rome
    Roman Republic

    Banner

    The banner of Rome depicts a gold eagle, wings outstretched, grasping lightning bolts in its talons. This symbolizes Jupiter, God of the Sky and King of the Gods. The eagle is framed by a gold laurel wreath, representing victory, and both the eagle and wreath are placed above the letters SPQR which stands for Senatus Populusque Romanus (Senate and People of Rome).


    Capital

    Situated between the Palatinate and Capitoline hills, the Roman Forum, or city plaza, at the center of the city of Rome is where politicians give speeches and where citizens vote. One of the buildings surrounding the Forum is the Curia, or senate house, where the Roman Senate meets to discuss policy. Rome expanded into a great city by the year 266 BC (Turn 7). It boasts over 500 thousand people, large temples, sprawling baths, towering basilicas (law courts), and spacious arenas.

    To commemorate the completion of this massive construction project, the Senate passed an edict, the Edict of Eternal Vigilance over the Eternal City, which established the powerful Praetorian Guard. These guards patrol the stone walls of Rome, making it difficult for an enemy to conquer the capital or for an enemy spy to infiltrate the city. The Praetorians also serve as the extremely trustworthy personal bodyguards for Rome’s magistrates, making assassinations unlikely. The people appreciate the zero-percent crime rate in the capital city enforced by the Praetorians and are unlikely to get riled up in revolt.

    Government
    The government of Rome is a republic consisting of a senate, three assemblies, and seven magistracies. The assemblies of citizens include the Centuriate, Tribal, and Plebeian assemblies, which pass laws and elect the magistrates. The Senate, composed of 300 of Rome’s wealthiest citizens, debate policy issues and give advice to the magistrates. The magistrates include: one pontifex maximus, one censor, two consuls, praetors, two aediles, one quaestor, and ten tribunes.
    The Pontifex Maximus is the high priest of the state religion. The Censor conducts the annual census and appoints senators. The Consuls lead Rome’s armies and fleets. The Praetors serve as chief judges and commanders of the Praetorian Guard. They can also lead armies and be appointed governors of provinces. The Aediles oversee building projects and festivals. The Quaestor oversees the treasury and the collection of taxes. The Tribunes oversee the assemblies, propose laws, and can veto any actions of the magistrates.

    Faction Leader(s): Consul Marcus Atilius Regulus, and Consul Lucius Cornelius Scipio

    Marcus Atilius Regulus (on the left), born in 290 BC, and Lucius Cornelius Scipio (on the right), born in 292 BC, were both elected Consuls in 260 BC. They are both men of honor, integrity, and ambition.

    Economy
    The economy of Rome revolves around the production of agricultural goods, like wine and olive oil; the extraction of metal and stone, like iron and marble; and the buying and selling of slaves to provide labor as well as gladiators. Large construction projects like aqueducts, paved roads, and arenas also drive the economy.
    Official Currency: the Denarius, a silver coin

    Culture
    Roman culture fixates on honor and virtue as every Roman strives to be a good citizen and a True Roman. Courage, discipline, self-sacrifice, duty, and frugality are all highly praised. Every citizen competes to out-do each other in contributing to the public good. For male citizens, serving in the military is deemed the highest form of contributing to the public good and every commander is obsessed with achieving victory and bringing glory to Rome. For female citizens, bearing many children is the highest form of this public good and every mother is obsessed with running an efficient household (or business or government ministry). All Romans are fanatical about politics and many citizens constantly campaign to get elected to the various offices of the republic. Military experience and giving birth lend themselves well to one’s political ambitions.
    Official Language(s): Latin
    Official Religion(s): Roman Polytheism

    Military
    Roman infantry are very well-disciplined due to grizzled officers called centurions, and they fight in square formations called maniples.
    Armament: bronze helmets with red crests or plumes, large rectangular wood shields, bronze cuirasses (for officers and triarii), iron chainmail, iron swords, iron-tipped javelins, iron-tipped spears, iron-tipped lances, and ballistas
    Land units: velites (javelin-throwing skirmishers), hastati (light swordsmen), principes (heavy swordsmen), triarii (heavy spearmen), and equites (light lancer horsemen)
    Naval units: biremes (missile galleys), triremes (ramming galleys), and quadriremes (boarding galleys featuring a boarding ramp)

    History
    The Collapse was a period from 276 to 273 BC in which every government was overthrown and every empire collapsed. People were overcome by some madness, but in 272 BC it passed away and states began to re-establish themselves. The Romans re-established a republic, but with a few significant changes. The magistrates were elected for 5 year terms instead of 1 year terms, and were limited to 3 terms. Women were deemed equal citizens with men and could become senators, but weren’t allowed to be soldiers or military commanders. Female citizens could be elected as Quaestors, the Censor, Aediles, and the Pontifex Maximus, but not Tribunes, Praetors, or Consuls. The first elections were held in 270 BC.


