Hi guys, this is for people who like challenges and know the trick of confusing the AI when defending a settlement. I found the sieges much more interesting and difficult when AI can use all its siege machines.
I wrote this script to make routing units that sally out of the settlement in the first phase of the siege, when the siege engines are advancing. It makes it impossible or at least very risky to attack the ram and towers. It means that the sieges will become much more sophisticated and difficult as the enemy will use all the siege equipment. Up to now it was enough to attack the engines, leaving one ladder and AI was lost, crowding all the units to climb a ladder.
1.Here is the file. (updated 14 July)
To install it, just COPY EVERYTHING from the file above and REPLACE THE WHOLE BAI script in the campaign_script.txt. In detail- replace everything starting with this:
Code:
;==================================================================
;------- G5 BAI STUFF
;==================================================================
....
And finishing with this:
Code:
....
set_counter a2u18_distance 0
set_counter a2u19_distance 0
set_counter a2u20_distance 0
; suspend_unscripted_advice false
end_monitor
Doing this you will replace the Germanicus script with the same one but including some counters declaration and of course my script.
I tested it with SSHIP, SS6.4 and Titanium, I hope some people will like this script and send some feedback.. enjoy!