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Thread: Creating a World - Fixing mute factions

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    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Creating a World - Fixing mute factions

    IntroductionSome of you will have noticed that the non English versions of the game have a lack of voice support for some factions. This resource will assist in fixing that issue.
    InstructionPlease follow the steps listed below in their numerical order:

    Creating the sound files

    1. Download and install my Bare Geomod set up, do NOT start it!
    2. Right click it's desktop shortcut and select 'open file location'
    3. Browse to it's data directory
    4. Find descr_sounds_accents.txt and open it with Notepad
    5. Move (cut&paste) the mute factions into an accent group of your liking
    6. Save file
    7. Start Bare Geomod with it's desktop shortcut - your missing voices are now present.


    Applying the changes globally:

    1. Repeat step #2 from above and browse 'up' to find the medieval ii total war\data\sounds directory
    2. Make a back up copy of the two events files
    3. Copy the two events files from Bare Geomod's data\sounds directory there
    4. That's all

    Other stuffYou will find ready files, in RAR format, for the DLCs and the main game in this guide by Miguel_80.
    This guide explains how to restore missing voice files (battle) in Steam that are present in the disk version.
    Last edited by Gigantus; August 22, 2023 at 09:06 AM.










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