  14. #134

    Default Re: Warlords of Antiquity (RTD map game)

    Chrysippus is exhilarated that his soon-to-become taxpayers share his passion for the lovable aquatic reptilians. Let's take them for a trip across the Nile and make sure all our future taxpayers will enjoy the spectacle.

    For the coming days I will be away, so just keep attacking the regions southwards along the Nile valley.

  15. #135
    Lord of Cats's Avatar Vicarius
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    Default Re: Warlords of Antiquity (RTD map game)

    @Morticia:
    The Senate dispatches the ambassador Cornelia Metella, a relative of the Consul Lucius Cornelius Scipio, to the Boii people.



    When granted an audience with Queen Onomaris, Cornelia congratulates her on giving birth to twins. Once pleasantries are done, Cornelia presents a map to the Boii queen of a proposed division of Roman and Boii spheres of influence:

    "Rome will acknowledge all the lands north of this border as pertaining to the Boii, while everything south of this border we ask the Boii to acknowledge as pertaining to Roman interests."
    In addition to this proposal, Cornelia offers an alliance treaty to the Boii on behalf of the Senate and People of Rome. “Both our people value honor and integrity. An alliance between such people would be unbreakable.”
    Cornelia desperately hopes the Boii queen will accept these proposals so she can use this diplomatic win to defeat her arch-rival, Aemilia Cotta, in the election for Aedile in three years.



    @Rogue General:
    Legio II and Legio III, under the command of Consul Marcus Atilius Regulus, have secured Campania and make camp in a fertile valley under the shadow of Vulcan's Forge (Mount Vesuvius). After resting, the legions will continue their march south to conquer the barbarous Lucanians in Lucania.

    The map above also shows Lucania region colored in for Rome.


  16. #136

    Default Re: Warlords of Antiquity (RTD map game)

    Quote Originally Posted by Lord of Cats View Post
    I'd like to switch to Rome. I've gotten bored with Pontus lol.
    Technically a player can only change factions if their current one owns less than 5 regions (Pontus owns exactly 5).

    But I'd also love to see the Punic Wars flare up in this game so... have at it

    Spoiler Alert, click show to read: 
    Quote Originally Posted by ♞Rogue General♞ View Post
    Rules (The Basics)

    (cut out irrelevant stuff)
    How to Join, and NPC-controlled Factions

    (cut out irrelevant stuff)

    Additionally:
    • A player can only switch factions if their current faction owns less than 5 regions.
    • An NPC-controlled faction with 75 or more regions cannot be taken over by a player because it is too close to the 100 region victory condition. Again, NPC-controlled factions cannot win the game.



  17. #137
    Lord of Cats's Avatar Vicarius
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    Default Re: Warlords of Antiquity (RTD map game)

    Well, I think that's a silly rule. I'd stick hard and fast to the can't take over an NPC with 75+ regions rule and leave it at that. Or add a rule like "can't switch factions in less than 5 turns" to deal with headache inducing players like me, lol.

  18. #138

    Default Re: Warlords of Antiquity (RTD map game)

    Turn 16 NPC moves

    NPC moves

    Greco-Levantine War (previously the Pontic - Seleucid War)
    Sparta, Athens, Seleucid Empire will roll dice for initiative - whoever rolls higher will make their move first. GM rolls dice.

    Athens will attempt the following (in order of priority):
    1) Liberate the City of Thebes
    2) Conquer another enemy-held city nearby
    3) Conquer enemy-held region closest to Athenian homelands.

    Sparta will attempt the following (in order of priority):
    1) Liberate the City of Sparta
    2) Conquer another enemy-held city nearby
    3) Conquer enemy region closest to Spartan homelands.

    Seleucid Empire will attempt the following (in order of priority):
    1) Liberate the City of Thebes
    2) Conquer another enemy-held city nearby
    3) Conquer enemy-held region closest to Athenian homelands.




    Other NPC moves

    All other NPCs will attack the regions indicated on the map, using Drillmaster Edict for an extra move if able. They will prioritize +1 bonus regions and avoid -1 penalty regions.

    (NPC Attacks are indicated in cyan)





    Quote Originally Posted by Lord of Cats View Post
    Well, I think that's a silly rule. I'd stick hard and fast to the can't take over an NPC with 75+ regions rule and leave it at that. Or add a rule like "can't switch factions in less than 5 turns" to deal with headache inducing players like me, lol.
    Yeah holdover rule from previous games. "Cant switch factions within 5 turns" is probably a good idea with a serial switcher running amok

  19. #139
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Warlords of Antiquity (RTD map game)

    @Lord of Cats: https://www.twcenter.net/forums/grou...gmessage258801

    Segovesos now marches south from the new built fortress of Leukodunum against the Tigurini, another Pagi of the Helvetii.

    Click image for larger version. 

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    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  20. #140
    NobleWoman's Avatar Campidoctor
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    Default Re: Warlords of Antiquity (RTD map game)

    I am back. Thanks, Rogue.

    Move--I would like to attack the same region as Parthia, is it possible for Baktria to attack it first?
    If Parthia's move can't be changed, then attack the region to the north of the freshly conquered region.

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